Search found 4005 matches

by Ryan Cordell
Sun Feb 19, 2023 2:30 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1707525

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

been playing this recently. would it be possible to add a similar pickup system to the armor and boots that you have with the backpacks? picking up armor and boots then having to shuffle with the inventory to drop them gets a little bit unwieldy Eh? The Armor and Boots have an extremely extensive ...
by Ryan Cordell
Tue Nov 22, 2022 5:39 pm
Forum: Off-Topic
Topic: Ghastly
Replies: 22
Views: 4615

Re: Ghastly

Rest well, Ghastly...
by Ryan Cordell
Wed Mar 17, 2021 4:05 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1707525

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Sorry 'bout the delay on THAT tweak, folks!
by Ryan Cordell
Sun Apr 19, 2020 9:53 am
Forum: Script Library
Topic: [ZScript] Quake-style movement - v2.0.2
Replies: 50
Views: 33319

Re: [ZScript] Quake-style movement - v2.0.2

There's also a rather bizarre bug involving saving/loading with this. I used BTSX E1 Map02 for this test, but any should do. When you load in, have jumping and crouching enabled once you're in a map. Maybe move around a bit. Then save, exit out of (G)ZDoom entirely, and then bring it again and load ...
by Ryan Cordell
Sun Apr 19, 2020 5:47 am
Forum: Gameplay Mods
Topic: Universal Weapon Sway
Replies: 29
Views: 32190

Re: [Beta] Universal Weapon Sway

This mod is pretty rad! Though there are some things I noticed.. It needs a weapon null check (any mod that can quickly take away and force a different weapon, like DRLA, will make the mod crash otherwise) Aren't all titlemaps actually named TITLEMAP? The check could probably be gamestate == GS ...
by Ryan Cordell
Sun Apr 07, 2019 2:13 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1707525

Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]

You do it a day at a time. Mod progress is usually pretty chill.
by Ryan Cordell
Sat Mar 09, 2019 5:21 am
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1707525

Re: DoomRL Arsenal - [1.1] [MP-B7.0]

Trar wrote:I think if the PDA were controllable with the keyboard then there wouldn't be an issue playing with no vertical mouselook, but I don't know how possible that is.
Used to be the case prior to v1.1, there was a keyboard-only PDA before it was revamped entirely.
by Ryan Cordell
Wed Dec 20, 2017 8:34 am
Forum: Off-Topic
Topic: Kate Fox
Replies: 74
Views: 16247

Re: Kate Fox

God.. dammit.

I always wondered how things were going after she split off from ZDoom. See ya, Kate..
by Ryan Cordell
Wed Apr 19, 2017 4:18 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1707525

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

NotSoHazy wrote:Anyone tried this mod with gzdoom 2.4? It works normally?
There's shenanigans with the statusbar and user scaling when you pull up the inventory display, but other than that I don't see any problems with running it on post-zscript Q/GZDooms.
by Ryan Cordell
Sun Apr 16, 2017 7:15 am
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30876
Views: 2143313

Re: The WIP Thread

Still hella fun though.
by Ryan Cordell
Sun Apr 09, 2017 2:46 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1707525

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

As for the upcoming update, can we PLEASEEEE get the ability to do Taunts? Like in MetaDoom because each time you get some rare super wanted thing or kill something with said rare thing, you reaaaaly wana say something out loud and badass about it. it will be even better if each class will have ...
by Ryan Cordell
Sun Apr 02, 2017 6:57 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1707525

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Backpacks help out. :P
by Ryan Cordell
Sun Apr 02, 2017 3:45 pm
Forum: Editing (Archive)
Topic: Damage based on # of inventory item-X
Replies: 9
Views: 702

Re: Damage based on # of inventory item-X

jdagenet wrote:You actually can do this in DECORATE by performing inventory state jumps that go to different damage functions.
That stupid, pointless amount of code bloating is exactly what he's trying to avoid. :P
by Ryan Cordell
Sun Apr 02, 2017 8:03 am
Forum: Editing (Archive)
Topic: Damage based on # of inventory item-X
Replies: 9
Views: 702

Re: Damage based on # of inventory item-X

Amuscaria wrote:So I didn't need Zscript for this, and could have done this directly from decorate?
If pre-zscript Damage (/DamageFunction) could support using CountInv, then sure. Otherwise..
by Ryan Cordell
Sat Apr 01, 2017 7:54 pm
Forum: Editing (Archive)
Topic: Damage based on # of inventory item-X
Replies: 9
Views: 702

Re: Damage based on # of inventory item-X

You could probably plop in CountInv if you want it to be based off inventory item quantity.

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