Thanks for the reply Lagi but what I mean is the rotation movement ingame not the sprite names.
The DOOM monsters walk on a rotation angle of 8 I would change that for 16
Search found 673 matches
- Sun Mar 28, 2021 3:45 pm
- Forum: Scripting
- Topic: How to set the rotation angle movement to 16 instead 8 ?
- Replies: 3
- Views: 411
- Sun Mar 28, 2021 3:06 pm
- Forum: Scripting
- Topic: How to set the rotation angle movement to 16 instead 8 ?
- Replies: 3
- Views: 411
How to set the rotation angle movement to 16 instead 8 ?
Since ingame I use 16 angle sprites it would be cool to make them moving on the same angle ratio someone know what to do ? 

- Sat Mar 20, 2021 7:52 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 647820
Re: Re: Re: (WIP) Ashes Afterglow- Progress update pg17
Amazing work man and I really enjoy the improved level design from the start all is perfect now! Great work!
- Tue Mar 09, 2021 7:54 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Hell-Forged (updated to v1.11 - development paused)
- Replies: 4991
- Views: 682155
Re: Hell-Forged - Final Super-Secret Map Completed (P.319)
I just want to say that I really love your project man since the start you do an amazing job so keep up the good work!
- Sat Feb 13, 2021 2:25 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 647820
(WIP) Ashes Afterglow- Progress update pg14
ASHES is amazing keep up the good word man!
- Fri Mar 27, 2020 9:41 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Unnamed Aliens Mod
- Replies: 58
- Views: 11245
[WIP] Unnamed Aliens Mod
Keep up the good work, can't wait to see the final result! 

- Fri Mar 20, 2020 5:57 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38033
- Views: 4641398
- Thu Mar 12, 2020 7:01 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38033
- Views: 4641398
[SPRITES] Spriting Carnival!!
This gun looks great man! 

- Thu Dec 26, 2019 3:48 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30876
- Views: 2143372
The WIP Thread
The chests looks really good I like how they keep the old school design!
- Sat Nov 09, 2019 8:02 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: BlooM - DooM/Blood crossover
- Replies: 106
- Views: 63568
BlooM - DooM/Blood crossover
Oh wow what a good project with an awesome esthetic! Good job guys this is really unique and we never know what will happen since all is crazy as fuck haha. Btw maybe some floating platform or room could be nice to simulate the levitation. 

- Sat Nov 09, 2019 5:29 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Deathmatch Simulator - This Mod Has Moved. See OP For Details.
- Replies: 88
- Views: 45178
[WIP Release] Deathmatch Simulator (6/11 - Build 01)
Pretty fast and funny! 

- Thu Oct 31, 2019 7:13 pm
- Forum: Abandoned/Dead Projects
- Topic: [WIP][Horror] Divine Frequency (Demo Updated)
- Replies: 175
- Views: 84138
[WIP][Horror Mod] Divine Frequency
Keep up the good work man! 

- Thu Nov 15, 2018 9:22 am
- Forum: Scripting
- Topic: PAUSE Sound
- Replies: 3
- Views: 328
PAUSE Sound
Ah so I've my answer thanks wildweasel! 

- Thu Nov 15, 2018 9:17 am
- Forum: Scripting
- Topic: PAUSE Sound
- Replies: 3
- Views: 328
PAUSE Sound
Hey Doomers!
I would like to play a sound when you pause/unpause the game, someone know a way to do that because I've seen nothing related to that ?

I would like to play a sound when you pause/unpause the game, someone know a way to do that because I've seen nothing related to that ?
- Fri Sep 14, 2018 5:06 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38033
- Views: 4641398
Re: [SPRITES] Spriting Carnival!!
Oh! I love that! Nice job Capt. 
