Projects

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  • Levels
    New maps, and other projects whose primary focus is new maps, belong here.

    NOTE: This forum, and all forums below it, are NOT Q&A or troubleshooting forums! They are for active projects only! Please use the Editing or General or its subforums for such questions.
    622 Topics
    26067 Posts
    Last post by A.Gamma View the latest post
    Thu Jan 18, 2018 11:52 pm
  • Gameplay Mods
    Projects that alter game functions but do not include new maps belong here.
    764 Topics
    74718 Posts
    Last post by DBThanatos View the latest post
    Fri Jan 19, 2018 1:30 am
  • TCs, Full Games, and Other Projects
    For Total Conversions and projects that don't otherwise fall under the other categories.
    417 Topics
    37746 Posts
    Last post by Black Rock Shooter View the latest post
    Thu Jan 18, 2018 8:29 pm
  • Resources
    Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
    Subforums: Requests, Script Library
    2404 Topics
    38942 Posts
    Last post by Zen3001 View the latest post
    Thu Jan 18, 2018 2:19 pm
  • Graphic/Audio Patches
    For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
    Subforum: Shaders
    213 Topics
    7240 Posts
    Last post by Glaice View the latest post
    Fri Jan 19, 2018 12:38 am
  • Software and Ports
    Software projects like source ports (3DGE, Eternity, etc), launchers like ZDL, and other useful utilities belong in this forum.
    70 Topics
    8899 Posts
    Last post by Kappes Buur View the latest post
    Thu Jan 18, 2018 9:11 am
  • Abandoned/Dead Projects
    Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
    1275 Topics
    76941 Posts
    Last post by ramon.dexter View the latest post
    Thu Dec 28, 2017 2:00 am
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