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[Added] Remove from String Function
by ZippeyKeys12 » Thu Nov 09, 2017 12:13 am
- 2 Replies
- 207 Views
- Last post by ZippeyKeys12
Sun Nov 12, 2017 4:42 pm
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[Added] Doom.wad E1M6 needs "rebuildnodes" Compatibility
by XxMiltenXx » Sat Nov 11, 2017 1:25 pm
- 0 Replies
- 196 Views
- Last post by XxMiltenXx
Sat Nov 11, 2017 1:25 pm
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[Added] Allow CVARINFO cvars to be latched
by argv » Thu Nov 09, 2017 3:44 pm
- 4 Replies
- 239 Views
- Last post by Major Cooke
Sat Nov 11, 2017 9:16 am
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[No] [OpenGL] Voxel rendering bool property DisableGLmethod
by Uberkreatur » Fri Nov 10, 2017 11:29 pm
- 3 Replies
- 158 Views
- Last post by Graf Zahl
Sat Nov 11, 2017 3:03 am
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[Not needed] Flag for solid actor that CAN NOT be shoot
by Apeirogon » Wed Nov 01, 2017 2:01 pm
- 5 Replies
- 259 Views
- Last post by Apeirogon
Fri Nov 10, 2017 4:24 pm
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[Added] LineAttack Offsets
by Major Cooke » Fri Nov 03, 2017 2:18 pm
- 4 Replies
- 262 Views
- Last post by Major Cooke
Tue Nov 07, 2017 7:56 am
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[No] ZScript method call inlining
by argv » Thu Nov 02, 2017 5:07 pm
- 11 Replies
- 451 Views
- Last post by Rachael
Sun Nov 05, 2017 5:48 am
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[Added] Read text from arbitrary lumps from ZScript
by argv » Fri Sep 08, 2017 4:13 pm
- 58 Replies
- 1462 Views
- Last post by _mental_
Wed Nov 01, 2017 8:43 am
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[Added] LastIndexOf starting index
by Major Cooke » Sat Jul 22, 2017 9:47 am
- 1 Replies
- 179 Views
- Last post by _mental_
Wed Nov 01, 2017 8:29 am
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[No] S_ChangeSoundVolume for Object
by Major Cooke » Sun Oct 29, 2017 12:03 pm
- 5 Replies
- 206 Views
- Last post by Nash
Tue Oct 31, 2017 4:35 am
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[Added] Dog Sprite Replacement
by Nash » Sat Sep 30, 2017 12:50 pm
- 31 Replies
- 1688 Views
- Last post by Enjay
Sun Oct 29, 2017 1:33 pm
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[Added] [ZScript] String.Split method
by phantombeta » Sat Oct 07, 2017 6:09 am
- 10 Replies
- 462 Views
- Last post by _mental_
Sun Oct 29, 2017 1:23 am
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[No] Run a ZScript method whenever a field is changed
by argv » Fri Oct 27, 2017 4:57 pm
- 3 Replies
- 194 Views
- Last post by Graf Zahl
Sat Oct 28, 2017 5:49 am
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[No] Soft sprite clipping
by Nash » Thu Jun 01, 2017 8:24 am
- 26 Replies
- 978 Views
- Last post by Rachael
Sat Oct 28, 2017 5:31 am
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[Added] New ice shard sprites
by Talon1024 » Sun Oct 22, 2017 12:41 pm
- 10 Replies
- 504 Views
- Last post by Rachael
Fri Oct 27, 2017 10:57 pm
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[No] Move BeginPlay() to Thinkers
by Major Cooke » Fri Oct 27, 2017 9:41 am
- 3 Replies
- 153 Views
- Last post by Graf Zahl
Fri Oct 27, 2017 1:32 pm
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[No] +ATTACKALLBUTSPECIES
by XLightningStormL » Thu Oct 26, 2017 4:22 am
- 1 Replies
- 149 Views
- Last post by Gez
Thu Oct 26, 2017 5:22 am
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[No] ZScript Function Pointers
by Gutawer » Thu Oct 12, 2017 2:10 pm
- 2 Replies
- 232 Views
- Last post by argv
Wed Oct 25, 2017 9:36 pm
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[Not needed] Adding back the Gold Wand Sprite..
by PSTrooper » Wed Oct 25, 2017 2:12 am
- 2 Replies
- 185 Views
- Last post by Graf Zahl
Wed Oct 25, 2017 3:01 am
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[Added] CVar.GetBool() & CVar.SetBool()
by Nero » Sun Oct 01, 2017 7:04 pm
- 16 Replies
- 651 Views
- Last post by _mental_
Wed Oct 25, 2017 2:34 am
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[No] Print a stack trace on the console
by argv » Mon Oct 23, 2017 10:57 pm
- 2 Replies
- 154 Views
- Last post by _mental_
Tue Oct 24, 2017 3:35 am
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[Added] Get the name of what's inside a TextureID as a string
by HeXaGoN » Mon Oct 23, 2017 9:13 am
- 3 Replies
- 180 Views
- Last post by _mental_
Tue Oct 24, 2017 3:12 am
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[No] Overloaded +moveup +movedown
by Hypersonic » Mon Oct 23, 2017 4:33 pm
- 2 Replies
- 166 Views
- Last post by Hypersonic
Mon Oct 23, 2017 10:52 pm
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[No] SPECIALPICKUP flag
by GhostKillahZero » Mon Oct 16, 2017 1:21 pm
- 1 Replies
- 162 Views
- Last post by Xaser
Mon Oct 16, 2017 2:02 pm
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[No] FOV Slider in Graphics Options
by Xeotroid » Sat Oct 14, 2017 5:34 pm
- 4 Replies
- 271 Views
- Last post by Rachael
Sat Oct 14, 2017 9:50 pm
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[Added] menufontcolor_ticker
by Lud » Sun Oct 01, 2017 3:21 pm
- 2 Replies
- 195 Views
- Last post by Lud
Sat Oct 14, 2017 12:10 pm
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[No] hitbox support by utilizing methods similar to brightmaps
by kevansevans » Fri Oct 13, 2017 1:38 am
- 10 Replies
- 318 Views
- Last post by Nash
Fri Oct 13, 2017 12:08 pm
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[No] r_drawworld 0
by Hypersonic » Fri Oct 13, 2017 8:43 am
- 0 Replies
- 190 Views
- Last post by Hypersonic
Fri Oct 13, 2017 8:43 am
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[No] Multiple "spectral" types?
by Ryuhi » Thu Oct 12, 2017 1:53 am
- 1 Replies
- 160 Views
- Last post by Graf Zahl
Thu Oct 12, 2017 6:25 am
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[Added] Fixed: don't interpolate view movements if a key press didn'
by Leonard2 » Wed Oct 11, 2017 11:07 am
- 2 Replies
- 118 Views
- Last post by Leonard2
Wed Oct 11, 2017 11:14 am
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