Thanks for that.Jekyll Grim Payne wrote:I finally got myself Zandronum and testing now with it as well. I found issues with version 3.0 in certain checks (doesn't seem to recognize CheckClass command) and it's going to be fixed in the new version. Stay tuned!
Search found 14 matches
- Fri Dec 25, 2015 4:46 am
- Forum: Gameplay Mods
- Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
- Replies: 525
- Views: 248040
Re: Beautiful Doom 6.0.9.8 (Dec 24, 2015)
- Sun Dec 20, 2015 2:52 pm
- Forum: Gameplay Mods
- Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
- Replies: 525
- Views: 248040
Re: Beautiful Doom 6.0.9.5 (Dec 20, 2015)
Some alt. attacks in 6.0.9.5 don't work anymore (like the double shotgun and the minigun).
- Wed Dec 16, 2015 8:07 am
- Forum: Gameplay Mods
- Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
- Replies: 525
- Views: 248040
Re: Beautiful Doom 6.0.9.3 (Dec 15, 2015)
Umm... If there's a bug, I couldn't reporduce it at all. First, Imps and other demons don't have a fire death (only zombies do), and rockets never trigger the fire death animation. The fire death can only be actually triggered by Imps' and Mancubuses' fireballs, nothing else. And the black-and ...
- Tue Dec 15, 2015 5:55 pm
- Forum: Gameplay Mods
- Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
- Replies: 525
- Views: 248040
Re: Beautiful Doom 6.0.9.3 (Dec 15, 2015)
When hit by a rocket, imps are not correctly fired (no flames), they are instantely grilled (black corpse).
+ IMHO, someone hit by a rocket should explode in parts (just like with barrel but fired and grilled).
+ IMHO, someone hit by a rocket should explode in parts (just like with barrel but fired and grilled).
- Fri Dec 11, 2015 5:37 am
- Forum: Gameplay Mods
- Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
- Replies: 525
- Views: 248040
Re: Beautiful Doom 6.0.9 (Dec 11, 2015)
Version 6.0.9 can't start in Zandronum


- Thu Sep 25, 2014 2:59 am
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 670791
Re: Smooth Doom (BOSSES MILESTONE!)
The "smoothness" is a sort of high quality, so to couple high quality animations with high quality sounds make sense.
- Sun Sep 14, 2014 4:27 am
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 670791
Re: Smooth Doom (BOSSES MILESTONE!)
Hi Gifty,
Since you have Doom64 stuff already. Addition of toggleable Doom64 monsters should be very cool.
Since you have Doom64 stuff already. Addition of toggleable Doom64 monsters should be very cool.
- Mon Sep 08, 2014 7:36 am
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 670791
Re: Smooth Doom (GOOD MMMMMMMMORNING PHOBOS!)
In order to be more "smooth": What's about adding foot step sounds (like in Beautiful Doom). Sometimes, sounds add smoothness... (at least, it's what I feel).
Also, see http://forum.zdoom.org/viewtopic.php?f=37&t=35388
Also, see http://forum.zdoom.org/viewtopic.php?f=37&t=35388
- Wed Aug 27, 2014 12:22 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2008
- Views: 670791
Re: Smooth Doom (GOOD MMMMMMMMORNING PHOBOS!)
Hello,
is the sprites are fixed as in this project ? =>
http://www.doomworld.com/vb/wads-mods/6 ... d-3-20-14/
Thanks in advance for your answer.
Best regards,
is the sprites are fixed as in this project ? =>
http://www.doomworld.com/vb/wads-mods/6 ... d-3-20-14/
Thanks in advance for your answer.
Best regards,
- Wed Nov 13, 2013 4:19 pm
- Forum: Levels
- Topic: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom
- Replies: 128
- Views: 55912
Re: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom
Real masterpiece. Thanks you very much for your work.
i'm playing it with Brutal Doom V19 or with Beautiful Doom 5.3 (yes, i like it too) and it works fine.
i'm playing it with Brutal Doom V19 or with Beautiful Doom 5.3 (yes, i like it too) and it works fine.
- Thu Oct 10, 2013 10:57 am
- Forum: Gameplay Mods
- Topic: [WIP] Astrostein Redux v2
- Replies: 51
- Views: 7853
Re: [WIP] Astrostein Redux v2
Thanks for the V2.
Note: I think the game is easier with Astrostein Redux. Is an easier game is a deliberate feature ?
IMHO, one of the interest of the Astrostein series was its hardness. maybe you should now work on harder enemies.
Note: I think the game is easier with Astrostein Redux. Is an easier game is a deliberate feature ?
IMHO, one of the interest of the Astrostein series was its hardness. maybe you should now work on harder enemies.
- Mon Sep 16, 2013 11:59 pm
- Forum: Gameplay Mods
- Topic: [WIP] Astrostein Redux v2
- Replies: 51
- Views: 7853
Re: [WIP] Astrostein Redux
Good idea! What do you have in mind? Maybe Techno/Metal music? Maybe some techno remix versions of original wolfenstein musics ? OR classical musics like beethoveen, Chopin, Mozart, etc... would fit perfectly with the space nazi theme. (The best space movie, "2001 A Space Oddysey", is using ...
- Mon Sep 16, 2013 4:01 am
- Forum: Gameplay Mods
- Topic: [WIP] Astrostein Redux v2
- Replies: 51
- Views: 7853
Re: [WIP] Astrostein Redux
The Astrostein series also needs musics !
- Sat Sep 14, 2013 3:07 am
- Forum: Gameplay Mods
- Topic: [WIP] Astrostein Redux v2
- Replies: 51
- Views: 7853
Re: [WIP] Astrostein Redux
I'm a big fan of the Astrostein series and any project related to this is a good new. So YES, I need what's you are planing to do 
