Remember, just because you request it, that doesn't mean you'll get it.
Moderator: GZDoom Developers
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ZDoom.org Suggestions
Moderator: GZDoom Developers
- 12 Topics
- 64 Posts
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Last post by Alice Crimmerstone
Fri Feb 19, 2021 9:02 am
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Code Submissions
Like feature suggestions, but you've actually written code to make it happen. More likely to make it into the game than some random request in feature suggestions.
Moderator: GZDoom Developers
- 19 Topics
- 187 Posts
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Last post by S_Andrew_S
Tue Mar 09, 2021 12:52 pm
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On Hold Suggestions
These are not rejected - but are not considered highly important right now.
Moderator: GZDoom Developers
- 35 Topics
- 238 Posts
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Last post by PaganRaven
Sun Dec 13, 2020 8:35 pm
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Projectile flag to prevent "Ice" attacks from freeze on kill
by Lord Misfit » Wed Nov 18, 2020 5:01 pm
- 3 Replies
- 546 Views
- Last post by Graf Zahl
Thu Nov 19, 2020 1:36 am
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Keep automap centred on player during camera views
by Enjay » Wed Nov 18, 2020 11:56 am
- 2 Replies
- 318 Views
- Last post by Chris
Wed Nov 18, 2020 6:55 pm
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Improve mouse sensitivity fine-tuning.
by Accensus » Tue Nov 17, 2020 12:20 pm
- 0 Replies
- 226 Views
- Last post by Accensus
Tue Nov 17, 2020 12:20 pm
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another way for Map Markers to follow Actors
by neoworm » Tue Nov 17, 2020 2:15 am
- 0 Replies
- 211 Views
- Last post by neoworm
Tue Nov 17, 2020 2:15 am
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SwimFriction
by ThatOneZDoomer » Fri Nov 13, 2020 1:23 pm
- 2 Replies
- 557 Views
- Last post by ThatOneZDoomer
Mon Nov 16, 2020 1:06 am
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Console background texture options
by Archie Honeyspear » Sat Nov 07, 2020 11:28 am
- 4 Replies
- 695 Views
- Last post by Apeirogon
Thu Nov 12, 2020 12:10 pm
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SpawnHealth taking into account WorldThingSpawned event
by Kzer-Za » Wed Nov 11, 2020 11:25 pm
- 14 Replies
- 440 Views
- Last post by Kzer-Za
Thu Nov 12, 2020 5:08 am
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Texture/Sprite Particles?
by SanyaWaffles » Fri Nov 06, 2020 3:21 am
- 0 Replies
- 308 Views
- Last post by SanyaWaffles
Fri Nov 06, 2020 3:21 am
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Sprite Texture Tile
by Steve5563 » Fri Oct 30, 2020 9:20 am
- 3 Replies
- 735 Views
- Last post by Steve5563
Sun Nov 01, 2020 8:54 pm
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Pass spheremap coords to fragment shaders
by Marisa Kirisame » Sun Nov 01, 2020 6:39 am
- 1 Replies
- 505 Views
- Last post by Graf Zahl
Sun Nov 01, 2020 7:30 am
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GBA music format support?
by Phyllis Blammerpodge » Sat Oct 31, 2020 10:32 am
- 3 Replies
- 583 Views
- Last post by Graf Zahl
Sun Nov 01, 2020 12:46 am
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[Possible Duplicate] Change Dynamic Light Source Radius Size
by Steve5563 » Fri Oct 30, 2020 7:42 am
- 13 Replies
- 547 Views
- Last post by Steve5563
Sat Oct 31, 2020 3:46 am
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Weapon blur like in Shadow Warrior?
by Nash » Sun Sep 27, 2020 8:34 am
- 3 Replies
- 432 Views
- Last post by Logan MTM
Thu Oct 29, 2020 8:37 pm
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InterpolationWait()?
by Logan MTM » Wed Oct 28, 2020 6:35 pm
- 0 Replies
- 157 Views
- Last post by Logan MTM
Wed Oct 28, 2020 6:35 pm
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Rotation/Scale support for status bar functions
by Major Cooke » Wed Oct 28, 2020 4:26 pm
- 0 Replies
- 134 Views
- Last post by Major Cooke
Wed Oct 28, 2020 4:26 pm
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Making the moving of 3D sloped floors easier
by SuaveSteve » Fri Oct 09, 2020 8:03 pm
- 5 Replies
- 399 Views
- Last post by Nash
Tue Oct 27, 2020 4:55 am
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Precache<Sprites/Graphics>
by Major Cooke » Sat Oct 17, 2020 5:59 pm
- 4 Replies
- 282 Views
- Last post by Major Cooke
Mon Oct 19, 2020 10:42 am
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Expose additional wall part coloring flags to ZScript
by grahf78 » Sun Oct 18, 2020 12:19 am
- 0 Replies
- 123 Views
- Last post by grahf78
Sun Oct 18, 2020 12:19 am
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"Select Last Weapon" Keybind
by Major Cooke » Thu Oct 08, 2020 10:14 am
- 0 Replies
- 172 Views
- Last post by Major Cooke
Thu Oct 08, 2020 10:14 am
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Inheritances on MODELDEF
by Ozymandias81 » Wed Mar 28, 2018 5:33 am
- 9 Replies
- 1088 Views
- Last post by Cherno
Wed Oct 07, 2020 5:22 am
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finer control in modeldef
by CBM » Tue Oct 06, 2020 9:09 pm
- 0 Replies
- 141 Views
- Last post by CBM
Tue Oct 06, 2020 9:09 pm
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{ AltHud } location of ammo icons
by yura_111 » Mon Sep 28, 2020 7:38 am
- 0 Replies
- 178 Views
- Last post by yura_111
Mon Sep 28, 2020 7:38 am
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Scale/Rotate automap background
by Nash » Tue Mar 19, 2019 6:51 pm
- 4 Replies
- 374 Views
- Last post by Graf Zahl
Sun Sep 27, 2020 8:34 am
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interpolate ANIMDEFS frames
by Steve5563 » Sat Sep 26, 2020 10:52 am
- 0 Replies
- 169 Views
- Last post by Steve5563
Sat Sep 26, 2020 10:52 am
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Preserving aspect ratio for menu and in-game messages
by Lippeth » Tue Sep 22, 2020 4:31 pm
- 8 Replies
- 553 Views
- Last post by Gez
Thu Sep 24, 2020 1:55 am
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Virtualize CheckMeleeRange() for ZScript
by Major Cooke » Tue Sep 22, 2020 9:54 am
- 0 Replies
- 155 Views
- Last post by Major Cooke
Tue Sep 22, 2020 9:54 am
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Internal quaternion class for ZScript
by Major Cooke » Wed Aug 26, 2020 12:47 pm
- 11 Replies
- 615 Views
- Last post by Deybar_TECH
Sat Sep 19, 2020 12:16 am
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[MAPINFO] StaticText for episode defs
by NightFright » Fri Sep 11, 2020 4:52 am
- 0 Replies
- 167 Views
- Last post by NightFright
Fri Sep 11, 2020 4:52 am
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Random Voice in ZSDF + connection to Random dialog
by EndHack » Wed Sep 02, 2020 1:54 pm
- 0 Replies
- 175 Views
- Last post by EndHack
Wed Sep 02, 2020 1:54 pm
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Savegames based on individual wads.
by Identifire » Sat Aug 29, 2020 7:39 am
- 4 Replies
- 555 Views
- Last post by Identifire
Mon Aug 31, 2020 1:37 am
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