Search found 65 matches
- Thu Jul 15, 2021 6:19 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Custom pronouns
- Replies: 73
- Views: 17666
Re: Custom pronouns
I think that it's kind of telling that aside from the kinds of arguments against it that result in the post getting removed and the poster getting (rightfully) punished, the primary argument I keep seeing is "I don't understand why this needs to be a feature." The bottom line is, it's okay to not ...
- Wed Jul 07, 2021 1:08 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Custom pronouns
- Replies: 73
- Views: 17666
Re: Custom pronouns
If you want my opinion - this is among those things we really do not need. Though I'm not exactly prominent on the scene, I'd actually like to disagree. Doom's community has naturally seemed to attract a large amount of LGBTQA+ people, from all walks of life. This will not bloat the code much, but ...
- Mon Dec 07, 2020 2:50 pm
- Forum: Gameplay Mods
- Topic: Hellrider v0.9c - Swift Demon Killing! (28-04-21)
- Replies: 237
- Views: 166019
Re: Hellrider v0.8c - Speed and Aggression
Is there a chance we could get some kind of option for aiming down the sights on some weapons to be a toggle instead of having to hold down the button in future versions? EDIT: Nevermind! Apparently several guns have different functionality when looking down the sights! Feedback: Some weapons are ...
- Sat Jun 20, 2020 5:36 am
- Forum: Gameplay Mods
- Topic: Treasure Tech (NEW 1.2 RELEASE!)
- Replies: 156
- Views: 123136
Re: Treasure Tech (RELEASE 1.01 BUG FIX)
I'd like to make a request. I'm having quite a bit of trouble figuring out what the arc of the pistol alt-fire is. It very noticeably angled to shoot well above the center of the screen. Will you please consider adding a trail of some kind to the projectile so I can have a better idea of how it ...
- Sun May 31, 2020 12:10 pm
- Forum: Gameplay Mods
- Topic: Treasure Tech (NEW 1.2 RELEASE!)
- Replies: 156
- Views: 123136
Re: Treasure Tech (RELEASE 1.01 BUG FIX)
glad to see this has been finished! can't wait to play it!
- Sat Jul 27, 2019 8:15 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: HAPPY TIME CIRCUS II: DUCT TAPED - v1.1!
- Replies: 15
- Views: 10866
Re: HAPPY TIME CIRCUS II: DUCT TAPED
this is a very fun level and i'm glad you did this!
- Thu Aug 16, 2018 12:37 am
- Forum: Gameplay Mods
- Topic: Doom Mower v2: Skulltag was a good source port *sip*
- Replies: 47
- Views: 48976
Re: Doom Mower: Lawn of the dead
had a mildly depressing week, this looks right up my alley 

- Sun Aug 12, 2018 2:01 am
- Forum: Technical Issues
- Topic: No gun? No sprites? READ THIS! [AMD+OpenGL]
- Replies: 85
- Views: 44426
Re: No gun? No sprites? READ THIS!
ok i added the majestic pit of illusions to the imgur. https://imgur.com/a/1ABGSnV i'm not entirely sure how to make my card report what opengl it has, so i had GLview look at it. 4.6 i put 4.1 there earlier. i'm not sure how i arrived at that number. if its something i need to find out from the ...
- Sun Aug 12, 2018 1:50 am
- Forum: Technical Issues
- Topic: No gun? No sprites? READ THIS! [AMD+OpenGL]
- Replies: 85
- Views: 44426
Re: No gun? No sprites? READ THIS!
oh crud i forgot to log in. i'm the person who posted that above. sorry about that.
- Fri Jul 27, 2018 5:58 pm
- Forum: Gameplay Mods
- Topic: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)
- Replies: 184
- Views: 73002
Re: [WIP] Samsara: Extra Heroes + ExMixer
because previous samsara add-ons were made by people with no idea what they were doing, generally.
very glad to hear this one breaks that trend.
very glad to hear this one breaks that trend.
- Fri Jul 27, 2018 9:13 am
- Forum: Gameplay Mods
- Topic: Rebel Rumble V.1.8: Honey i forgot to Update
- Replies: 99
- Views: 44762
Re: Rebel Rumble V.1: Fine to be Radically Retro
Oh, that's new. Thank you for pointing that out. Sadly i have no idea how do i make weapons automatically selected when picked up. I guess i should add this to the Tip list. you might try asking kinsie? i remember he had a similar issue in his metadoom mod regarding leashing the doggies. EDIT ...
- Fri Jul 27, 2018 1:25 am
- Forum: Gameplay Mods
- Topic: Rebel Rumble V.1.8: Honey i forgot to Update
- Replies: 99
- Views: 44762
Re: Rebel Rumble V.1: Fine to be Radically Retro
i found a mild oversight: if you don't have weapons set to switch automatically you must use the mouse wheel to select the weapon bonus you picked up.
enjoying the feel of it!
enjoying the feel of it!
- Mon Jul 09, 2018 11:11 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4
- Replies: 1255
- Views: 254888
Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1
whats the intended method of getting into venom villa's
Spoiler:area?
- Thu Jul 05, 2018 6:04 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4
- Replies: 1255
- Views: 254888
Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1
thank you very much hazmati! thank you very much gez! i found it. that was a humdinger.
- Thu Jul 05, 2018 7:04 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4
- Replies: 1255
- Views: 254888
Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1
hey, loving this so far. got to the port level, but went back for more of them big coins. can't figure out how to get the third one on the first level. i got the following ones: 1. the one where you jump down the side of a platform and have to climb some vines back up 2. the one where you climb ...