Search found 48 matches

by Lars
Tue Apr 23, 2024 10:43 am
Forum: Closed Bugs [GZDoom]
Topic: 4.12.1 Wallsprite do not adjust vertically
Replies: 3
Views: 645

4.12.1 Wallsprite do not adjust vertically

Wallsprites do not adjust vertically, and looks stretched when rolled 90 degrees.
Also affects FORCEXYBILLBOARD actors.
by Lars
Fri Nov 18, 2022 9:21 am
Forum: Creation, Conversion, and Editing
Topic: Ultimate Doom Builder
Replies: 1029
Views: 407506

Re: Ultimate Doom Builder

Good News AMD users!
It looks like it works again! with the latest drivers!
by Lars
Wed Sep 14, 2022 8:28 am
Forum: Creation, Conversion, and Editing
Topic: Ultimate Doom Builder
Replies: 1029
Views: 407506

Re: Ultimate Doom Builder

Avast probably have an exception function, try that
by Lars
Mon Jun 22, 2020 8:10 am
Forum: Closed Bugs [GZDoom]
Topic: 4.4.2 Looping Ambient sounds stops playing
Replies: 2
Views: 507

4.4.2 Looping Ambient sounds stops playing

Looping ambient sounds stops playing when revisiting a map in a hub
by Lars
Mon Jul 01, 2019 2:59 pm
Forum: Closed Bugs [GZDoom]
Topic: Dive and Surface sounds are not played
Replies: 8
Views: 1011

Dive and Surface sounds are not played

The diving *Dive and *Surface sounds are not played, however the *gasp sound is played after taking drowning damage
by Lars
Tue Jun 12, 2018 5:32 am
Forum: Closed Bugs [GZDoom]
Topic: Brightmaps are a bit off
Replies: 3
Views: 291

Re: Brightmaps are a bit off

Looks like it has been fixed, sorry to botherr!
by Lars
Tue Jun 12, 2018 5:18 am
Forum: Closed Bugs [GZDoom]
Topic: Brightmaps are a bit off
Replies: 3
Views: 291

Brightmaps are a bit off

Brightmaps on sprites are drawn a bit off
by Lars
Wed Apr 25, 2018 12:58 pm
Forum: Closed Bugs [GZDoom]
Topic: *Gasp sound is not played
Replies: 7
Views: 630

*Gasp sound is not played

The *gasp sound is supposed to be played when the player surfaces after taking drowning damage, but instead no sound is played.
by Lars
Sun Dec 11, 2016 7:31 am
Forum: Closed Bugs [GZDoom]
Topic: Ganflashes drawn a bit too low
Replies: 1
Views: 217

Ganflashes drawn a bit too low

Hi!

The gunflash sprites are drawn a little less than a pixel too low on the weapon
by Lars
Wed Oct 12, 2016 7:46 am
Forum: Closed Bugs [GZDoom]
Topic: Polyobjects freezes in place after loading savegame
Replies: 1
Views: 304

Polyobjects freezes in place after loading savegame

Hi

Polyobjects gets frozen in place if savegame is made while the polyobject is moving(not rotating)
by Lars
Tue Apr 19, 2016 1:37 pm
Forum: Closed Bugs [GZDoom]
Topic: 322b9fc Hubs: Returning to previous map
Replies: 2
Views: 242

322b9fc Hubs: Returning to previous map

Hate to bother again

Returning to a previous map spawns a voodoo doll on the player start
by Lars
Mon Apr 18, 2016 7:25 am
Forum: Closed Bugs [GZDoom]
Topic: c5c0329: Explosions dont' do damage
Replies: 2
Views: 229

c5c0329: Explosions dont' do damage

Explosions don't do damage on actors standing below or above exploder. I suppose the ledges might block the explosions
by Lars
Thu Mar 24, 2016 12:38 pm
Forum: Closed Bugs [GZDoom]
Topic: Actors Spawned with A_SpawnItemEX
Replies: 2
Views: 227

Re: Actors Spawned with A_SpawnItemEX

Alright i try that, i have no idea why i decided that having a height of 0 was a good idea anyway
by Lars
Wed Mar 23, 2016 12:42 pm
Forum: Closed Bugs [GZDoom]
Topic: Actors Spawned with A_SpawnItemEX
Replies: 2
Views: 227

Actors Spawned with A_SpawnItemEX

Actors spawned with A_SpawnItemEX gets moved to the bottom of 3dfloors
by Lars
Sun Jan 24, 2016 4:25 am
Forum: Closed Bugs [GZDoom]
Topic: A_SetAnge Doesn't work
Replies: 2
Views: 226

A_SetAnge Doesn't work

A_SetAngle Seem to have stopped working

ACTOR IRotate
{
states
{
Spawn:
SARG A 1 A_SetAngle(angle + 10)
loop
}
}

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