Search found 453 matches

by PWAD Pete
Tue Sep 17, 2024 11:49 pm
Forum: Levels
Topic: DOOM 2: Earth Assault 2 - Episode 1 BETA
Replies: 6
Views: 3160

Re: DOOM 2: Earth Assault 2 - Episode 1 BETA

You gain access to that area through the opening visible in the outdoor lake area in the east. https://imgur.com/lSqM9my As you approach the switch that lowers the red key, you will cross a linedef that briefly lowers the area around the opening to allow you to make it through. Thank you for telling ...
by PWAD Pete
Thu Sep 12, 2024 3:35 pm
Forum: Levels
Topic: DOOM 2: Earth Assault 2 - Episode 1 BETA
Replies: 6
Views: 3160

Re: DOOM 2: Earth Assault 2 - Episode 1 BETA

If you're talking about the outdoor area, pay close attention to the walls in the room with the soul sphere.
by PWAD Pete
Mon Jun 03, 2024 1:00 am
Forum: Levels
Topic: DOOM 2: Earth Assault 2 - Episode 1 BETA
Replies: 6
Views: 3160

DOOM 2: Earth Assault 2 - Episode 1 BETA

Hey DooMers! Do you like vanilla themed Doom 2 WADs? Well you're in luck because the first episode to my Doom 2 WAD "Earth Assault 2" is now available for beta testing! HEYLX7xcUf0 Upon completion, Earth Assault 2 is going to be a total of 4 episodes and over 40 levels! Progress has been slow but ...
by PWAD Pete
Sat Jan 02, 2021 5:08 pm
Forum: Levels
Topic: HEXEN: Afterlands - 10 Level Hub
Replies: 4
Views: 2536

Re: HEXEN: Afterlands - 10 Level Hub

Thanks for the feedback! The ice level is an optional level (though not one of the secret levels), so I made it the most difficult. I definitely want to get around to putting all of the trilogy together into one WAD, although I would need to rebalance the earlier levels to make them easier so that ...
by PWAD Pete
Mon Nov 30, 2020 10:14 pm
Forum: Levels
Topic: HEXEN: Afterlands - 10 Level Hub
Replies: 4
Views: 2536

Re: HEXEN: Afterlands - 10 Level Hub

Thanks! I'll have to play my trilogy from start to finish now as well since I finally have it complete. Enjoy!
by PWAD Pete
Mon Nov 30, 2020 2:00 am
Forum: Levels
Topic: HEXEN: Afterlands - 10 Level Hub
Replies: 4
Views: 2536

HEXEN: Afterlands - 10 Level Hub

Afterlands is a 10 Level Single-Player Hub which is a sequel to Cyrgoth's Revenge . It is designed for GZDoom and Zandronum, and utilizes no new assets, meaning compatibility with any Hexen gameplay mod. While being Single-Player oriented, Afterlands can also be played in Co-op and Deathmatch modes ...
by PWAD Pete
Fri Jun 05, 2020 3:28 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38028
Views: 4637298

Re: [SPRITES] Spriting Carnival!!


Been needing one of these for a mod of mine. Free to use with credits.

Here's a demo wad as well. Replaces the rocket launcher.
https://www.dropbox.com/s/3y7u9aeco7cyo ... e.wad?dl=0
by PWAD Pete
Sat Mar 28, 2020 6:39 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38028
Views: 4637298

Re: [SPRITES] Spriting Carnival!!

Image
Made a more realistic looking Pump-Action Shotgun. Free to use with proper credits.
by PWAD Pete
Fri Feb 14, 2020 11:40 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38028
Views: 4637298

Re: [SPRITES] Spriting Carnival!!

I feel like two slithering frames work pretty well for a small, fairly basic enemy, plus it was kinda a pain to make so I'll accept the results as is.
by PWAD Pete
Fri Feb 14, 2020 2:39 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38028
Views: 4637298

Re: [SPRITES] Spriting Carnival!!


Made some snake sprites using the heretic ophidian's sprite as a base. Free to use with proper credits.
SnakeySnake.wad
(52.86 KiB) Downloaded 158 times
Here's a demo wad for Hexen. Replaces ettins.
by PWAD Pete
Fri May 17, 2019 4:00 pm
Forum: Abandoned/Dead Projects
Topic: Brutal HeXen/Heretic RPG - A Final Update
Replies: 292
Views: 171832

Re: Brutal HeXen/Heretic RPG - A Final Update

Running both the WADs in GZDoom wouldn't play them back to back unfortunately, but you could probably combine the two WADs yourself if you want. (Just make sure to save into a NEW wad rather than overwriting one of the IWADs.) I don't think we're allowed to upload such a WAD here though. MAP33 ...
by PWAD Pete
Sat Apr 20, 2019 1:25 am
Forum: Creation, Conversion, and Editing
Topic: ZDoom ACS disassembler/decompiler
Replies: 40
Views: 21175

Re: ZDoom ACS disassembler/decompiler

I know this is a really old thread, but to anyone who might have trouble, I got it working by using these command lines: echo off cls set /p fname=Filename: listacs.py -d *input* -o "output" pause exit That's the same as what TZK posted earlier, just with the .py after listacs. After that I had to ...
by PWAD Pete
Thu Feb 28, 2019 7:43 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30876
Views: 2142771

Re: The WIP Thread

Made an ACS function to draw a line of actors between two things: function void DrawLineBetweenThings(str lineactor, int thing1, int thing2, int sparsity, int height) { int x, y, z, loop1; int dist = distancez(thing1, thing2); int particlenum = (dist >> 16)/sparsity; int xdiff = getactorx(thing1 ...
by PWAD Pete
Tue Feb 05, 2019 7:12 pm
Forum: Abandoned/Dead Projects
Topic: Brutal HeXen/Heretic RPG - A Final Update
Replies: 292
Views: 171832

Re: Brutal HeXen/Heretic RPG - A Final Update

The first question has to do with gargoyles: Is there anything in their decoration that explains their behavior in regards to charging at the player? There is obviously A_Chase, which means they come after the player, but nothing about the charge attack. I can read any other enemy decoration and ...
by PWAD Pete
Fri Jan 25, 2019 12:49 am
Forum: Abandoned/Dead Projects
Topic: Brutal HeXen/Heretic RPG - A Final Update
Replies: 292
Views: 171832

Re: Brutal HeXen/Heretic RPG - A Final Update

As far as I know Sarge might resume work on Brutal Hexen after he finished V21 of Brutal Doom. One of his patreon goals was to resume work on it and he has more than doubled that goal now. I don't know if he actually will ever come back to it, but if he did it would probably be a lot better than my ...

Go to advanced search