Search found 453 matches
- Tue Sep 17, 2024 11:49 pm
- Forum: Levels
- Topic: DOOM 2: Earth Assault 2 - Episode 1 BETA
- Replies: 6
- Views: 3160
Re: DOOM 2: Earth Assault 2 - Episode 1 BETA
You gain access to that area through the opening visible in the outdoor lake area in the east. https://imgur.com/lSqM9my As you approach the switch that lowers the red key, you will cross a linedef that briefly lowers the area around the opening to allow you to make it through. Thank you for telling ...
- Thu Sep 12, 2024 3:35 pm
- Forum: Levels
- Topic: DOOM 2: Earth Assault 2 - Episode 1 BETA
- Replies: 6
- Views: 3160
Re: DOOM 2: Earth Assault 2 - Episode 1 BETA
If you're talking about the outdoor area, pay close attention to the walls in the room with the soul sphere.
- Mon Jun 03, 2024 1:00 am
- Forum: Levels
- Topic: DOOM 2: Earth Assault 2 - Episode 1 BETA
- Replies: 6
- Views: 3160
DOOM 2: Earth Assault 2 - Episode 1 BETA
Hey DooMers! Do you like vanilla themed Doom 2 WADs? Well you're in luck because the first episode to my Doom 2 WAD "Earth Assault 2" is now available for beta testing! HEYLX7xcUf0 Upon completion, Earth Assault 2 is going to be a total of 4 episodes and over 40 levels! Progress has been slow but ...
- Sat Jan 02, 2021 5:08 pm
- Forum: Levels
- Topic: HEXEN: Afterlands - 10 Level Hub
- Replies: 4
- Views: 2536
Re: HEXEN: Afterlands - 10 Level Hub
Thanks for the feedback! The ice level is an optional level (though not one of the secret levels), so I made it the most difficult. I definitely want to get around to putting all of the trilogy together into one WAD, although I would need to rebalance the earlier levels to make them easier so that ...
- Mon Nov 30, 2020 10:14 pm
- Forum: Levels
- Topic: HEXEN: Afterlands - 10 Level Hub
- Replies: 4
- Views: 2536
Re: HEXEN: Afterlands - 10 Level Hub
Thanks! I'll have to play my trilogy from start to finish now as well since I finally have it complete. Enjoy!
- Mon Nov 30, 2020 2:00 am
- Forum: Levels
- Topic: HEXEN: Afterlands - 10 Level Hub
- Replies: 4
- Views: 2536
HEXEN: Afterlands - 10 Level Hub
Afterlands is a 10 Level Single-Player Hub which is a sequel to Cyrgoth's Revenge . It is designed for GZDoom and Zandronum, and utilizes no new assets, meaning compatibility with any Hexen gameplay mod. While being Single-Player oriented, Afterlands can also be played in Co-op and Deathmatch modes ...
- Fri Jun 05, 2020 3:28 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38028
- Views: 4637298
Re: [SPRITES] Spriting Carnival!!

Been needing one of these for a mod of mine. Free to use with credits.
Here's a demo wad as well. Replaces the rocket launcher.
https://www.dropbox.com/s/3y7u9aeco7cyo ... e.wad?dl=0
- Sat Mar 28, 2020 6:39 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38028
- Views: 4637298
Re: [SPRITES] Spriting Carnival!!

Made a more realistic looking Pump-Action Shotgun. Free to use with proper credits.
- Fri Feb 14, 2020 11:40 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38028
- Views: 4637298
Re: [SPRITES] Spriting Carnival!!
I feel like two slithering frames work pretty well for a small, fairly basic enemy, plus it was kinda a pain to make so I'll accept the results as is.
- Fri Feb 14, 2020 2:39 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38028
- Views: 4637298
- Fri May 17, 2019 4:00 pm
- Forum: Abandoned/Dead Projects
- Topic: Brutal HeXen/Heretic RPG - A Final Update
- Replies: 292
- Views: 171832
Re: Brutal HeXen/Heretic RPG - A Final Update
Running both the WADs in GZDoom wouldn't play them back to back unfortunately, but you could probably combine the two WADs yourself if you want. (Just make sure to save into a NEW wad rather than overwriting one of the IWADs.) I don't think we're allowed to upload such a WAD here though. MAP33 ...
- Sat Apr 20, 2019 1:25 am
- Forum: Creation, Conversion, and Editing
- Topic: ZDoom ACS disassembler/decompiler
- Replies: 40
- Views: 21175
Re: ZDoom ACS disassembler/decompiler
I know this is a really old thread, but to anyone who might have trouble, I got it working by using these command lines: echo off cls set /p fname=Filename: listacs.py -d *input* -o "output" pause exit That's the same as what TZK posted earlier, just with the .py after listacs. After that I had to ...
- Thu Feb 28, 2019 7:43 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30876
- Views: 2142771
Re: The WIP Thread
Made an ACS function to draw a line of actors between two things: function void DrawLineBetweenThings(str lineactor, int thing1, int thing2, int sparsity, int height) { int x, y, z, loop1; int dist = distancez(thing1, thing2); int particlenum = (dist >> 16)/sparsity; int xdiff = getactorx(thing1 ...
- Tue Feb 05, 2019 7:12 pm
- Forum: Abandoned/Dead Projects
- Topic: Brutal HeXen/Heretic RPG - A Final Update
- Replies: 292
- Views: 171832
Re: Brutal HeXen/Heretic RPG - A Final Update
The first question has to do with gargoyles: Is there anything in their decoration that explains their behavior in regards to charging at the player? There is obviously A_Chase, which means they come after the player, but nothing about the charge attack. I can read any other enemy decoration and ...
- Fri Jan 25, 2019 12:49 am
- Forum: Abandoned/Dead Projects
- Topic: Brutal HeXen/Heretic RPG - A Final Update
- Replies: 292
- Views: 171832
Re: Brutal HeXen/Heretic RPG - A Final Update
As far as I know Sarge might resume work on Brutal Hexen after he finished V21 of Brutal Doom. One of his patreon goals was to resume work on it and he has more than doubled that goal now. I don't know if he actually will ever come back to it, but if he did it would probably be a lot better than my ...