Search found 7 matches

by commie
Fri Oct 25, 2013 5:32 pm
Forum: Gameplay Mods
Topic: [Merged] Trevor's Duke Port TCs
Replies: 36
Views: 9914

Re: [Merged] Trevor's Duke Port TCs

Yeah, I don't know how to merge them well enough, but the coding is to a decent extent modified in each of them. I tried to fix the shotgun sound, as the duke 3d sound over rid the duke 64 sound, and I even deleted the sound file for the duke 3d one found in the wad and replaced it with the duke 64 ...
by commie
Thu Oct 24, 2013 8:04 pm
Forum: Gameplay Mods
Topic: [Merged] Trevor's Duke Port TCs
Replies: 36
Views: 9914

Re: [Merged] Trevor's Duke Port TCs

so, due to request, here is the link, complete with the original Duke 64 weapons plus a few ones that were not already in there such as the grenade launcher and plasma caster, along with the duke 3d rpg, shrink gun (with an interesting twist to it), and the original duke 3d pistol as a starting ...
by commie
Wed Oct 23, 2013 6:23 am
Forum: Gameplay Mods
Topic: [Merged] Trevor's Duke Port TCs
Replies: 36
Views: 9914

Re: [Merged] Trevor's Duke Port TCs

Is it okay if I release my own version of the wad? I took the basic work you did (the newer version with pistol reloading) and added the grenade launcher, the plasma caster, and the duke 3d rpg along with the duke 3d shrinker which turns the aliens into pigs and chickens. Speaking of which, I have ...
by commie
Mon Jul 22, 2013 2:58 pm
Forum: Gameplay Mods
Topic: My First Mods/First Duke 64 doom weapons/enemies wad
Replies: 2
Views: 1666

Re: My First Mods/First Duke 64 doom weapons/enemies wad

What you should really focus on at this point is learning how to merge a stack of WAD files into a single file that can be loaded. Your current distribution method leaves players selecting or otherwise adding up to 22 WAD files in a stack. [edit] It would also be really, really, really nice if you ...
by commie
Mon Jul 22, 2013 9:01 am
Forum: Gameplay Mods
Topic: My First Mods/First Duke 64 doom weapons/enemies wad
Replies: 2
Views: 1666

My First Mods/First Duke 64 doom weapons/enemies wad

I began editing doom decorate fairly recently (literally within like the past week), and have begun to learn to rip aspects of wads from other wads, making them independent wads. I then used this knowledge to create a series of mods intended for personal use that I now believe should be uploaded, as ...
by commie
Sun Jul 21, 2013 8:18 pm
Forum: Abandoned/Dead Projects
Topic: Classic Rivalry
Replies: 109
Views: 16335

Re: Classic Rivalry

Just wondering, why is it that you deleted the link to this (or at least the latest version)?
by commie
Sun Jul 21, 2013 7:45 pm
Forum: General
Topic: Mod Download Broken? Request Reuploads Here
Replies: 4971
Views: 1222670

Re: Mod Download Broken? Request Reuploads Here

anyone have the latest classic rivalry with the killing time class? For whatever reason zhygo has deleted both it and every other link including those to previous versions.

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