Search found 683 matches

by Somagu
Fri Feb 24, 2023 1:52 pm
Forum: Gameplay Mods
Topic: 'D' Radys Class Mod [JAPANESE MOD]
Replies: 44
Views: 22240

Re: 'D' Radys Class Mod [JAPANESE MOD]

I have the last stable version here and the last patch for it here.
by Somagu
Fri Nov 18, 2022 9:23 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 964957

Re: Hideous Destructor 4.8.2a

Got a nasty desync for you to unravel. It can happen under much more ordinary conditions, but this is the most reliable reproduction I've got: Go to the range with two players. One player goes into the tunnel and waits at the other end of the range (does not leave the tunnel yet). The other player ...
by Somagu
Mon Nov 07, 2022 4:14 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 964957

Re: Hideous Destructor 4.8.2a

I really sincerely hate boner closets right now. With the current behavior, they'll happily just drop their balls through the teleporter that can instantly defeat any meaningful form of protection, and then happily wait out their refractory period safely away from harm's way before turning back arou...
by Somagu
Sat Aug 20, 2022 10:07 am
Forum: Gameplay Mods
Topic: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.9 desu~
Replies: 1163
Views: 267280

Re: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.9 desu~

Somagu wrote: Sun Feb 03, 2019 7:27 am Love to be repeatedly foiled by Mediafire.

http://www.mediafire.com/file/oy15ioc3s ... e.pk3/file

Linked here again, fixed the links in the previous posts.
Please see this post for a fixed version. (I verified it works with the newest gzdoom)
by Somagu
Fri Aug 19, 2022 9:47 am
Forum: Gameplay Mods
Topic: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!
Replies: 189
Views: 102568

Re: DoomRLA EXTENDED [0.9be] - New class, the Sarge!

When Sarge schlups up the mini-missile pistol, it takes an entire rocket to fire one shot, where normally you get a whole reload (6 shots) for a single rocket. Unsure what other fringe cases there might be like this one.

Love this mod, by the way. Cheers.
by Somagu
Thu Aug 11, 2022 5:58 pm
Forum: Gameplay Mods
Topic: [0.10.6] Gun Bonsai -- everything-compatible weapon upgrading
Replies: 689
Views: 120285

Re: [0.9.0] Gun Bonsai -- everything-compatible weapon upgrading

My understanding is that that is not a bug. By rejecting the level up, you're re-earning that level, so that you can roll a different set of potential upgrades. Seems very much intended.
by Somagu
Sat Jul 23, 2022 2:42 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 964957

Re: Hideous Destructor 4.7.1c

Are these new recoil values permanent, or intended? Bracing seems to be completely superfluous now. Even controlling a full auto pistol, or an overcooking ZM66 is pretty much trivial.
by Somagu
Wed Jul 13, 2022 1:43 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 964957

Re: Hideous Destructor 4.7.1c

Also which string *exactly* is it? There are so many different messages. And did it *ever* work properly? I don't think I did anything since it was "fixed". EDIT: I'm completely unable to replicate either of these problems. Was able to reproduce this just now. This clip uses mods, but you...
by Somagu
Wed Jan 26, 2022 2:10 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 964957

Re: Hideous Destructor 4.7.1a

Side hops seem pretty sufficient to me, at least, even at higher weight. Just need to pay close attention to timing.
by Somagu
Thu Dec 30, 2021 9:29 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 964957

Re: Hideous Destructor 4.7.0a

Utterly bizarre. I wish I was recording, because now I can't replicate either, even with the older version. Thank you for the redundant check just in case.
by Somagu
Thu Dec 30, 2021 4:49 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 964957

Re: Hideous Destructor 4.7.0a

There seems to still be a little bit of odd stuff going on with recasts in a liberator. If a lib fires even one recast, it seems to assume every other round in the magazine is a recast as well.
by Somagu
Tue Oct 19, 2021 11:39 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 964957

Re: Hideous Destructor 4.7.0a

As of this commit, the increased crouch speed when a single stim is injected prevents crouch slides of any kind, and uncrouching makes you jump quite a bit higher than a regular standing leap. While I'm fine if both of these end up being deliberate, just checking to make sure that the uncrouch leap ...
by Somagu
Mon Oct 18, 2021 2:16 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 964957

Re: Hideous Destructor 4.7.0a

Shellshades currently drop a blursphere every time they die, which, while funny to turn around and have them all scramble, should probably not be the case, since an archvile curse can make one drop quite a few.
by Somagu
Sat Jul 31, 2021 12:54 pm
Forum: Gameplay Mods
Topic: Scavver's Paradise V2.3.1 - A Survival Horror Mod
Replies: 395
Views: 123490

Re: Scavver's Paradise V1.9.9 - A Survival Horror Mod

Enjoying the update so far, I should probably let you know that Wraith is a monster type already defined in gzdoom.pk3 It's a hexen monster, which means any time the random spawner picks a Wraith, it's gonna spawn an "invisible" fireball-shooting monster from a game that isn't loaded, rath...

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