Moderator: GZDoom Developers
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[Added] Additive ZSDF dialogs
by Nash » Fri Apr 06, 2018 7:59 pm
- 5 Replies
- 1951 Views
- Last post by Nash
Fri May 28, 2021 1:47 pm
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[Added] ACS: APROP_SoundClass
by S_Andrew_S » Tue Mar 09, 2021 11:37 am
- 5 Replies
- 1683 Views
- Last post by Graf Zahl
Fri May 28, 2021 12:22 pm
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[DIY] A_CheckLOF New Flag
by Logan MTM » Sat May 22, 2021 9:56 pm
- 6 Replies
- 2059 Views
- Last post by Nash
Sun May 23, 2021 10:56 am
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[Closed] Implement Triple Buffering Option
by Walter Cheblingbot » Thu May 20, 2021 11:31 pm
- 5 Replies
- 2218 Views
- Last post by Redneckerz
Sat May 22, 2021 10:31 am
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[Closed] Enforce pitch randomization
by Marisa the Magician » Tue Apr 10, 2018 8:44 am
- 3 Replies
- 1774 Views
- Last post by Marisa the Magician
Thu May 20, 2021 7:55 am
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[Added] Get map title from level number or name
by Marisa the Magician » Thu Feb 06, 2020 7:32 pm
- 1 Replies
- 1408 Views
- Last post by Marisa the Magician
Thu May 20, 2021 7:51 am
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[Added] Ability to use brightmaps and texture shaders simultaneously
by Marisa the Magician » Sat May 19, 2018 4:26 am
- 5 Replies
- 2743 Views
- Last post by Graf Zahl
Tue May 18, 2021 12:25 pm
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[Added] Monotone sample in the port menu
by Sergi_1974 » Sun May 16, 2021 11:36 am
- 9 Replies
- 2543 Views
- Last post by Graf Zahl
Mon May 17, 2021 3:42 am
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[Not needed] SetSpawnHealth()
by Major Cooke » Mon May 03, 2021 8:23 am
- 3 Replies
- 2016 Views
- Last post by Major Cooke
Mon May 03, 2021 11:17 am
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[DIY] Shortcut key to enable/disable alternate HUD.
by salahmander2 » Fri Apr 30, 2021 12:12 pm
- 3 Replies
- 2052 Views
- Last post by Rachael
Fri Apr 30, 2021 2:38 pm
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[DIY] KEYCONF : Repeating Keystroke
by SPZ1 » Fri Apr 23, 2021 12:53 pm
- 4 Replies
- 1850 Views
- Last post by SPZ1
Thu Apr 29, 2021 4:32 pm
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[DIY] Show Opponent's Weapon
by StroggVorbis » Fri Apr 23, 2021 3:04 am
- 7 Replies
- 2307 Views
- Last post by Matt
Tue Apr 27, 2021 4:22 pm
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[Added] Listmaps-style list of loaded maps for ZScript
by Kinsie » Wed Apr 21, 2021 4:20 am
- 3 Replies
- 1547 Views
- Last post by Marisa the Magician
Sun Apr 25, 2021 3:09 am
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[Already In] Default Skill Levels
by Adamast0r » Tue Mar 30, 2021 11:08 am
- 2 Replies
- 1529 Views
- Last post by Adamast0r
Wed Apr 21, 2021 3:17 pm
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[Duplicate] Force Feedback needs to happen!
by Muusi » Sat Apr 10, 2021 6:50 pm
- 6 Replies
- 2280 Views
- Last post by Muusi
Sun Apr 11, 2021 11:03 am
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[Not needed] Multi Layer textures for map geometry.
by Steve5563 » Tue Apr 06, 2021 5:13 am
- 4 Replies
- 1585 Views
- Last post by Steve5563
Tue Apr 06, 2021 7:48 am
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[No] New Unity Port Features on GZDoom
by gabrielpf3 » Sat Apr 03, 2021 6:29 pm
- 3 Replies
- 806 Views
- Last post by zrrion the insect
Sun Apr 04, 2021 9:40 am
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[No] Brightmaps on floor and ceilings effect actor sprites.
by Steve5563 » Wed Mar 31, 2021 6:06 am
- 2 Replies
- 604 Views
- Last post by Steve5563
Wed Mar 31, 2021 6:59 am
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[No] vavroom dynamic light shadows
by Steve5563 » Sun Mar 28, 2021 8:30 am
- 4 Replies
- 887 Views
- Last post by Redneckerz
Mon Mar 29, 2021 1:18 pm
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[Added] Seperate midi devices per Iwad
by cubebert » Sat Mar 27, 2021 10:16 pm
- 5 Replies
- 636 Views
- Last post by Rachael
Sun Mar 28, 2021 7:03 am
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[No] Auto-Updater or Check for Updates Dialog on Welcome Window
by SiMpLeToNiUm » Wed Mar 24, 2021 8:06 pm
- 1 Replies
- 474 Views
- Last post by Rachael
Wed Mar 24, 2021 10:44 pm
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[DIY] Support PSXSoftware mode in GZDoom
by Valken » Mon Jan 25, 2021 10:36 pm
- 20 Replies
- 2486 Views
- Last post by Lydia Drullymork
Sun Mar 21, 2021 2:29 am
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[No] Support for more model formats
by SPZ1 » Tue Mar 16, 2021 6:07 pm
- 2 Replies
- 729 Views
- Last post by Rachael
Tue Mar 16, 2021 6:56 pm
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[No] Textured Overlay Automap
by DevilBlackDeath » Thu Jan 28, 2021 3:35 pm
- 5 Replies
- 756 Views
- Last post by StroggVorbis
Sun Mar 14, 2021 1:42 pm
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[No] ZScript - Allow # to replace single characters in sprite
by kevansevans » Wed Mar 10, 2021 3:18 pm
- 3 Replies
- 980 Views
- Last post by kevansevans
Thu Mar 11, 2021 11:47 am
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[No] Faster voxel rendering
by shino1 » Sat Feb 20, 2021 11:58 pm
- 5 Replies
- 1347 Views
- Last post by shino1
Wed Feb 24, 2021 8:02 am
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[No] A option for slot 1 weapons chainsaw & fists like in vanilla
by Vphurple Izumi » Wed Dec 16, 2020 4:05 am
- 10 Replies
- 3687 Views
- Last post by Vphurple Izumi
Wed Feb 24, 2021 6:40 am
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[Added] [ACC] Add BT_RUN to zdefs.acs
by Blue Shadow » Tue Feb 23, 2021 11:21 am
- 4 Replies
- 1739 Views
- Last post by Rachael
Tue Feb 23, 2021 3:14 pm
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[No] DL 3D Model Shadowscasting to Sector Surfaces
by DnB-Freak » Tue Feb 23, 2021 7:45 am
- 1 Replies
- 893 Views
- Last post by Caligari87
Tue Feb 23, 2021 11:47 am
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[Added] A way to check if a class is abstract.
by Accensus » Wed Feb 17, 2021 10:18 am
- 2 Replies
- 736 Views
- Last post by Accensus
Thu Feb 18, 2021 6:13 am
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