Search found 12 matches

by Astrumis
Sat Feb 14, 2015 4:03 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 898037

Re: The "How do I..." Thread

I've got a simple decorate monster that does nothing more than wandering about, no attacks just running around screaming.. is there a way i can have Monsters target the custom actor once it comes into sight? i've tried Thing_Hate in DB2 but doesn't appear to work as it should, ACS was a little more ...
by Astrumis
Tue Sep 30, 2014 4:42 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 898037

Re: The "How do I..." Thread

Blargh, poly objects frustrate me to no end just can't seem to get them right, i seem to recall someone on here awhile ago managed to have a fully functional 3D door with little problems, or i might be thinking of someplace/somthing else..anyways i think i'm just going to give up on those things for ...
by Astrumis
Sun Sep 28, 2014 7:44 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 898037

Re: The "How do I..." Thread

From my memory: [wiki]Polyobj_ExplicitLine[/wiki] will let you create Poly Objects that don't span all the way from the floor to the ceiling. I'm not entirely sure how to use the ExplicitLine thing. Heres a wad on how i've been doing it, it's just Dummy sectors with Voids that are the doors with ...
by Astrumis
Sat Sep 27, 2014 4:44 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 898037

Re: The "How do I..." Thread

Yes it can be more than a little frustrating when dealing with sounds. Especially when you have a Rocket Launcher firing and the sound of a monster activating is louder than it! Anyways, i actually have a few things that i'd like to ask Regarding Poly-object swing doors and Open paths. Its not the ...
by Astrumis
Sat Sep 27, 2014 12:41 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 898037

Re: The "How do I..." Thread

Use: $volume soundname <value> in your SNDINFO. 1.0 is the default value. Mm, i believe $Volume can only be used to Decrease the sound, not increase it. Not unless it changed without me noticing. Is there a way to increase custom weapon sounds Volume or are they fixed to a certain value? the sound ...
by Astrumis
Sat May 03, 2014 6:46 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 898037

Re: The "How do I..." Thread

Blue Shadow wrote:Try increasing their [wiki=Actor_properties#Mass]mass[/wiki]

Well i've increased the mass.. and well this is the result somehow.

i din't know bullet casings were capable of such speeds, they're like Piranha.
Spoiler:
by Astrumis
Sat May 03, 2014 10:09 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 898037

Re: The "How do I..." Thread

Is there a way to get a projectile to thrust itself down if it hits a 3d water sector? i've got bullet casings and shell casings bouncing all around my water sectors and they never sink.. just keep bouncing from wall to wall.
by Astrumis
Fri Nov 29, 2013 4:42 pm
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5970
Views: 663851

Re: Resource Request thread *Read 1st post*

you can find any revolvers or mangums what you want with opening some wads with slumped or slade. OR, let me help you to find your fav looking revolver then. what kind of variants do you want? Pretty much any kind of Revolver / magnum sprites, doesn't really matter.. wish i knew of some wads that ...
by Astrumis
Fri Nov 29, 2013 12:19 am
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5970
Views: 663851

Re: Resource Request thread *Read 1st post*

Does anyone have any Revolver / magnum sprites?
by Astrumis
Thu Nov 28, 2013 3:40 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 898037

Re: The "How do I..." Thread

Is there a way to create a 3d floor fog effect? such as fog that sticks to the ceiling or where ever the 3d floor is positioned in the sector?
by Astrumis
Sat Aug 24, 2013 10:51 pm
Forum: Editing (Archive)
Topic: Help with Player sprites issues.
Replies: 2
Views: 266

Re: Help with Player sprites issues.

Yes i have OpenGl on but i have managed to fix most of the eyesore but with that resolved another problem has shown it's face.. though not an entirely big deal it could get annoying after awhile, as you can see below his skin tone bleeds onto parts of his right arm while it should be his shirt like ...
by Astrumis
Sat Aug 24, 2013 8:57 pm
Forum: Editing (Archive)
Topic: Help with Player sprites issues.
Replies: 2
Views: 266

Help with Player sprites issues.

Hello, this has been bugging me and a friend for a couple weeks now and i'm tired of trying to figure it out myself, i'm trying to work on a project with its on sprites, weapons ...etc though importing it all into decorate with True-Color pngs works fine and all.. but when i get around to importing ...

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