Search found 353 matches
- Mon Aug 29, 2016 1:27 am
- Forum: Levels
- Topic: DUMP Episode 3: BFG Edition [map + weapons released]
- Replies: 1401
- Views: 190792
Re: DUMP Episode 3: BFG Edition [Test builds pg. 55/56]
Minor update for MAP30: http://allfearthesentinel.net/download?file=dump-tism-v2a.wad Fixed a few imps that were visible through a 3D floor on software mode and a couple of texture fixes quote for map should now be "294 3D floor control sectors died while making this map, may they rest in peace"
- Sun Jul 17, 2016 7:54 am
- Forum: Levels
- Topic: DUMP Episode 3: BFG Edition [map + weapons released]
- Replies: 1401
- Views: 190792
Re: DUMP Episode 3: BFG Edition [Test builds pg. 55/56]
Update for MAP30: http://allfearthesentinel.net/download?file=dump-tism-v2.wad Changes: * Now uses scripting to make actors on certain 3D floors spawn when activated by various lines - this means it now more or less works in software mode, woo! * Fixed bug in co-op where the normal RL does not ...
- Mon Jul 11, 2016 5:28 pm
- Forum: Levels
- Topic: DUMP Episode 3: BFG Edition [map + weapons released]
- Replies: 1401
- Views: 190792
Re: DUMP Episode 3: BFG Edition [Test builds pg. 55/56]
Zandonrum 2.x supports custom cvars, 3.0 is perfectly fine
- Sun Jul 03, 2016 4:57 am
- Forum: Levels
- Topic: DUMP Episode 3: BFG Edition [map + weapons released]
- Replies: 1401
- Views: 190792
Re: DUMP Episode 3: BFG Edition [Deadline extended to 20th!]
MAP30: This is Serious Mum (Deathz0r) DNF. -This is definitely NOT serious. It's a joke. It has to be. -Where are all the weapons? I got a shotgun and chaingun in the first ten minutes and kept running into monsters I'd normally rocket! -RIP DoomDoors. Cause of Death: Boredom. Overall: I suggest ...
- Mon Jun 20, 2016 9:05 am
- Forum: Levels
- Topic: DUMP Episode 3: BFG Edition [map + weapons released]
- Replies: 1401
- Views: 190792
Re: DUMP Episode 3: BFG Edition [Deadline extended to 20th!]
contributin' with some barely-detailed garbage, it was fun playing around with UDMF for the first time - Download link: http://www.**LINK_DISABLED**.org/download?file=dump-tism.wad - Name: This Is Serious Mum - Credits: cc4-tex for textures, BATTERY.MOD by Betrayer for music - Quote: "97% of ...
- Sat Aug 15, 2015 9:18 pm
- Forum: Gameplay Mods
- Topic: OMG Weapons and Monsters! V5 - TENTH ANNIVERSARy EDITION
- Replies: 53
- Views: 19857
Re: OMG Weapons and Monsters! V5 - TENTH ANNIVERSARy EDITION
Was the Skeleboner missile attack anime-inspired? Yeah, my idea for it was literally "I need to make a Macross Revenant" Great (and in some way agitated) release, man :-) Thanks! I have quite a hefty list of things to do for the next version, but I've been taking a break after how hard I went on ...
- Fri Jul 17, 2015 4:37 am
- Forum: Gameplay Mods
- Topic: OMG Weapons and Monsters! V5 - TENTH ANNIVERSARy EDITION
- Replies: 53
- Views: 19857
Re: OMG Weapons and Monsters! V5 - TENTH ANNIVERSARy EDITION
Thanks!
I've considered it, but decided not to implement it for the current version due to time constraints. I'm going to improve the spawn systems in the next version, amongst other neat ideas.
I've considered it, but decided not to implement it for the current version due to time constraints. I'm going to improve the spawn systems in the next version, amongst other neat ideas.
