Search found 56 matches

by StarController
Sat Nov 26, 2022 9:16 am
Forum: TCs, Full Games, and Other Projects
Topic: RELEASE: Wolfenstein 3D TC Version 3.1
Replies: 1536
Views: 347406

Re: Wolfenstein 3D TC (Version 3.0) Beta 3 Release!

I'm really glad to see development continuing on this!
Are there different versions of the SOD mission packs? I copied from files from our old SOD CDROM, and they didn't match the map data I later pulled from the GOG Spear release. Maybe the CDROM just had demos?
by StarController
Mon Jun 03, 2019 3:27 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1707738

Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]

Is there anywhere a tutorial on how to properly run newest Rogue Arsenal with DoomRPG? I was trying to run it multiple times, but always get some error. These days the easiest thing is to use Sumwunn's DoomRPG fork. He's maintaining it for stability if nothing else. https://github.com/Sumwunn ...
by StarController
Mon Apr 22, 2019 2:02 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1707738

Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]

should I make two separate sets, for DRLA 1.1.1 and for Mosters 7.1? It requires both mods now, because it replaces both Heretic monsters and weapons simultaneously I would absolutely split up the monster replacement and weapon replacement. Personally, if the monsters and weapons are both changed ...
by StarController
Fri Apr 19, 2019 10:13 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1707738

Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]

DRLA-HereticReplacer_0.3.pk3 OK, this is the first semi-working version. This is exciting! I've had dreams of playing Doom RPG + DRLA using Heretic or Hexen as another WAD to explore. This seems like a good first step. :D How much converting do you want to do with this mod? Are you going to use ...
by StarController
Sun Mar 31, 2019 10:04 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1707738

Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]

rabid marine wrote: Press right-click in order to exit out of the help screens
Oh, bless you. I figured it was simple. I didn't think it'd be *that* simple. Thanks!
by StarController
Sun Mar 31, 2019 8:02 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1707738

Re: DoomRL Arsenal - [1.1.1] [MP-B7.1]

Can someone help me to use the PDA? I can't seem to see more than the two help screens. :(
by StarController
Sat Mar 30, 2019 8:22 pm
Forum: TCs, Full Games, and Other Projects
Topic: Doom RPG SE [unofficial, bugfix-ish]
Replies: 160
Views: 94404

Re: Doom RPG SE [unofficial, bugfix-ish]

I was about to come begging help with the HUD (I couldn't see my health or ammo count!) until i realized the + and - keys are my friends. :P
Thanks for keeping this mod going, I enjoy it plenty. :D
by StarController
Fri Mar 08, 2019 8:24 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1707738

Re: DoomRL Arsenal - [1.1] [MP-B7.0]

Well done, Yholl. Thanks! I'm gonna see if my DoomRPG game can handle the upgrade.
by StarController
Mon Sep 03, 2018 9:28 am
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1707738

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

Hi, new to the whole RPG, RL wads in general. how exactly do you run them? trying to run DoomRPG from the github, DoomRLA, and Legendoom and have no idea how to put these together. people spoke of command lines but dunno what to do, and the launcher doesn't exist. sorry for bothering you :shock: I ...
by StarController
Sun Sep 10, 2017 10:17 am
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1707738

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

I'm gonna go at this non-stop till it's done, plus we're almost done with Final Doomer, so it looks like both of these might come out quite soon. I'd say, maybe around a weekt? Gotta test stuff before I release. Rock on, Yholl! Is there any expectation to be able to play the upcoming version with ...
by StarController
Thu Jun 22, 2017 7:01 pm
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7023
Views: 1707738

Re: DoomRL Arsenal - [1.05] [MP-B6.2]

As I play DRPG +RLA +Monster Pack, I find myself fantasizing about playing through heretic or hexen with my doom character. It would be so satisfying to fill one of those iron liches with high speed lead. I'm not asking anyone to do this, I'm sure it'd be a big project. Hypothetically though, what ...
by StarController
Thu Dec 29, 2016 3:44 pm
Forum: Graphic/Audio Patches
Topic: [ECWolf] CeeJay's "Shoe Shine" patch
Replies: 145
Views: 62583

Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 7)

I retract my bug report. I looked over the ecwolf website and downloaded the 1.3.3x64 version and tried again and it worked perfectly. I must have stumbled on a svn version or similar. Sorry to bother. :)
by StarController
Thu Dec 29, 2016 10:53 am
Forum: Resources
Topic: Wolfenstein 3D 128x128 resources thread
Replies: 161
Views: 27548

Re: Wolfenstein 3D 128x128 resources thread

Are the wall graphics part of wolf 3d all done?
What's left on the todo list for this resource?
by StarController
Thu Dec 29, 2016 10:51 am
Forum: Graphic/Audio Patches
Topic: [ECWolf] CeeJay's "Shoe Shine" patch
Replies: 145
Views: 62583

Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 7)

Thanks for this update pack. It makes me smile to see people helping wolf3d to be all that it can be, without trying to make it too modern. problem: I tried to run version 7 with a version of ecwolf downloaded just a few days ago, and things looked ... wrong. it looked like the walls had been scaled ...
by StarController
Sat Nov 19, 2016 12:40 pm
Forum: TCs, Full Games, and Other Projects
Topic: Star Trek TC
Replies: 159
Views: 29256

Re: Star Trek TC

If you have five-year-mission-appropriate plot ideas that you'd like to share, feel free. My biggest hurdle right now seems to be in setting aside time to come up with plot lines... I don't know what enemy sprites you have available to you, but it's fairly simple to have 'we've been attacked by X ...

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