Search found 2523 matches
- Thu Oct 23, 2025 1:17 am
- Forum: Mapping
- Topic: ECwolf mapping with WDC
- Replies: 1
- Views: 44
Re: ECwolf mapping with WDC
Your previous thread was moved to this very forum: viewtopic.php?t=80972
					- Thu Oct 16, 2025 8:16 pm
- Forum: Mapping
- Topic: Creating maps with WDC
- Replies: 2
- Views: 129
Re: Creating maps with WDC
You need to define what "glitched" means and/or show what you've attempted.
					- Tue Oct 07, 2025 9:10 pm
- Forum: Technical Issues
- Topic: Linux Mint not recognizing IWADs
- Replies: 2
- Views: 131
Re: Linux Mint not recognizing IWADs
Most common reason for that symptom is you need to rename your files to all lowercase since Linux uses a case sensitive file system.
					- Thu Oct 02, 2025 5:12 pm
- Forum: General
- Topic: Ecwolf Nightmare3d and WDC
- Replies: 9
- Views: 344
Re: Ecwolf Nightmare3d and WDC
Given ECWolf doesn't support Nightmare 3D (it's not a Wolfenstein 3D engine game), I'm not sure why you'd be trying to load a Nightmare 3D map with it?
					- Sun Sep 14, 2025 3:39 pm
- Forum: Game Engines
- Topic: The official "ZDoom on Wolfenstein 3D" thread. (aka ECWolf)
- Replies: 580
- Views: 132442
- Mon Sep 01, 2025 3:40 am
- Forum: Off-Topic
- Topic: Sanya Whines about Linux and Wine
- Replies: 11
- Views: 592
Re: Sanya Whines about Linux and Wine
 For me, hard drive access was the biggest problem. Whenever large amounts of files needed to be read, performance completely tanked, as an example, a complete GZDoom compile, which on my Windows system back then took roughly 1.5 minutes, took 10 in the VM. I can't say the compiler performance on ...
					- Sun Aug 31, 2025 6:21 pm
- Forum: Off-Topic
- Topic: Sanya Whines about Linux and Wine
- Replies: 11
- Views: 592
Re: Sanya Whines about Linux and Wine
 Has performance of that improved in recent years? I had to use such a setup at work a few years ago and it made Windows unbearably slow even on a reasonably performant system. It hard to answer without the specific use case since it depends entirely on what you're using it for and how much that use ...
					- Tue Aug 26, 2025 9:04 pm
- Forum: Technical Issues
- Topic: Gzdoom Multiplayer With Crossover Lan Cable
- Replies: 1
- Views: 197
Re: Gzdoom Multiplayer With Crossover Lan Cable
If you know how to setup a GZDoom multiplayer game using a direct connection isn't really any different. After a period of time the machines should realize there's no DHCP server and auto configure randomly what's known as a link local IP address in the 169.254.0.0/16 range. You will need to run ...
					- Mon Aug 25, 2025 6:26 pm
- Forum: Technical Issues
- Topic: Issues Loading .WAD Files in GZDoom on Linux (20.04)
- Replies: 13
- Views: 1465
Re: Issues Loading .WAD Files in GZDoom on Linux (20.04)
GZDoom doesn't error on invalid command line parameters. I'm not an expert with flatpaks but it looks like it can only access files in ~/.var/app/org.zdoom.GZDoom/.config/gzdoom by default. Note that while applications supporting the ~ notation is common, it's actually syntax that bash expands so if ...
					- Sat Aug 16, 2025 12:36 pm
- Forum: Off-Topic
- Topic: Sanya Whines about Linux and Wine
- Replies: 11
- Views: 592
Re: Sanya Whines about Linux and Wine
 In short, I have no idea what to do. I've entertained the idea of dual booting, but people give me mixed reports on Windows allowing that nowadays, as well as I'd hate to have to reboot my computer into Linux or Windows depending on what I need to do in the moment. Whoever is giving mixed reports ...
					- Sat May 24, 2025 6:56 pm
- Forum: ZDoom (and related) News
- Topic: GZDoom 4.14.2 Released
- Replies: 9
- Views: 5335
Re: GZDoom 4.14.2 Released
I would probably recommend changing that note to saying the AppImage has been dropped due to lack of a maintainer. Invites someone to pick it up if they're so inclined. In regards to running the deb on other operating systems. I've long said that people can do this, but you are in charge of ...
					- Fri Jan 31, 2025 8:50 pm
- Forum: Technical Issues
- Topic: GZDoom perfomance issue
- Replies: 34
- Views: 6162
Re: GZDoom perfomance issue
Honestly, I wonder if it might make sense to remove the priority changing code. I know it's not a lot of code so really doesn't make a difference one way or another, but a comment seems to indicate at one point the idea was to boost the priority for extra performance (guessing reverted to normal ...
					- Fri Jan 31, 2025 4:13 am
- Forum: Technical Issues
- Topic: GZDoom perfomance issue
- Replies: 34
- Views: 6162
Re: GZDoom perfomance issue
I don't daily Windows so can't confirm, but I believe setting i_pauseinbackground to 0 should disable the priority changing code, but yeah I suspect he might just be observing GZDoom lowering its priority while he interacts with task manager.
					- Sun Jan 26, 2025 8:57 pm
- Forum: Technical Issues
- Topic: GZDoom perfomance issue
- Replies: 34
- Views: 6162
Re: GZDoom perfomance issue
Nothing else is jumping out at me either in your process or service list.
How are you observing the priority change by the way?
					How are you observing the priority change by the way?
- Sat Jan 25, 2025 7:44 pm
- Forum: Technical Issues
- Topic: GZDoom perfomance issue
- Replies: 34
- Views: 6162
Re: GZDoom perfomance issue
I should have specified services.msc is a program your can run (if you type services into the start menu it should find it). Or you can run it from the "run" prompt or command prompt/terminal. That said I think the process list has the info needed. While you say you don't have the game boosting ...