Search found 172 matches

by DevilBlackDeath
Thu Dec 21, 2023 3:03 pm
Forum: Gameplay Mods
Topic: [Universal] Pistol Starter - More Inventory [Up 2/4/2021]
Replies: 23
Views: 12160

Re: [Universal] Pistol Starter - More Inventory [Up 2/4/2021]

Hey ! Just saw the replies now. To the people who answered, well, over a year ago : I've been picking back up development on the mod. I'm actually trying to simplify stuff and merge InventoryKeeper and PistolStarter together (both have overlapping features and a lot of overlapping code anyway). So f...
by DevilBlackDeath
Thu Aug 31, 2023 3:33 am
Forum: Gameplay Mods
Topic: Rebel Rumble V.1.8: Honey i forgot to Update
Replies: 98
Views: 40745

Re: Rebel Rumble V.1.8: Honey i forgot to Update

Hey everyone, Been playing this mod recently with Super MAYhem 17 and I started to think it felt a bit too easy. And with reason, after testing, it seems for some reason Resisto is basically immortal in this pack. When in a critical state, any further hits will just put you back in the temporary inv...
by DevilBlackDeath
Tue Jul 27, 2021 3:20 pm
Forum: Gameplay Mods
Topic: [Universal] Pistol Starter - More Inventory [Up 2/4/2021]
Replies: 23
Views: 12160

Re: [Universal] Pistol Starter - More Inventory [Up 2/4/2021

I found this mod has a strange bug with voodoo doll-based death exits like Epic2 map20's. After beating the level, you start the next map as a voodoo zombie with no weapons, and none of the monsters in the map can see or block you. I added a one-liner to check to make sure the player is not already...
by DevilBlackDeath
Mon Mar 01, 2021 9:46 am
Forum: Gameplay Mods
Topic: [Universal] Inventory Keeper : Usefuler Edition [Up. 2/7/20]
Replies: 34
Views: 14783

Re: [Universal] Inventory Keeper : Usefuler Edition [Up. 2/7

Oh I was meaning Inventory Keeper settings sorry ;) as far as ZMovement is concerned I only need to know what classes are inventories, which I can easily do by opening it in Slade.

There should only be 2 settings in Inventory Keeper iirc.
by DevilBlackDeath
Sun Feb 28, 2021 3:09 am
Forum: Gameplay Mods
Topic: [Universal] Inventory Keeper : Usefuler Edition [Up. 2/7/20]
Replies: 34
Views: 14783

Re: [Universal] Inventory Keeper : Usefuler Edition [Up. 2/7

I think I might have run into a potential bug. It's bypassable but it's there. When using this with Doom Incarnate, loading into the next level will mess with whatever DI's ZMovement settings you have. I have it set to zip and move around pretty fast so when my movement got messed with I moved much...
by DevilBlackDeath
Mon Feb 08, 2021 11:14 am
Forum: Gameplay Mods
Topic: [Universal] Inventory Keeper : Usefuler Edition [Up. 2/7/20]
Replies: 34
Views: 14783

Re: [Universal] Inventory Keeper : Useful Edition [Up. 2/4/2

Oh just saw your answer sorry ! Thank you :) Now it even works better since "forced" inventory resets through ZMAPINFO won't be enforced. Afaik that was the last thing, aside from actual ENDGAME screens, that could still force a player reset. So, in other words, this should work with a ma...
by DevilBlackDeath
Mon Feb 08, 2021 2:49 am
Forum: Gameplay Mods
Topic: [Universal] Inventory Keeper : Usefuler Edition [Up. 2/7/20]
Replies: 34
Views: 14783

Re: [Universal] Inventory Keeper : Useful Edition [Up. 2/4/2

Excellent and merciful change for any map pack with death exit because it kinda really ruins the whole experience and the achievements. Felt that a lot when i played Aeons of Death and Guncaster. So yeah, very nice mod! Oh just saw your answer sorry ! Thank you :) Now it even works better since &qu...
by DevilBlackDeath
Sun Feb 07, 2021 8:29 am
Forum: Gameplay Mods
Topic: [Universal] Inventory Keeper : Usefuler Edition [Up. 2/7/20]
Replies: 34
Views: 14783

