Search found 93 matches

by ArmanAhmadi
Fri May 01, 2015 11:54 am
Forum: Graphic/Audio Patches
Topic: [Release]Wolfenstein 3D Bosses rotations.
Replies: 804
Views: 184087

Re: [Release]Wolfenstein 3D Bosses rotations.

UnTrustable wrote:Forget the 3 maps i already made.
Image
Looks nice, however 8th rotation's left leg needs a little bit more light.
by ArmanAhmadi
Fri May 01, 2015 11:51 am
Forum: TCs, Full Games, and Other Projects
Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
Replies: 3217
Views: 705374

Re: [WolfenDoom] Blade of Agony (gestapo prison @ p23)

It's great; I like it! I wish I could join the team but I can't for reasons. Besides that; I can't wait to see more :D
by ArmanAhmadi
Fri Mar 13, 2015 2:32 pm
Forum: TCs, Full Games, and Other Projects
Topic: Game Maker FPS ported to Doom
Replies: 12
Views: 7998

Re: Game Maker FPS ported to Doom

As a Geme Makr 8.0 user I am quite surprised. Keep up the good work! :shock:
EDIT: It also seems easier. hahaha
by ArmanAhmadi
Wed Feb 18, 2015 7:27 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38040
Views: 4656171

Re: [SPRITES] Spriting Carnival!!

raymoohawk wrote:okay another test, hope its not becoming anoyieng

Image
The head is wiggling side to side a bit.
by ArmanAhmadi
Mon Feb 09, 2015 11:36 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38040
Views: 4656171

Re: [SPRITES] Spriting Carnival!!

YukesVonFaust wrote:Newcomer.
Have a Thompson Animation, you filthy animal.

(also i tried to make a gif)
(it's a sucky-sucky)

Credits: JoeyTD

Image
Well done. Also, welcome :)
by ArmanAhmadi
Sun Feb 08, 2015 2:12 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38040
Views: 4656171

Re: [SPRITES] Spriting Carnival!!

I improved my 8th angle of the guard pain rotations. Should look better now.
by ArmanAhmadi
Sat Feb 07, 2015 11:06 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38040
Views: 4656171

Re: [SPRITES] Spriting Carnival!!

mazmon wrote:Since I haven't posted any art recently, I thought I'd just do a compilation of a few things I've been doing.
bunchocrap.PNG
LOL! :)
by ArmanAhmadi
Wed Feb 04, 2015 8:45 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38040
Views: 4656171

Re: [SPRITES] Spriting Carnival!!

The second pain rotations for the SS Guard have been improved and finished.

Image
by ArmanAhmadi
Sun Feb 01, 2015 10:10 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38040
Views: 4656171

Re: [SPRITES] Spriting Carnival!!

I think it would look better if one leg was stepped back more. The "3" angle in particular looks very unstable; like he is about to topple backwards like a rigid plank. Putting one leg back to stabilise him would make sense IMO. I just noticed that, thanks to your reply. I might fix it soon.
by ArmanAhmadi
Sun Feb 01, 2015 8:08 am
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38040
Views: 4656171

Re: [SPRITES] Spriting Carnival!!

sprite0_strip5.png
sprite0_strip5.png (4.03 KiB) Viewed 1359 times
I'm working on the rotations for the alternate pain frame from the SS Guards. Some rotations need improvement and the other three angles will be done when I have the time.



Also, the rotations were rushed.
by ArmanAhmadi
Sat Jan 31, 2015 1:22 pm
Forum: Gameplay Mods
Topic: Team Fortress 2 Scout meets DOOM
Replies: 15
Views: 6526

Re: Team Fortress 2 Scout meets DOOM

Hege Cactus wrote:
Vaecrius wrote:...or, come to think of it, if the mod had its own modified Map30...
icon of sin replaced with saxton hale swinging the boss brain around
kek
Saxton Flaile?
by ArmanAhmadi
Sat Jan 31, 2015 5:32 am
Forum: Graphic/Audio Patches
Topic: [Release]Wolfenstein 3D Bosses rotations.
Replies: 804
Views: 184087

Re: [Release]Wolfenstein 3D Bosses rotations.

DenisBelmondo wrote:i saw my really old shitty bjs up there that i made when i was 11 and couldn't help but to share this:
Spoiler:
it's not really complete right now but if anyone wants to soup up some of the more wonky looking frames they can be my guest!
This looks familiar. I like it :D
by ArmanAhmadi
Sat Jan 31, 2015 5:16 am
Forum: TCs, Full Games, and Other Projects
Topic: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4
Replies: 1255
Views: 255543

Re: DooM : The Golden Souls 2

Batandy wrote: Image

Ready to use for this mod!
Well done! :)
by ArmanAhmadi
Mon Oct 27, 2014 1:29 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38040
Views: 4656171

Re: [SPRITES] Spriting Carnival!!

raymoohawk wrote:yeah, the baron and knight will be different, so wich color schene do you guys think i should pick?
Probably the red one. It looks better.
by ArmanAhmadi
Mon Oct 20, 2014 10:27 am
Forum: Levels
Topic: WolfenDoom Chronicles
Replies: 98
Views: 20956

Re: WolfenDoom Chronicles

It looks great, and so does the atmosphere. Looking forward to this. :o

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