Search found 113 matches
- Wed Dec 12, 2018 4:16 pm
- Forum: Gameplay Mods
- Topic: [Hideous Destructor] Corruptor of Humanity
- Replies: 7
- Views: 6467
Re: [Hideous Destructor] Corruptor of Humanity
This can only end in tears.
- Fri Sep 07, 2018 1:57 pm
- Forum: Off-Topic
- Topic: Anyone here play Quake Champions?
- Replies: 27
- Views: 4856
Re: Anyone here play Quake Champions?
Well, huge update the other day. Since it really is free to play now and there's a lot of content in the patch, now's a good time to jump in and try it. The announcement and the patch notes . Sure runs a lot better than it did in early access, too. I think it's ready for prime time. Also yes, in any ...
- Mon Aug 13, 2018 6:43 am
- Forum: Technical Issues
- Topic: No gun? No sprites? READ THIS! [AMD+OpenGL]
- Replies: 85
- Views: 44490
Re: No gun? No sprites? READ THIS!
That's fair, it was an offer regardless to slap in some office prebuilt and test away. You said it yourself, it's a pain without the hardware. Because it's just for testing purposes, only the bare minimum is needed, it's free, and I'm not using it. I'll test this when I re-update Radeon Software ...
- Mon Aug 13, 2018 6:08 am
- Forum: Technical Issues
- Topic: No gun? No sprites? READ THIS! [AMD+OpenGL]
- Replies: 85
- Views: 44490
Re: No gun? No sprites? READ THIS!
Appreciate your work. I was thinking about PMing you if you needed a tester for this. Suppose this calls for it, though I've already rolled back: I'll get back to this sometime this week and let you know the results with the above tests. Anything else you want looked at? Given you say you have no ...
- Wed Aug 01, 2018 12:11 am
- Forum: Technical Issues
- Topic: No gun? No sprites? READ THIS! [AMD+OpenGL]
- Replies: 85
- Views: 44490
Re: No gun? No sprites? READ THIS!
Adding a post as a note given the OP date; this issue seems to have resurfaced in Radeon Software 18.7.1 (the most recent as of writing). Rolling back to 18.6.1 or earlier resolves the problem.
Tested with RX 580 and RX 460.
Tested with RX 580 and RX 460.
- Tue Feb 13, 2018 2:01 pm
- Forum: General
- Topic: Will a gtx1080ti make much perf. difference over a 1070?
- Replies: 23
- Views: 2129
Re: Will a gtx1080ti make much perf. difference over a 1070?
In my experience, it's a lot better to set the max FPS to something that's not exactly 60 to avoid that odd hitching you're speaking of. Try 61, 62, 59, or what I ended up using for games, 70. It helps that 70 is double 35, as explained below. 70 seems to be the best compromise between how visible ...
- Wed Jan 31, 2018 2:00 pm
- Forum: General
- Topic: Youtube Quality
- Replies: 14
- Views: 1145
Re: Youtube Quality
There's a trick that will help you, here. One thing to understand when dealing with YouTube, all you can do is give it the best quality source to work with (up to a certain point). No matter what you do, YouTube will run that video and crush it into separate copies (240p, 360p, 480p, etc.), so all ...
- Wed Jan 31, 2018 1:26 pm
- Forum: General
- Topic: Will a gtx1080ti make much perf. difference over a 1070?
- Replies: 23
- Views: 2129
Re: Will a gtx1080ti make much perf. difference over a 1070?
When it comes to GZDoom, it's not actually very demanding of the GPU past a certain point. Even bottom-end cards will do fine, even my (very) old HD 5670 did the job no sweat at 1080p and I know my old RX 460 as well ran supersampled 4k just fine. Your card's several times faster than those, you ...
- Fri Nov 11, 2016 4:03 pm
- Forum: Gameplay Mods
- Topic: Samsara - 0.3666 - World Tour
- Replies: 490
- Views: 112075
Re: Samsara - 0.3666 - World Tour
Why does the Quake Ranger's Double Shotgun only use one shell at a time, again? Honestly, it kind of makes the weapon feel underpowered. Because using 2 shells for 60 damage would... actually, wait. It's not like he uses shells for anything else, and you can get 100 super easily, so... Still, using ...
- Mon Oct 31, 2016 10:22 pm
- Forum: Gameplay Mods
- Topic: D4D - Announcement in 1st post (Jan 4th 2017)
- Replies: 2116
- Views: 319748
Re: D4D - v2.0 RELEASED!
It was a joke... This is how normal people interact with each other in real life. I don't know how to explain that to you, other than how I just did. If you want to get upset about that, fine. If you want to ban me, fine. I'll accept it. In the real world, giving advice is a GOOD THING ...
- Sun Jun 26, 2016 6:40 pm
- Forum: Gameplay Mods
- Topic: Samsara - 0.3666 - World Tour
- Replies: 490
- Views: 112075
Re: Samsara - 0.35 - Poor Little Elf Boy
Added a Pistol Start CVar! (samsara_pistolstart) Also in the Serverside Menu. thank I'll find something else to yell at you about soon enough. As for quake models, wouldn't be a BAD thing, but I feel he should stay as sprites simply because dead quake guys lying around other characters would look ...
- Fri Jun 17, 2016 9:39 am
- Forum: Graphic/Audio Patches
- Topic: UndeadHUD
- Replies: 24
- Views: 12047
Re: UndeadHUD
Really reminds me of ToonHUD! Looks great, man. Keep 'er up.
- Mon Jun 06, 2016 12:42 am
- Forum: Gameplay Mods
- Topic: HERE COME DAT BOI
- Replies: 50
- Views: 11754
Re: HERE COME DAT BOI
augh3 page thread wrote:meme studies
- Fri May 27, 2016 6:38 pm
- Forum: Gameplay Mods
- Topic: Samsara - 0.3666 - World Tour
- Replies: 490
- Views: 112075
Re: Samsara - 0.34 - Lit Up Like A Christmas Tree
Lightning gun looks nice. I'd like to see some custom Quake nade/rocket particles too, so they look more faithful, visible and don't rely on ZDoom's rocket smoke option being "particles".
- Mon May 09, 2016 6:46 am
- Forum: Gameplay Mods
- Topic: Samsara - 0.3666 - World Tour
- Replies: 490
- Views: 112075
Re: Samsara - 0.34 - Lit Up Like A Christmas Tree
Mage? I think you're thinking of something else, so no need for concern. Corvus's non-starter weapons all need ammo, and the elven wand can't two-shot an imp . Also, I just remembered something. The Marathon 1 alien weapon didn't fire two bullets at once, it fired one at a time twice as fast. It was ...