Search found 25 matches

by Catastrophe
Sat Sep 30, 2017 12:24 pm
Forum: Gameplay Mods
Topic: [ZCC] Zandronum's Community Classes - Finished
Replies: 6
Views: 3840

Re: [ZCC] Zandronum's Community Classes

This is late but this project was finished a while ago and I had neglected to update this thread. We have two versions, one which is purely balanced for PvP and another that has no balance changes whatsoever (so it's probably more fun in coop/singleplayer). Vanilla: https://allfearthesentinel.net ...
by Catastrophe
Tue Aug 15, 2017 2:12 am
Forum: Creation, Conversion, and Editing
Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
Replies: 3113
Views: 402199

Re: SLADE Discussion - Latest: v3.1.2 Beta 3 (31/Jul/2017)

Is there a way to prevent ctrl+z from going beyond a single file? It's horrible.
by Catastrophe
Sun May 28, 2017 5:04 am
Forum: Gameplay Mods
Topic: [ZCC] Zandronum's Community Classes - Finished
Replies: 6
Views: 3840

Re: [ZCC] Zandronum's Community Classes

Friendly reminder that the deadline ends in three days, so far we have a total of 10 awesome classes! It's not too late to whip one up.

As a small change, we'll be supporting Zandro 3.0 now as it'd just help test Zandro. This means you'll able to use ZDoom features up to 2.8.1 I believe.
by Catastrophe
Thu Apr 27, 2017 4:46 pm
Forum: Gameplay Mods
Topic: [ZCC] Zandronum's Community Classes - Finished
Replies: 6
Views: 3840

[ZCC] Zandronum's Community Classes - Finished

http://i.imgur.com/ppR77bv.png A community class-making project What is this? This project is an attempt to pool-together custom player classes created by the community for fun in TLMS, LMS, DM, TDM, etc, for Zandronum. By the end I will be compiling everything into two pk3's. One which has each ...
by Catastrophe
Thu Nov 24, 2016 11:08 am
Forum: Abandoned/Dead Projects
Topic: GZDoom Builder 2.3
Replies: 5615
Views: 593166

Re: GZDoom Builder 2.3

You can change it in the Edit -> "Map Options" window (F2). I was sort of looking for a way to browse to my acs compiler and use that instead of what's built-in because I have some acs files that need to be imported. If there isn't a way to import my own compiler, is there a way to import acs files ...
by Catastrophe
Wed Nov 23, 2016 8:03 pm
Forum: Abandoned/Dead Projects
Topic: GZDoom Builder 2.3
Replies: 5615
Views: 593166

Re: GZDoom Builder 2.3

Excuse my ignorance, but does anyone know where I can change the acs compiler in this?
by Catastrophe
Tue Nov 22, 2016 8:51 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 899072

Re: The "How do I..." Thread

Anyone know how to change the color of poison damage to something else?
by Catastrophe
Tue Nov 01, 2016 11:26 pm
Forum: General
Topic: A Netcode Discussion [Actor Collision Exclusion split]
Replies: 77
Views: 5256

Re: A Netcode Discussion [Actor Collision Exclusion split]

Wow some people legitimately refuse to report bugs in here and would rather make workarounds for themselves, that's hilarious. Is it really that hard to just make a minimal example wad and post it? Why not just just get the bug reported and fixed once-and-for all rather than rely on dumb workarounds ...
by Catastrophe
Tue Jun 21, 2016 8:19 pm
Forum: General
Topic: Must Play .wads
Replies: 12
Views: 1572

Re: Must Play .wads

Legacy of Suffering
by Catastrophe
Sun Jun 19, 2016 5:58 pm
Forum: Abandoned/Dead Projects
Topic: GZDoom Builder 2.3
Replies: 5615
Views: 593166

Re: GZDoom Builder 2.3

http://i.imgur.com/bzdkcqx.png <--- See how the corners aren't sharp? That's what I mean.

Edit: Thanks, didnt realize new options came up when I hit ctrl+shift+d lol
by Catastrophe
Sun Jun 19, 2016 5:47 pm
Forum: Abandoned/Dead Projects
Topic: GZDoom Builder 2.3
Replies: 5615
Views: 593166

Re: GZDoom Builder 2.3

Hey ctrl+shift+d isnt drawing squares anymore but another weird shape, how do I change it back?
by Catastrophe
Thu Jun 09, 2016 11:03 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 899072

Re: The "How do I..." Thread

Is there an equivalent of setweapon, but instead for useable inventory items?
by Catastrophe
Sat Jun 04, 2016 5:04 pm
Forum: Abandoned/Dead Projects
Topic: GZDoom Builder 2.3
Replies: 5615
Views: 593166

Re: GZDoom Builder 2.3

Hey whenever I test my map using the play button and press "L" for line mode, it keeps turning off ceiling/floor textures on the 2d grid. Anyway to stop that or is it a bug?
by Catastrophe
Sat Apr 09, 2016 7:56 pm
Forum: Abandoned/Dead Projects
Topic: GZDoom Builder 2.3
Replies: 5615
Views: 593166

Re: GZDoom Builder 2.3

Yes, I can confirm it has been fixed, great work :D
by Catastrophe
Fri Apr 08, 2016 10:38 pm
Forum: Abandoned/Dead Projects
Topic: GZDoom Builder 2.3
Replies: 5615
Views: 593166

Re: GZDoom Builder 2.3

I keep getting this crash after I updated today. http://hastebin.com/mibabofeqo.tex

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