Re: [Universal] Inventory Keeper : Usefuler Edition [Up. 2/7

Updated on 2/7/2021 : - The mod now is able to ignore the ResetInventory tag in MAPINFO, successfully leaving the player with desired inventory - Change option labelling to reflect the option is also now responsible for whether or not you keep your weapons/ammo/armor or only your inventory after st...
by DevilBlackDeath
Sun Feb 07, 2021 8:05 am
Forum: Gameplay Mods
Topic: [Universal] Inventory Keeper : Usefuler Edition [Up. 2/7/20]
Replies: 34
Views: 14783

Re: [Universal] Inventory Keeper : Useful Edition [Up. 2/4/2

Now I don't have to manually edit MAPINFO in WADs to keep my inventory! :D Many thanks for this utility. <3 So I'm about to upload the new version and it DOES handle ResetInventory (not ResetHealth for now, gonna come in the next version). I though I had to use PlayerSpawned but was somehow able to...
by DevilBlackDeath
Sat Feb 06, 2021 7:43 am
Forum: Gameplay Mods
Topic: [Universal] Inventory Keeper : Usefuler Edition [Up. 2/7/20]
Replies: 34
Views: 14783

Re: [Universal] Inventory Keeper : Useful Edition [Up. 2/4/2

Does this mod work when the player reaches ENDGAME? Example, play Doom Episode 1, reach ENDGAME, see credits the start Episode 2 and etc... The reason I ask is I want to see the ENDGAME credits, but want to carry my weapons progression to the next episode as well. If I use UAC or Wadsmooth's contin...
by DevilBlackDeath
Sat Feb 06, 2021 7:36 am
Forum: Gameplay Mods
Topic: [WIP] Risk of Doom [Update 2]
Replies: 34
Views: 6946

Re: [WIP] Risk of Doom [Update 2]

I mean something different. Let's say 1 player has an unstable nuke, while another player does not. If the first player kills a monster, it goes boom, if another player kills it - it does nothing. Okay, that's simple to check. But there is a feature when a monster dies from an unstable nuke, it als...
by DevilBlackDeath
Fri Feb 05, 2021 4:56 pm
Forum: Gameplay Mods
Topic: [Universal] Inventory Keeper : Usefuler Edition [Up. 2/7/20]
Replies: 34
Views: 14783

Re: [Universal] Inventory Keeper : Useful Edition [Up. 2/4/2

GZDoom has an option to always display keys on automap. Automap Options -> Always show keys. Differentiating exit switches - Hellscape Navigator does that for highlighting exit sectors. If someone wants to display something custom on automap, there is MapMarker . Also take a look at SwitchTracker a...
by DevilBlackDeath
Fri Feb 05, 2021 11:34 am
Forum: Gameplay Mods
Topic: [Universal] Inventory Keeper : Usefuler Edition [Up. 2/7/20]
Replies: 34
Views: 14783

Re: [Universal] Inventory Keeper : Useful Edition [Up. 2/4/2

I have a just idea to add more options for this mod, what about nice mapmarkers on automap ? keys, exit, switches ? Well, keys is easy, but i stil dont figured out how to with exit and switches, hope somebody know and make this done That's a good idea for complicated maps. As far as keys go I think...
by DevilBlackDeath
Fri Feb 05, 2021 4:02 am
Forum: Gameplay Mods
Topic: [Universal] Inventory Keeper : Usefuler Edition [Up. 2/7/20]
Replies: 34
Views: 14783

Re: [Universal] Inventory Keeper : Useful Edition [Up. 2/4/2

Now I don't have to manually edit MAPINFO in WADs to keep my inventory! :D Many thanks for this utility. <3 Sadly as far as the ResetInventory tag in MAPINFO I don't think this works. But if it does not I think I have an idea to fix it. Would you happen to know of a map set that uses it and which m...
by DevilBlackDeath
Thu Feb 04, 2021 6:45 pm
Forum: Gameplay Mods
Topic: [Universal] Inventory Keeper : Usefuler Edition [Up. 2/7/20]
Replies: 34
Views: 14783

Re: [Universal] Inventory Keeper : Useful Edition [Up. 2/4/2

Now I don't have to manually edit MAPINFO in WADs to keep my inventory! :D Many thanks for this utility. <3 Sadly as far as the ResetInventory tag in MAPINFO I don't think this works. But if it does not I think I have an idea to fix it. Would you happen to know of a map set that uses it and which m...

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