Search found 379 matches
- Fri Jun 12, 2026 7:07 pm
- Forum: Technical Issues
- Topic: Getting some bad frame loss on UZDoom and GZDoom
- Replies: 14
- Views: 259
Re: Getting some bad frame loss on UZDoom and GZDoom
Hard to say with AMD as I have an Nvidia card, but is there anything in your driver settings about opengl/vulkan using a specific adaptor? Sometimes it can be set to onboard or something, though 5600x doesn't have any graphics component as far as I know. As others have said if you delete your .ini ...
- Fri Jun 12, 2026 6:55 pm
- Forum: Assets (and other stuff)
- Topic: Need an expert in DOOM lighting
- Replies: 3
- Views: 70
Re: Need an expert in DOOM lighting
I swear I've had this problem before and I think it was something in my .ini file.
If you delete or rename your uzdoom.ini/gzdoom.ini file does the problem go away?
If you delete or rename your uzdoom.ini/gzdoom.ini file does the problem go away?
- Tue Mar 10, 2026 2:55 am
- Forum: Gameplay Mods
- Topic: [WIP] [in limbo] Wolfenstein: Definitive Legacy Alpha v0.9.5
- Replies: 28
- Views: 6016
Re: [WIP] Wolfenstein: Definitive Legacy Alpha v0.9.1
Nice update news, those sprites are looking great. Maybe a little bit of 'pillow shading' on the arms, but really nice colour choices, and the metals look great. It's your mod, so obviously do whatever you feel like. But I think maybe gold and diamond looking upgrades might look a bit tacky, and not ...
- Tue Mar 10, 2026 2:46 am
- Forum: Gameplay Mods
- Topic: Gibbable Vanilla monsters (for Nashgore VE)
- Replies: 5
- Views: 5679
Re: Gibbable Vanilla monsters (for Nashgore VE)
Hey, nice mod.
Something that might make the showcase easier (it's fine what you already have) but you can type mdk in the console to gib whatever you're looking at. This can also be bound to a key to make it even easier.
And I think 'no target' will make monsters not see you.
Thanks for the mod!
Something that might make the showcase easier (it's fine what you already have) but you can type mdk in the console to gib whatever you're looking at. This can also be bound to a key to make it even easier.
And I think 'no target' will make monsters not see you.
Thanks for the mod!
- Fri Sep 19, 2025 9:06 pm
- Forum: Gameplay Mods
- Topic: [WIP] [in limbo] Wolfenstein: Definitive Legacy Alpha v0.9.5
- Replies: 28
- Views: 6016
Re: [WIP] Wolfenstein: Definitive Legacy Alpha v0.9.0
Nice mod, lots of little details I appreciate like the hats and helmets flying off. I think the enemies are a bit spongey, sometimes it takes about half a mag to kill and ammo is a bit more scarce, and especially at the start when your accuracy is pretty poor (unless firing in bursts) then you have ...
- Thu Sep 05, 2024 11:44 pm
- Forum: Gameplay Mods
- Topic: ReLite
- Replies: 275
- Views: 104327
Re: ReLite
Thanks for the response. Relite seems much more robust, despite having fewer settings. It really is transformative on many maps. Closest we'll get to a lighting overhaul without engine changes, it's really impressive stuff. I will try what you've suggested for some of those maps with troubling ...
- Thu Sep 05, 2024 1:52 am
- Forum: Gameplay Mods
- Topic: ReLite
- Replies: 275
- Views: 104327
Re: ReLite
Glad this is still being worked on, it really does add so much. I do have a few questions. Interestingly I generally find re-lite to get worse fps than relight, would you say re-lite is essentially a replacement for relight or do they just do different things? I find myself switching to relight when ...
- Tue Sep 03, 2024 12:07 am
- Forum: Gameplay Mods
- Topic: AccuDeathV3.2.2: A Doom/Heretic/Hexen Mod Friendly Accurate Death Effects Mod
- Replies: 23
- Views: 8102
Re: AccuDeathV2.0: A Doom/Heretic/Hexen Death Effects Mod [Major Update!]
Nice mod, looks to be nice and compatible too.
I was wondering how have you made your screenshots look like that? They have a real 'back of the box screenshots' look that I really dig.
I was wondering how have you made your screenshots look like that? They have a real 'back of the box screenshots' look that I really dig.
- Sat Mar 09, 2024 7:37 pm
- Forum: General
- Topic: Please help me install Brutal Doom AND Russian Overkill
- Replies: 3
- Views: 640
Re: Please help me install Brutal Doom AND Russian Overkill
I don't think these 2 mods would be compatible with each other without a lot of editing. It may work with brutal monsters only, in which case you'd probably load brutal monsters after russian overkill. I just had a quick look and found this mod. Don't know if it still works but seems to be what you ...
- Sun Apr 02, 2023 7:54 am
- Forum: Gameplay Mods
- Topic: Pour Liberté!
- Replies: 35
- Views: 9480
Re: Pour Liberté!
This is your best mod yet!
- Tue Mar 21, 2023 8:51 pm
- Forum: Gameplay Mods
- Topic: Relighting v4.0165b - blurry shadows w/ rlassets
- Replies: 599
- Views: 155094
Re: Relighting v4.0156b - many improvements
I think this mod is just getting better and better, except for one change that you made. I don't think the way you've done the wall shadows is as realistic anymore, I don't think the shadow would end on the floor before hitting the wall, I'd say that would require 2 light sources. I think in order ...
- Sat Jan 14, 2023 10:07 pm
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 5010
- Views: 1257237
Re: Mod Download Broken? Request Reuploads Here
Does anyone have an old edge mod called RedQueen?
- Mon Dec 12, 2022 8:24 pm
- Forum: Gameplay Mods
- Topic: Relighting v4.0165b - blurry shadows w/ rlassets
- Replies: 599
- Views: 155094
Re: Relighting v4.0146b
Good example of sidedef baked lighting for those who have not seen it: https://i.postimg.cc/Fzgmqq9f/E2M2.gif This is NOT done with dynamic lights. It changes with the sector lighting but is otherwise baked. Incredible! And you figured out the mildoom bug, I thought it must be something with the ...
- Mon Dec 12, 2022 8:19 pm
- Forum: Resources
- Topic: [RESOURCES] Dom Banger's Might·y Weapon Material
- Replies: 60
- Views: 14917
Re: [RESOURCES] Dom Banger's Might·y Weapon Material
The chunkyness isn't really my style but the way you draw over them to make them look like sprites is flawless, very good work.
- Sun Dec 11, 2022 12:03 am
- Forum: Gameplay Mods
- Topic: Relighting v4.0165b - blurry shadows w/ rlassets
- Replies: 599
- Views: 155094
Re: Relighting v4.0145b - slightly more accurate lights
Ok I just tested that issue with Mildoom 3. No reshade. RTX 2070. fps goes way down to 1, literally 1 fps if I just stand at the jump gap point before going up the stairs to the red key on doom 2 map 2. Very strange bug, haven't had an issue like this with other mods, it's not really an issue, I ...