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  • Levels
    New maps, and other projects whose primary focus is new maps, belong here.

    NOTE: This forum, and all forums below it, are NOT Q&A or troubleshooting forums! They are for active projects only! Please use the Editing or General or its subforums for such questions.
    651 Topics
    26469 Posts
    Last post by Rex705 View the latest post
    Wed Apr 25, 2018 6:30 pm
  • Gameplay Mods
    Projects that alter game functions but do not include new maps belong here.
    800 Topics
    78655 Posts
    Last post by Princess Viscra Maelstrom View the latest post
    Thu Apr 26, 2018 1:33 am
  • TCs, Full Games, and Other Projects
    For Total Conversions and projects that don't otherwise fall under the other categories.
    436 Topics
    38401 Posts
    Last post by shadstarn View the latest post
    Wed Apr 25, 2018 8:44 pm
  • Resources
    Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
    Subforums: Requests, Script Library
    2444 Topics
    39261 Posts
    Last post by Captain J View the latest post
    Thu Apr 26, 2018 1:35 am
  • Graphic/Audio Patches
    For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
    Subforum: Shaders
    238 Topics
    7680 Posts
    Last post by ShockwaveS08 View the latest post
    Thu Apr 26, 2018 1:38 am
  • Software and Ports
    Software projects like source ports (3DGE, Eternity, etc), launchers like ZDL, and other useful utilities belong in this forum.
    70 Topics
    9199 Posts
    Last post by Bridgeburner56 View the latest post
    Wed Apr 25, 2018 5:13 pm
  • Abandoned/Dead Projects
    Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
    1277 Topics
    76950 Posts
    Last post by wildweasel View the latest post
    Tue Feb 20, 2018 3:22 pm
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