Search found 16 matches

by Tribeam3rd
Fri Dec 07, 2018 5:49 am
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2150415

Re: The WIP Thread

[imgur]https://i.imgur.com/dwiJ7XI[/imgur]
^its an animated gif

Made a 3D word processor in zscript, newlines also work, might add a wave effect too cause why not.
by Tribeam3rd
Tue Dec 04, 2018 1:50 am
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2150415

Re: The WIP Thread

I rise from the dead once again to show off some stuff...again... Anyway, I too am working on a Duke3d mod, Zandronum compatable. But mine differs in that, you use a grp2pk3 converter I made, that converts your legit copy of the Duke3d.grp, converting damn near all the asset, to ZDoom compatable ...
by Tribeam3rd
Wed Sep 26, 2018 7:07 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2150415

Re: The WIP Thread

The model cycles through 2 different skins to do that.
by Tribeam3rd
Wed Apr 25, 2018 10:52 am
Forum: Shaders
Topic: Colorblind Shader
Replies: 3
Views: 3505

Colorblind Shader

As it says on the tin, its a colorblind shader. Modes: - Tritanopia - Deuteranopia - Protanopia - Monochromia What do: - Load pk3 - Go to display settings - At the bottom should be a "colorblind mode" option Screenshots: Tritanopia: https://imgur.com/V0yTyMR Protanopia: https://imgur.com/8sFNFLI ...
by Tribeam3rd
Sun Jan 08, 2017 7:24 am
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2150415

Re: The WIP Thread

Spoiler:
As I was editing a sprites for our mod's antagonist, we got a little bored and decided to be silly with it for shits and giggles, a happy accident occured and I think this is a winner.
by Tribeam3rd
Wed Mar 30, 2016 2:39 am
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2150415

Re: The WIP Thread

Hello, me and fiend are working on this together... doomfiend: what font is that? That font is from the HUD for the genesis sonic games. https://dl.dropboxusercontent.com/u/49758621/sky.gif Warning, large Gif included. I've been experimenting with a moving skybox camera as well. Got it down to 1/8 ...
by Tribeam3rd
Sat Mar 19, 2016 1:44 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Jump Pad [ThrustThing(z)] Sets Player's Momentum
Replies: 7
Views: 1559

Re: Jump Pad [ThrustThing(z)] Sets Player's Momentum

If this is an issue with setting/adding momentum to the actor than a simple and easy fix would probably be to add an optional argument to thrustthing for set/add, thrustthingz has this already.
by Tribeam3rd
Sat Jan 09, 2016 4:37 pm
Forum: Abandoned/Dead Projects
Topic: GZDoom Builder 2.3
Replies: 5615
Views: 591446

Re: GZDoom Builder 2.3

Random thought/idea/feature/suggestion/something Options to change where GZDB stores dbs and backup files. Reason being is me and my mod team use Dropbox and we are constantly having to change our resource points when someone opens a map as well as backup/dbs files cluttering up the maps folder ...
by Tribeam3rd
Sat Jan 09, 2016 4:21 am
Forum: Abandoned/Dead Projects
Topic: GZDoom Builder 2.3
Replies: 5615
Views: 591446

Re: GZDoom Builder 2.3

Random thought/idea/feature/suggestion/something

Options to change where GZDB stores dbs and backup files.

Reason being is me and my mod team use Dropbox and we are constantly having to change our resource points when someone opens a map as well as backup/dbs files cluttering up the maps folder.
by Tribeam3rd
Sun Dec 28, 2014 4:08 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Screw DoomScript, Add LuaJIT
Replies: 13
Views: 1462

Re: Screw DoomScript, Add LuaJIT

Do some google searching a prove my words wrong then.
by Tribeam3rd
Sun Dec 28, 2014 3:40 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Screw DoomScript, Add LuaJIT
Replies: 13
Views: 1462

Re: Screw DoomScript, Add LuaJIT

So let me see if i understand the logic here You'd rather put in the extra work to build your own VM, bytecode, data structures, syntax, compiler, ect, that would be plagued with bugs and stability problems and couldn't ever reach the performace of LuaJIT? Rather than put that effort into an already ...
by Tribeam3rd
Sun Dec 28, 2014 3:09 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Screw DoomScript, Add LuaJIT
Replies: 13
Views: 1462

Re: Screw DoomScript, Add LuaJIT

Making a quicker example rather than self teaching myself C++ and the engine to prove something that might not even happen, maybe SRB2 is an example enough to consider the idea? It's built on an extremely modified Doom Legacy engine is extremely different from ZDoom(gotta be some kind of similarity ...
by Tribeam3rd
Sun Dec 28, 2014 12:56 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Screw DoomScript, Add LuaJIT
Replies: 13
Views: 1462

Re: Screw DoomScript, Add LuaJIT

Lua isn't just a scripting language that you have to build your system around, it's built to work the other way around. Lua is built and ready to be added to anything, and allows you a C API to manipulate it anyway you so choose, I think you should learn up on it before you go assuming things like ...
by Tribeam3rd
Sun Dec 28, 2014 12:31 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Screw DoomScript, Add LuaJIT
Replies: 13
Views: 1462

Screw DoomScript, Add LuaJIT

Hello Devs of Zdoom, I welcome you to take conideration in adding LuaJIT to ZDoom. Heres why: DoomScript still hasn't happened. LuaJIT exists. Why, oh why, would you wanna put in so much work into making a shittier language? when this is already made, tested, stable, powerful, and fast? Theres no ...
by Tribeam3rd
Tue Apr 08, 2014 6:45 pm
Forum: Tutorials
Topic: Making voxels with Strip2Voxel & SLAB6
Replies: 17
Views: 9291

Re: Making voxels with Strip2Voxel & SLAB6

I too have made a voxel: https://dl.dropboxusercontent.com/u/49758621/medkit.png Edit: I wanted to see what Dark Slayer's texture would look like in-game https://dl.dropboxusercontent.com/u/49758621/Screenshot_Doom_20140408_212114.png Edit2: Zdoom renders them with bounding cubes instead of normal ...

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