Search found 14 matches

by Alexis06
Fri Dec 25, 2015 4:46 am
Forum: Gameplay Mods
Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
Replies: 525
Views: 248040

Re: Beautiful Doom 6.0.9.8 (Dec 24, 2015)

Jekyll Grim Payne wrote:I finally got myself Zandronum and testing now with it as well. I found issues with version 3.0 in certain checks (doesn't seem to recognize CheckClass command) and it's going to be fixed in the new version. Stay tuned!
Thanks for that.
by Alexis06
Sun Dec 20, 2015 2:52 pm
Forum: Gameplay Mods
Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
Replies: 525
Views: 248040

Re: Beautiful Doom 6.0.9.5 (Dec 20, 2015)

Some alt. attacks in 6.0.9.5 don't work anymore (like the double shotgun and the minigun).
by Alexis06
Wed Dec 16, 2015 8:07 am
Forum: Gameplay Mods
Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
Replies: 525
Views: 248040

Re: Beautiful Doom 6.0.9.3 (Dec 15, 2015)

Umm... If there's a bug, I couldn't reporduce it at all. First, Imps and other demons don't have a fire death (only zombies do), and rockets never trigger the fire death animation. The fire death can only be actually triggered by Imps' and Mancubuses' fireballs, nothing else. And the black-and ...
by Alexis06
Tue Dec 15, 2015 5:55 pm
Forum: Gameplay Mods
Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
Replies: 525
Views: 248040

Re: Beautiful Doom 6.0.9.3 (Dec 15, 2015)

When hit by a rocket, imps are not correctly fired (no flames), they are instantely grilled (black corpse).
+ IMHO, someone hit by a rocket should explode in parts (just like with barrel but fired and grilled).
by Alexis06
Fri Dec 11, 2015 5:37 am
Forum: Gameplay Mods
Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
Replies: 525
Views: 248040

Re: Beautiful Doom 6.0.9 (Dec 11, 2015)

Version 6.0.9 can't start in Zandronum

Image
by Alexis06
Thu Sep 25, 2014 2:59 am
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2008
Views: 670791

Re: Smooth Doom (BOSSES MILESTONE!)

The "smoothness" is a sort of high quality, so to couple high quality animations with high quality sounds make sense.
by Alexis06
Sun Sep 14, 2014 4:27 am
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2008
Views: 670791

Re: Smooth Doom (BOSSES MILESTONE!)

Hi Gifty,

Since you have Doom64 stuff already. Addition of toggleable Doom64 monsters should be very cool.
by Alexis06
Mon Sep 08, 2014 7:36 am
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2008
Views: 670791

Re: Smooth Doom (GOOD MMMMMMMMORNING PHOBOS!)

In order to be more "smooth": What's about adding foot step sounds (like in Beautiful Doom). Sometimes, sounds add smoothness... (at least, it's what I feel).

Also, see http://forum.zdoom.org/viewtopic.php?f=37&t=35388
by Alexis06
Wed Aug 27, 2014 12:22 pm
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2008
Views: 670791

Re: Smooth Doom (GOOD MMMMMMMMORNING PHOBOS!)

Hello,

is the sprites are fixed as in this project ? =>
http://www.doomworld.com/vb/wads-mods/6 ... d-3-20-14/

Thanks in advance for your answer.

Best regards,
by Alexis06
Wed Nov 13, 2013 4:19 pm
Forum: Levels
Topic: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom
Replies: 128
Views: 55912

Re: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom

Real masterpiece. Thanks you very much for your work.

i'm playing it with Brutal Doom V19 or with Beautiful Doom 5.3 (yes, i like it too) and it works fine.
by Alexis06
Thu Oct 10, 2013 10:57 am
Forum: Gameplay Mods
Topic: [WIP] Astrostein Redux v2
Replies: 51
Views: 7853

Re: [WIP] Astrostein Redux v2

Thanks for the V2.

Note: I think the game is easier with Astrostein Redux. Is an easier game is a deliberate feature ?
IMHO, one of the interest of the Astrostein series was its hardness. maybe you should now work on harder enemies.
by Alexis06
Mon Sep 16, 2013 11:59 pm
Forum: Gameplay Mods
Topic: [WIP] Astrostein Redux v2
Replies: 51
Views: 7853

Re: [WIP] Astrostein Redux

Good idea! What do you have in mind? Maybe Techno/Metal music? Maybe some techno remix versions of original wolfenstein musics ? OR classical musics like beethoveen, Chopin, Mozart, etc... would fit perfectly with the space nazi theme. (The best space movie, "2001 A Space Oddysey", is using ...
by Alexis06
Mon Sep 16, 2013 4:01 am
Forum: Gameplay Mods
Topic: [WIP] Astrostein Redux v2
Replies: 51
Views: 7853

Re: [WIP] Astrostein Redux

The Astrostein series also needs musics !
by Alexis06
Sat Sep 14, 2013 3:07 am
Forum: Gameplay Mods
Topic: [WIP] Astrostein Redux v2
Replies: 51
Views: 7853

Re: [WIP] Astrostein Redux

I'm a big fan of the Astrostein series and any project related to this is a good new. So YES, I need what's you are planing to do :)

Go to advanced search