Search found 7 matches
- Fri Oct 25, 2013 5:32 pm
- Forum: Gameplay Mods
- Topic: [Merged] Trevor's Duke Port TCs
- Replies: 36
- Views: 9914
Re: [Merged] Trevor's Duke Port TCs
Yeah, I don't know how to merge them well enough, but the coding is to a decent extent modified in each of them. I tried to fix the shotgun sound, as the duke 3d sound over rid the duke 64 sound, and I even deleted the sound file for the duke 3d one found in the wad and replaced it with the duke 64 ...
- Thu Oct 24, 2013 8:04 pm
- Forum: Gameplay Mods
- Topic: [Merged] Trevor's Duke Port TCs
- Replies: 36
- Views: 9914
Re: [Merged] Trevor's Duke Port TCs
so, due to request, here is the link, complete with the original Duke 64 weapons plus a few ones that were not already in there such as the grenade launcher and plasma caster, along with the duke 3d rpg, shrink gun (with an interesting twist to it), and the original duke 3d pistol as a starting ...
- Wed Oct 23, 2013 6:23 am
- Forum: Gameplay Mods
- Topic: [Merged] Trevor's Duke Port TCs
- Replies: 36
- Views: 9914
Re: [Merged] Trevor's Duke Port TCs
Is it okay if I release my own version of the wad? I took the basic work you did (the newer version with pistol reloading) and added the grenade launcher, the plasma caster, and the duke 3d rpg along with the duke 3d shrinker which turns the aliens into pigs and chickens. Speaking of which, I have ...
- Mon Jul 22, 2013 2:58 pm
- Forum: Gameplay Mods
- Topic: My First Mods/First Duke 64 doom weapons/enemies wad
- Replies: 2
- Views: 1666
Re: My First Mods/First Duke 64 doom weapons/enemies wad
What you should really focus on at this point is learning how to merge a stack of WAD files into a single file that can be loaded. Your current distribution method leaves players selecting or otherwise adding up to 22 WAD files in a stack. [edit] It would also be really, really, really nice if you ...
- Mon Jul 22, 2013 9:01 am
- Forum: Gameplay Mods
- Topic: My First Mods/First Duke 64 doom weapons/enemies wad
- Replies: 2
- Views: 1666
My First Mods/First Duke 64 doom weapons/enemies wad
I began editing doom decorate fairly recently (literally within like the past week), and have begun to learn to rip aspects of wads from other wads, making them independent wads. I then used this knowledge to create a series of mods intended for personal use that I now believe should be uploaded, as ...
- Sun Jul 21, 2013 8:18 pm
- Forum: Abandoned/Dead Projects
- Topic: Classic Rivalry
- Replies: 109
- Views: 16335
Re: Classic Rivalry
Just wondering, why is it that you deleted the link to this (or at least the latest version)?
- Sun Jul 21, 2013 7:45 pm
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4971
- Views: 1222670
Re: Mod Download Broken? Request Reuploads Here
anyone have the latest classic rivalry with the killing time class? For whatever reason zhygo has deleted both it and every other link including those to previous versions.