Search found 65 matches

by mentha
Thu Jul 15, 2021 6:19 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Custom pronouns
Replies: 73
Views: 17666

Re: Custom pronouns

I think that it's kind of telling that aside from the kinds of arguments against it that result in the post getting removed and the poster getting (rightfully) punished, the primary argument I keep seeing is "I don't understand why this needs to be a feature." The bottom line is, it's okay to not ...
by mentha
Wed Jul 07, 2021 1:08 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Custom pronouns
Replies: 73
Views: 17666

Re: Custom pronouns

If you want my opinion - this is among those things we really do not need. Though I'm not exactly prominent on the scene, I'd actually like to disagree. Doom's community has naturally seemed to attract a large amount of LGBTQA+ people, from all walks of life. This will not bloat the code much, but ...
by mentha
Mon Dec 07, 2020 2:50 pm
Forum: Gameplay Mods
Topic: Hellrider v0.9c - Swift Demon Killing! (28-04-21)
Replies: 237
Views: 166019

Re: Hellrider v0.8c - Speed and Aggression

Is there a chance we could get some kind of option for aiming down the sights on some weapons to be a toggle instead of having to hold down the button in future versions? EDIT: Nevermind! Apparently several guns have different functionality when looking down the sights! Feedback: Some weapons are ...
by mentha
Sat Jun 20, 2020 5:36 am
Forum: Gameplay Mods
Topic: Treasure Tech (NEW 1.2 RELEASE!)
Replies: 156
Views: 123136

Re: Treasure Tech (RELEASE 1.01 BUG FIX)

I'd like to make a request. I'm having quite a bit of trouble figuring out what the arc of the pistol alt-fire is. It very noticeably angled to shoot well above the center of the screen. Will you please consider adding a trail of some kind to the projectile so I can have a better idea of how it ...
by mentha
Sun May 31, 2020 12:10 pm
Forum: Gameplay Mods
Topic: Treasure Tech (NEW 1.2 RELEASE!)
Replies: 156
Views: 123136

Re: Treasure Tech (RELEASE 1.01 BUG FIX)

glad to see this has been finished! can't wait to play it!
by mentha
Sat Jul 27, 2019 8:15 pm
Forum: TCs, Full Games, and Other Projects
Topic: HAPPY TIME CIRCUS II: DUCT TAPED - v1.1!
Replies: 15
Views: 10866

Re: HAPPY TIME CIRCUS II: DUCT TAPED

this is a very fun level and i'm glad you did this!
by mentha
Thu Aug 16, 2018 12:37 am
Forum: Gameplay Mods
Topic: Doom Mower v2: Skulltag was a good source port *sip*
Replies: 47
Views: 48976

Re: Doom Mower: Lawn of the dead

had a mildly depressing week, this looks right up my alley :)
by mentha
Sun Aug 12, 2018 2:01 am
Forum: Technical Issues
Topic: No gun? No sprites? READ THIS! [AMD+OpenGL]
Replies: 85
Views: 44426

Re: No gun? No sprites? READ THIS!

ok i added the majestic pit of illusions to the imgur. https://imgur.com/a/1ABGSnV i'm not entirely sure how to make my card report what opengl it has, so i had GLview look at it. 4.6 i put 4.1 there earlier. i'm not sure how i arrived at that number. if its something i need to find out from the ...
by mentha
Sun Aug 12, 2018 1:50 am
Forum: Technical Issues
Topic: No gun? No sprites? READ THIS! [AMD+OpenGL]
Replies: 85
Views: 44426

Re: No gun? No sprites? READ THIS!

oh crud i forgot to log in. i'm the person who posted that above. sorry about that.
by mentha
Fri Jul 27, 2018 5:58 pm
Forum: Gameplay Mods
Topic: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)
Replies: 184
Views: 73002

Re: [WIP] Samsara: Extra Heroes + ExMixer

because previous samsara add-ons were made by people with no idea what they were doing, generally.

very glad to hear this one breaks that trend.
by mentha
Fri Jul 27, 2018 9:13 am
Forum: Gameplay Mods
Topic: Rebel Rumble V.1.8: Honey i forgot to Update
Replies: 99
Views: 44762

Re: Rebel Rumble V.1: Fine to be Radically Retro

Oh, that's new. Thank you for pointing that out. Sadly i have no idea how do i make weapons automatically selected when picked up. I guess i should add this to the Tip list. you might try asking kinsie? i remember he had a similar issue in his metadoom mod regarding leashing the doggies. EDIT ...
by mentha
Fri Jul 27, 2018 1:25 am
Forum: Gameplay Mods
Topic: Rebel Rumble V.1.8: Honey i forgot to Update
Replies: 99
Views: 44762

Re: Rebel Rumble V.1: Fine to be Radically Retro

i found a mild oversight: if you don't have weapons set to switch automatically you must use the mouse wheel to select the weapon bonus you picked up.

enjoying the feel of it!
by mentha
Mon Jul 09, 2018 11:11 pm
Forum: TCs, Full Games, and Other Projects
Topic: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4
Replies: 1255
Views: 254888

Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

whats the intended method of getting into venom villa's
Spoiler:
area?
by mentha
Thu Jul 05, 2018 6:04 pm
Forum: TCs, Full Games, and Other Projects
Topic: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4
Replies: 1255
Views: 254888

Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

thank you very much hazmati! thank you very much gez! i found it. that was a humdinger.
by mentha
Thu Jul 05, 2018 7:04 am
Forum: TCs, Full Games, and Other Projects
Topic: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4
Replies: 1255
Views: 254888

Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

hey, loving this so far. got to the port level, but went back for more of them big coins. can't figure out how to get the third one on the first level. i got the following ones: 1. the one where you jump down the side of a platform and have to climb some vines back up 2. the one where you climb ...

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