- Tue Jul 14, 2015 7:00 am
- Forum: Gameplay Mods
- Topic: OMG Weapons and Monsters! V5 - TENTH ANNIVERSARy EDITION
- Replies: 53
- Views: 19857
Re: OMG Weapons and Monsters! V5 - TENTH ANNIVERSARy EDITION
TEN YEARS AGO TO THIS DAY I uploaded this and there was much rejoicing Time has passed and many gameplay mods have come and gone, helping to keep the Doom community alive and kicking with oodles of talent, whether it is pushing ACS or DECORATE to the limits, or with high quality resources Where does ...
- Tue Jul 07, 2015 9:25 am
- Forum: Gameplay Mods
- Topic: OMG Weapons and Monsters! V5 - TENTH ANNIVERSARy EDITION
- Replies: 53
- Views: 19857
Re: OMG Weapons and Monsters! V4 - PK3, split downloads and
July 14th! Enjoy this trailer that I made entirely tonight because I've been too busy IRL to make something more refined
- Thu Jul 02, 2015 9:10 pm
- Forum: Gameplay Mods
- Topic: OMG Weapons and Monsters! V5 - TENTH ANNIVERSARy EDITION
- Replies: 53
- Views: 19857
Re: OMG Weapons and Monsters! V4 - PK3, split downloads and
V5 trailer should be coming soon in a few days! I decided I was impatient with waiting for named scripts in Zandronum as the tenth anniversary of the original upload is fast approaching (July 14th), so I went and implemented a few things: http://i.imgur.com/55LMjn1.png "Simple ammo types" refers to ...
- Sun May 31, 2015 4:13 pm
- Forum: Gameplay Mods
- Topic: OMG Weapons and Monsters! V5 - TENTH ANNIVERSARy EDITION
- Replies: 53
- Views: 19857
Re: OMG Weapons and Monsters! V4 - PK3, split downloads and
I can't load the whole mod because I get always this "Script error, "omgwams_v04.pk3:decorate/monsters/wolfensteinss.txt" line 6: Expected '{', got 'ACTOR'. " I tried with the newest svn build of GZDoom and an earlier version. :? I took a look, deathz0r accidentally put another bracket in that file ...
- Sun May 31, 2015 9:31 am
- Forum: Gameplay Mods
- Topic: OMG Weapons and Monsters! V5 - TENTH ANNIVERSARy EDITION
- Replies: 53
- Views: 19857
Re: OMG Weapons and Monsters! V4 - PK3, split downloads and
It's not the size, it's for practicality. Having to launch 3 pk3 files at once if not using zdoom launcher can be an issue. One other thing, in what order someone needs to load the 3 files to avoid errors at launch? A single file avoids possible problems or errors that come up if multiple pk3 files ...
- Sun May 31, 2015 7:31 am
- Forum: Gameplay Mods
- Topic: OMG Weapons and Monsters! V5 - TENTH ANNIVERSARy EDITION
- Replies: 53
- Views: 19857
Re: OMG Weapons and Monsters! V4 - PK3, split downloads and
It's 650KB total, I don't see why this is an issueEndless123 wrote:Why not releasing a full version with all the changes included as well(all weapons, monsters and the item drop in one single file)? So ppl like me won't have to download 3 files to experience the full mod. Just saying ...
- Sun May 31, 2015 6:45 am
- Forum: Gameplay Mods
- Topic: OMG Weapons and Monsters! V5 - TENTH ANNIVERSARy EDITION
- Replies: 53
- Views: 19857
Re: OMG Weapons and Monsters! V4 - PK3, split downloads and
New version! More rebalancing, new monsters and weapons, and other cool things! It's a PK3 now as well! The biggest changes for this version are that the mod now has the option of split downloads: one for the weapons, one for the monsters, and one for the item drops of former humans and nazis. This ...
- Sat May 02, 2015 3:35 am
- Forum: Gameplay Mods
- Topic: OMG Weapons and Monsters! V5 - TENTH ANNIVERSARy EDITION
- Replies: 53
- Views: 19857
Re: OMG Weapons and Monsters! V3 - THE REBIRTH
Not to be cranky, but which to choose? ColorfullHell or this? Ah hell, why not both? Nothing like an eternity of ACS errors and plasma to the face. :P Hey now, if I preface everything in the DECORATE code with "OMG_" and someone wants to make another PK3/WAD which combines the spawners together ...