Projects

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  • Levels
    New maps, and other projects whose primary focus is new maps, belong here.

    NOTE: This forum, and all forums below it, are NOT Q&A or troubleshooting forums! They are for active projects only! Please use the Editing or General or its subforums for such questions.
    627 Topics
    26166 Posts
    Last post by ShadesMaster View the latest post
    Fri Feb 16, 2018 2:07 pm
  • Gameplay Mods
    Projects that alter game functions but do not include new maps belong here.
    772 Topics
    75828 Posts
    Last post by Frozenwolf150 View the latest post
    Sat Feb 17, 2018 4:14 pm
  • TCs, Full Games, and Other Projects
    For Total Conversions and projects that don't otherwise fall under the other categories.
    427 Topics
    38108 Posts
    Last post by SiFi270 View the latest post
    Sat Feb 17, 2018 3:15 pm
  • Resources
    Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
    Subforums: Requests, Script Library
    2417 Topics
    39044 Posts
    Last post by m8f View the latest post
    Sat Feb 17, 2018 5:42 am
  • Graphic/Audio Patches
    For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
    Subforum: Shaders
    222 Topics
    7427 Posts
    Last post by Darkcrafter View the latest post
    Sat Feb 17, 2018 3:05 pm
  • Software and Ports
    Software projects like source ports (3DGE, Eternity, etc), launchers like ZDL, and other useful utilities belong in this forum.
    70 Topics
    8985 Posts
    Last post by Silentdarkness12 View the latest post
    Sat Feb 17, 2018 1:39 pm
  • Abandoned/Dead Projects
    Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
    1276 Topics
    76947 Posts
    Last post by Blue Shadow View the latest post
    Fri Feb 09, 2018 12:11 am
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