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by Skunk
Thu Sep 03, 2020 2:43 am
Forum: Graphic/Audio Patches
Topic: WidePix v1.3 [complete/final] - GZDoom 4.7.1
Replies: 397
Views: 91090

Re: [WIP] WidePix: 16:9/21:9 Graphics Replacement Project

Scuba Steve wrote:Enjoy.

Edit: Oh, right, It's not a big deal, but I didn't adhere to Nash's project goal of unaltered original 4:3 images for this fan-made episode interpic. I figured since it's already unofficial, it doesn't really matter.
Sorry to bump this thread, just wanted to say good job. :D
by Skunk
Tue Jan 29, 2019 9:33 am
Forum: Requests
Topic: The Wads from this old Skybox thread from over a decade ago.
Replies: 0
Views: 316

The Wads from this old Skybox thread from over a decade ago.

viewtopic.php?f=3&t=6322

I just remembered I made a skybox and level for this but I can't find it anywhere and the file I posted was on a website that no longer exists. Does anyone have any of this stuff archived somewhere? I'd like to see my old hamster cage skybox again.
by Skunk
Fri May 23, 2014 10:51 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 894152

Re: The "How do I..." Thread

Is it possible to render 2 3D floors on the same sector? I haven't tried, the question suddenly popped into my head.
by Skunk
Tue May 20, 2014 10:56 am
Forum: Levels
Topic: Doom 2 Intermission Map (REVIVED)
Replies: 158
Views: 23926

Re: Doom 2 Intermission Map (REVIVED)

So... you think if I keep procrastinating on this bastard, I could win the Mordeth award?

(Thank you RikohZX for the contribution, by the way!)
by Skunk
Mon Mar 10, 2014 3:12 pm
Forum: Graphic/Audio Patches
Topic: Pantera MIDI replacers
Replies: 12
Views: 3116

Re: Pantera MIDI replacers

I have a project I never released that edits and loops midis for use in Doom. It was never released because I couldn't contact the original midi creators. If you have permission to make edits to these midis I can make them loop for you.
by Skunk
Sun Mar 09, 2014 11:02 am
Forum: Editing (Archive)
Topic: Is there a way to...(subway cars)
Replies: 16
Views: 1103

Re: Is there a way to...(subway cars)

What about voxel objects? Possible with those at all?
by Skunk
Fri Mar 07, 2014 1:13 pm
Forum: Editing (Archive)
Topic: Is there a way to...(subway cars)
Replies: 16
Views: 1103

Re: Is there a way to...(subway cars)

While I don't believe so, I've recently seen 3D floor Polyobjects in a Sonic themed wad being used as platforms so I suppose it could be done; however I doubt the results will be acceptable
by Skunk
Fri Mar 07, 2014 12:30 pm
Forum: Levels
Topic: Doom 2 Intermission Map (REVIVED)
Replies: 158
Views: 23926

Re: Doom 2 Intermission Map (REVIVED)

Any more votes? I want to finish up map 3 before I attempt a map 2 remake. Speaking of, still taking art if anyone wants to submit anything.
by Skunk
Fri Mar 07, 2014 6:43 am
Forum: Levels
Topic: Doom 2 Intermission Map (REVIVED)
Replies: 158
Views: 23926

Re: Doom 2 Intermission Map (REVIVED)

So here are five gifs of Map 3. Each one was made with a different amount of dithering. 0% https://dl.dropboxusercontent.com/u/9500538/palette_test_1.gif 25% https://dl.dropboxusercontent.com/u/9500538/palette_test_2.gif 50% https://dl.dropboxusercontent.com/u/9500538/palette_test_3.gif 75% https ...
by Skunk
Thu Mar 06, 2014 12:01 pm
Forum: Levels
Topic: Doom 2 Intermission Map (REVIVED)
Replies: 158
Views: 23926

Re: Doom 2 Intermission Map (REVIVED)

Regarding the dithering in the Wolfenstein screenshot, it might help if the "background" shot were simply retaken; one would only have to find a room that looks somewhat like the original (I think it exists in Wolfenstein's E1M1, as a matter of fact) and palette-swap the doors from cyan to silver ...
by Skunk
Thu Mar 06, 2014 8:47 am
Forum: Levels
Topic: Doom 2 Intermission Map (REVIVED)
Replies: 158
Views: 23926

Re: Doom 2 Intermission Map (REVIVED)

So I need some coding stuff with this mod. As the surprise was already spoiled, I'm not caring so much about keeping exactly what I need a secret. 1. Between Map 15 and Map 16/31: coding to determine whether or not the player is going to the secret level and change the exiting intermission picture ...
by Skunk
Wed Mar 05, 2014 11:12 pm
Forum: Levels
Topic: Doom 2 Intermission Map (REVIVED)
Replies: 158
Views: 23926

Re: Doom 2 Intermission Map (REVIVED)

Image
Image
Image
Image

I might finish this before the end of the month! Hell yeah.
by Skunk
Wed Mar 05, 2014 10:57 pm
Forum: Levels
Topic: Doom 2 Intermission Map (REVIVED)
Replies: 158
Views: 23926

Re: Doom 2 Intermission Map (REVIVED)

Gez wrote:I like the cavern view effect. Are you going to add some more greeble around the locations?
What does greeble mean?

And probably not, it's already done and animated and programmed.
by Skunk
Wed Mar 05, 2014 4:53 pm
Forum: Levels
Topic: Doom 2 Intermission Map (REVIVED)
Replies: 158
Views: 23926

Re: Doom 2 Intermission Map (REVIVED)

Image

In case you didn't see the op. Hey, go look at the op!
by Skunk
Tue Mar 04, 2014 6:49 pm
Forum: Levels
Topic: Doom 2 Intermission Map (REVIVED)
Replies: 158
Views: 23926

Re: Doom 2 Intermission Map is canceled.

I would! Here, Skunk is trying to get help for something he wants to do for his project, and Ijon strolls along and outright bashes his idea and puts him down: Ijon "bashed" how Skunk handled asking for help by pointing out that it's not worth keeping secret (especially when it discourages people ...

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