Search found 374 matches

by hitmanx
Thu Sep 05, 2024 11:44 pm
Forum: Gameplay Mods
Topic: ReLite
Replies: 274
Views: 99131

Re: ReLite

Thanks for the response. Relite seems much more robust, despite having fewer settings. It really is transformative on many maps. Closest we'll get to a lighting overhaul without engine changes, it's really impressive stuff. I will try what you've suggested for some of those maps with troubling ...
by hitmanx
Thu Sep 05, 2024 1:52 am
Forum: Gameplay Mods
Topic: ReLite
Replies: 274
Views: 99131

Re: ReLite

Glad this is still being worked on, it really does add so much. I do have a few questions. Interestingly I generally find re-lite to get worse fps than relight, would you say re-lite is essentially a replacement for relight or do they just do different things? I find myself switching to relight when ...
by hitmanx
Tue Sep 03, 2024 12:07 am
Forum: Gameplay Mods
Topic: -UPDATE- AccuDeathV3.2: A Doom/Heretic/Hexen Mod Friendly Accurate Death Effects Mod
Replies: 20
Views: 6272

Re: AccuDeathV2.0: A Doom/Heretic/Hexen Death Effects Mod [Major Update!]

Nice mod, looks to be nice and compatible too.

I was wondering how have you made your screenshots look like that? They have a real 'back of the box screenshots' look that I really dig.
by hitmanx
Sat Mar 09, 2024 7:37 pm
Forum: General
Topic: Please help me install Brutal Doom AND Russian Overkill
Replies: 3
Views: 573

Re: Please help me install Brutal Doom AND Russian Overkill

I don't think these 2 mods would be compatible with each other without a lot of editing. It may work with brutal monsters only, in which case you'd probably load brutal monsters after russian overkill. I just had a quick look and found this mod. Don't know if it still works but seems to be what you ...
by hitmanx
Sun Apr 02, 2023 7:54 am
Forum: Gameplay Mods
Topic: Pour Liberté!
Replies: 36
Views: 9287

Re: Pour Liberté!

This is your best mod yet!
by hitmanx
Tue Mar 21, 2023 8:51 pm
Forum: Gameplay Mods
Topic: Relighting v4.0165b - blurry shadows w/ rlassets
Replies: 596
Views: 149818

Re: Relighting v4.0156b - many improvements

I think this mod is just getting better and better, except for one change that you made. I don't think the way you've done the wall shadows is as realistic anymore, I don't think the shadow would end on the floor before hitting the wall, I'd say that would require 2 light sources. I think in order ...
by hitmanx
Sat Jan 14, 2023 10:07 pm
Forum: General
Topic: Mod Download Broken? Request Reuploads Here
Replies: 4977
Views: 1225899

Re: Mod Download Broken? Request Reuploads Here

Does anyone have an old edge mod called RedQueen?
by hitmanx
Mon Dec 12, 2022 8:24 pm
Forum: Gameplay Mods
Topic: Relighting v4.0165b - blurry shadows w/ rlassets
Replies: 596
Views: 149818

Re: Relighting v4.0146b

Good example of sidedef baked lighting for those who have not seen it: https://i.postimg.cc/Fzgmqq9f/E2M2.gif This is NOT done with dynamic lights. It changes with the sector lighting but is otherwise baked. Incredible! And you figured out the mildoom bug, I thought it must be something with the ...
by hitmanx
Mon Dec 12, 2022 8:19 pm
Forum: Resources
Topic: [RESOURCES] Dom Banger's Might·y Weapon Material
Replies: 60
Views: 14576

Re: [RESOURCES] Dom Banger's Might·y Weapon Material

The chunkyness isn't really my style but the way you draw over them to make them look like sprites is flawless, very good work.
by hitmanx
Sun Dec 11, 2022 12:03 am
Forum: Gameplay Mods
Topic: Relighting v4.0165b - blurry shadows w/ rlassets
Replies: 596
Views: 149818

Re: Relighting v4.0145b - slightly more accurate lights

Ok I just tested that issue with Mildoom 3. No reshade. RTX 2070. fps goes way down to 1, literally 1 fps if I just stand at the jump gap point before going up the stairs to the red key on doom 2 map 2. Very strange bug, haven't had an issue like this with other mods, it's not really an issue, I ...
by hitmanx
Thu Dec 08, 2022 4:42 am
Forum: Gameplay Mods
Topic: Relighting v4.0165b - blurry shadows w/ rlassets
Replies: 596
Views: 149818

Re: Relighting v4.0144b - more accurate lights

huh, that's odd. It's near the little jump with all the shotgunners is when it really goes down.

I do run reshade so maybe the .dll is messing with it somehow, I'll test
by hitmanx
Wed Dec 07, 2022 6:12 pm
Forum: Gameplay Mods
Topic: Relighting v4.0165b - blurry shadows w/ rlassets
Replies: 596
Views: 149818

Re: Relighting v4.0144b - more accurate lights

For some reason the combination of this mod and the mildoom 3 mod cause the framerate to steady plummet all the way down to single digits on map02 of doom 2.

No idea why, just thought you might like to know. Loving the mod otherwise :)
by hitmanx
Tue Nov 22, 2022 9:58 pm
Forum: Resources
Topic: [RESOURCES] Dom Banger's Might·y Weapon Material
Replies: 60
Views: 14576

Re: [RESOURCES] Dom Banger's Might·y Weapon Material

Nice work, what is your paint over method? How do you get it to look so sprite like
by hitmanx
Mon Nov 21, 2022 10:29 pm
Forum: TCs, Full Games, and Other Projects
Topic: DeiMWolf
Replies: 13
Views: 5679

Re: DeiMWolf

Not to discredit the work you've done so far. You've clearly put a lot of effort in and have done a great job so far. I know it's a work in progress but one big critisism in my opinion is everything looks far too clean. All the wood especially looks like it was installed yesterday. BJ has not a ...
by hitmanx
Fri Oct 21, 2022 7:09 am
Forum: Gameplay Mods
Topic: Relighting Doom v3.31b [Updated 4/8/22]
Replies: 379
Views: 95021

Re: Relighting Doom v3.31b [Updated 4/8/22]

Wow awesome!

Is it possible to have the shadow always underneath the sprite? It's great but looks a bit funny on that pile of gibs

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