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by alysiumX
Mon Dec 17, 2018 11:08 am
Forum: Gameplay Mods
Topic: Supreme Invasion - Universal! v8 (7/23/2025)
Replies: 61
Views: 24548

Re: Supreme Invasion - Universal! v4

Click on Gameplay Mod Awards, in the side bar labeled mini mod Safari, at the bottom
Thanks for being one of the modders to allow reuse, it really is a decision for the best.
Sure, I thought it would be cool to see someone extend this one day.
by alysiumX
Mon Dec 17, 2018 6:09 am
Forum: Gameplay Mods
Topic: Supreme Invasion - Universal! v8 (7/23/2025)
Replies: 61
Views: 24548

Re: Supreme Invasion - Universal! v4

Nice, I didn't know someone remade this :)

Just seen the link in the caco awards page.
by alysiumX
Fri Feb 24, 2017 12:17 pm
Forum: General
Topic: Thinking about starting a doom editing stream
Replies: 2
Views: 285

Thinking about starting a doom editing stream

I am curious if anyone would be interested in a doom tutorials live stream, where maybe there is a set lessons or requests are taken to show certain topics?

Been thinking about streaming on twitch and this is one of the ideas I had.
by alysiumX
Fri Feb 24, 2017 7:25 am
Forum: Off-Topic
Topic: Restoring old forum account
Replies: 1
Views: 216

Restoring old forum account

I am unable to login to my old account and I would like to get it restored. Anyway an admin can allow pm for this account and message me so I can get that fixed? Thanks
by alysiumX
Fri Apr 05, 2013 10:30 am
Forum: Editing (Archive)
Topic: Slowing the player (Movement sway)
Replies: 26
Views: 2873

Slowing the player (Movement sway)

So I want to slow the player down so I did it though setplayerproperty.

However, the movement sway doesn't change with the speed change this way. Is there any way to slow the player speed down without looking like hes walking with a pogo stick?
by alysiumX
Mon Jul 02, 2012 6:25 pm
Forum: Editing (Archive)
Topic: Impossible Portal Trick
Replies: 8
Views: 824

Re: Impossible Portal Trick

Took a look at that map, I believe portals work by looking into sectors to see geometry, due to this it seems like it would be impossible to see through. However, you can use the new 2.60 zdoom to use 3d floor to accomplish this effect :)
by alysiumX
Mon Jul 02, 2012 6:16 pm
Forum: ZDoom (and related) News
Topic: ZDoom 2.6.0, after much anticipation, is released
Replies: 46
Views: 41179

Re: ZDoom 2.6.0, after much anticipation, is released

AWESOME!!!!

Gratz on the release, I can see a lot of nice features that will be useful to the doom community!( personal favorite is software 3d floor :) )

Thanks
by alysiumX
Sun Jan 22, 2012 4:16 pm
Forum: Editing (Archive)
Topic: Decal actor?
Replies: 1
Views: 250

Decal actor?

Can anyone please tell me how to create this decal object in doom, I see that you can do it, but I am a little lost on the process. Also how does that work exactly, do you just put the object in the map on a wall or is there some other way to do it?

Thanks
by alysiumX
Tue Oct 04, 2011 11:04 am
Forum: Off-Topic
Topic: The ZDoomers' Lets Play Thread
Replies: 375
Views: 54953

Re: The ZDoomers' Lets Play Thread

The second video is now available. I am currently playing Baldur's Gate Dark Alliance and Legend of Zelda Link's Awakening DX. Please tune in and subscribe if you enjoy my videos.
by alysiumX
Mon Oct 03, 2011 10:42 am
Forum: Off-Topic
Topic: The ZDoomers' Lets Play Thread
Replies: 375
Views: 54953

My new Lets Play channel

Hello everyone, I just wanted to let everyone know that I started a new lets play channel where I planned on releasing videos monday - friday. Its not really doom releated, but I was thinking about doing some doom stuff in the future. Please let me know what you think, and subscribe if you like it ...
by alysiumX
Sat Sep 24, 2011 6:28 pm
Forum: General
Topic: [Discussion] "Who's gonna finish it?" project idea
Replies: 32
Views: 2405

Re: [Discussion] "Who's gonna finish it?" project idea

I think it should be a bit more restrictive, like maybe you build a basic layout that varies in height, and were not aloud to touch the floor or ceiling height. We can add detail within the sectors and build rooms around them, but that basic layout can not be modified. I didn't see the point of ...
by alysiumX
Fri Sep 23, 2011 9:06 am
Forum: General
Topic: [Discussion] "Who's gonna finish it?" project idea
Replies: 32
Views: 2405

Re: [Discussion] "Who's gonna finish it?" project idea

I think it should be a bit more restrictive, like maybe you build a basic layout that varies in height, and were not aloud to touch the floor or ceiling height. We can add detail within the sectors and build rooms around them, but that basic layout can not be modified. I didn't see the point of ...
by alysiumX
Wed Sep 21, 2011 8:20 am
Forum: General
Topic: [Discussion] "Who's gonna finish it?" project idea
Replies: 32
Views: 2405

Re: [Discussion] "Who's gonna finish it?" project idea

Sound interesting, I've been looking for an excuse to map something, this could be the ticket 8-)
by alysiumX
Tue May 24, 2011 3:46 pm
Forum: Editing (Archive)
Topic: Voxel rotation question
Replies: 5
Views: 575

Re: Voxel rotation question

Not sure about voxel mechanics really, but on a side note i think a day is a perfectly reasonable amount of time for some sort of bump.
by alysiumX
Mon Apr 11, 2011 10:48 am
Forum: Abandoned/Dead Projects
Topic: [Contest] Doom Mutator Contest 2!
Replies: 213
Views: 38406

Re: [Contest] Doom Mutator Contest 2!

I was wondering what happen to this myself.

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