Version 3.2.1 is up, after a long while... Phewww! :sing: Here you can read the latest changes of this small release: - Included another slippery monster that wasn't included on time in previous version: the Octophantom ! This strange and quite gross beast, judging by its appearance, doesn't seem to ...
Hello there Doom mates, announcing that Revision 18 is up and ready! :) This update, as has been usual for some time now, adds some small new features and improvements to the game for your delight and enjoyment. And as you might expect, you don't need to ask what they are, since each and every one ...
Okey dokey, sorry for the trouble! Your mod is still my favorite by far, and I’ll keep playing it for sure. Not trouble at all man, keep having fun with it! :thumb: I wish that the Multi-Elemental Cannon had a simple selection wheel on right click to make it easier to change elements in the middle o ...
Hi there too! It's been a while since I've been here... B-) Here I present you also a franken-sprite update I've done recently for the Armageddon big-boss enemy sprites included in my H-Project mod, which are going to be featured in next release... https://i.imgur.com/ASAAhqw.png Yup, I wanted to ...
Hi again! I really appreciate how polite and helpful you were in addressing my issue before, so I hesitated to bring this up again because I didn’t want to be a bother. However, after testing it further, I’ve noticed that the version with the custom decorations removed only seems to work when the ma ...
Thanks for your response! I gave it a try using both Slade and 7zip, but I encountered an error that says: "Execution could not continue. Script error, 'HXRTC_PROJECT_GOLDEN_EDITION_PLUS_R17a.PK3:decaldef.txt' line 997: HotCoalFire is not an actor." I’m not very familiar with this process, so I m ...
Would it be possible to create a patch that removes custom decorations? I’d love to play Ancient Aliens with this mod, but the experience just doesn’t feel the same without the original decorations from that WAD. If it’s not feasible, no worries! Yeah, it is possible to disable decorations... In fac ...
Revision 17a is up! This is a pretty minor update respect previous R17 released just a couple of weeks ago, which is optional but rather recommended... :winker: In this one, the old and 'super-mario-esque' DaisySphere sprite (yep, the one with the carrot) has been replaced by a newer, better-looking ...
Did you change the enemy scream sound? Or add an option to disable it? Nope, no changes have been made there, but if you only want to mute the screams of the burning zombies, there is an easy way to do it... Below here you have a simple patch for silencing the aforementioned sounds. Just make sure ...
Honestly, I think this HUD should become the default one for GZDoom and LZDoom from now on... It flawlessly includes really useful info (Level time, K-I-S, powerups...) that was missing in the original one.
Have to say this man, I can't forget how much I owe to WOS... Without it as the main base, my H-Project Doom mod (called in its very first days WOS-HXRTC, and some time later HXRTC Pack) would not have become what it is currently... It wouldn't have been the same for sure. Once more, thanks a lot ...