Search found 28 matches
- Sun Jun 07, 2015 10:56 am
- Forum: Abandoned/Dead Projects
- Topic: Re-Exhumed [Public Test 1.2]
- Replies: 151
- Views: 37473
Re: Re-Exhumed [Public Test 1.2]
You can be lucky MaxED that Kaiser's project got cancelled. But why didn't you get a message from the copyright owner ?
- Sat May 23, 2015 4:50 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
- Replies: 3217
- Views: 707479
Re: [WolfenDoom] Blade of Agony (episode 2 footage p.37))
Thank you very much for your hint and by making this modTormentor667 wrote:Now I understandYou are close, look for a secret hidden switch in the hallway next to this room.
Completed it now on "Herrenrasse" :
Spoiler:
- Sat May 23, 2015 1:31 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
- Replies: 3217
- Views: 707479
- Sat May 23, 2015 11:43 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
- Replies: 3217
- Views: 707479
Re: [WolfenDoom] Blade of Agony (beta v0.95 released!)
How do I enable the pillars in the mission "Grabräuber" to get the bronze key ? I already searched everywhere and switch on all buttons :/ Confused ...
- Sun Mar 08, 2015 12:44 pm
- Forum: Requests
- Topic: Resource Request thread *Read 1st post*
- Replies: 5970
- Views: 664002
Re: Resource Request thread *Read 1st post*
Does anyone have Samvision's centered mancubus cannon? The link to the image doesn't exist anymore. http://s15.postimg.org/o2khcbhij/image.jpg That's what I found by googling : http://www.doomworld.com/gbd2/weapons/weapons/mancubus.htm http://forum.zdoom.org/viewtopic.php?f=19&t=28920&start=1245
- Tue Feb 24, 2015 11:32 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Goldeneye Doom Remake
- Replies: 7
- Views: 3279
Re: Goldeneye Doom Remake
Nope, guess I lost some stuff ... So you're going to delete this or move it somewhere else ?wildweasel wrote:I notice you've uploaded your title screen - that doesn't really count. Do you have anything you've already done to the project yourself that you can show us?
- Tue Feb 24, 2015 11:10 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Goldeneye Doom Remake
- Replies: 7
- Views: 3279
Re: Goldeneye Doom Remake
Thanks and will doPeter Bark wrote:talk to Strikerman, he has made Golden Eye weapons which are pretty accurate.
- Tue Feb 24, 2015 10:53 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Goldeneye Doom Remake
- Replies: 7
- Views: 3279
Goldeneye Doom Remake
http://i.imgur.com/ZFIN3Ykl.jpg I need to reorganize some stuff and gather enough people but I did some stuff in the post which I will post in the next couple of days :) This will be a group project for everyone who is interested. What is the goal of this ? Remaking/Enhancing a fantastic DooM Wad ...
- Sun Feb 22, 2015 2:53 pm
- Forum: Requests
- Topic: Resource Request thread *Read 1st post*
- Replies: 5970
- Views: 664002
Re: Resource Request thread *Read 1st post*
osjclatchford wrote:anyone got the duke3d exploding can's full sprites? think it only has one explosion frame actually as it uses the standard 'mushroom' explosion that was on everything in duke3d.
so its just those two sprites idle and the explosion frame please

This ?
- Sat Feb 21, 2015 10:55 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38051
- Views: 4675503
Re: [SPRITES] Spriting Carnival!!
Since they share the same sprite (only difference is the color) I can't really say. But I did this for you:


- Sat Feb 21, 2015 10:43 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38051
- Views: 4675503
Re: [SPRITES] Spriting Carnival!!

The Doom tilepic without the background, text and logo
Credit for the Doomguy template: Sgt. Pepperoni
- Sat Feb 21, 2015 7:43 am
- Forum: Requests
- Topic: Resource Request thread *Read 1st post*
- Replies: 5970
- Views: 664002
Re: Resource Request thread *Read 1st post*
Can anyone of you guys please edit out the background for me, so there only the two marines and the bunny on the stick are visible ? :) http://image.noelshack.com/fichiers/2015/08/1424523653-sans-titre-3.png http://image.noelshack.com/fichiers/2015/08/1424524123-sans-titre-4.png http://image ...
- Sat Feb 21, 2015 6:45 am
- Forum: Requests
- Topic: Resource Request thread *Read 1st post*
- Replies: 5970
- Views: 664002
Re: Resource Request thread *Read 1st post*



Can anyone of you guys please edit out the background for me, so there only the two marines and the bunny on the stick are visible ?
- Sat Feb 14, 2015 5:18 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38051
- Views: 4675503
- Tue Feb 10, 2015 3:08 pm
- Forum: Resources
- Topic: Jazzmaster9's Wolfenstein Workshop - NEW ENEMY SPRITES!
- Replies: 75
- Views: 21208
Re: Jazzmaster9's Wolfenstein Workshop - NEW! Mutant HUD Spr
Well ... now you guys made me try to make my own Wolf3D font and it's going along well. I'll keeo you updated and expect to see screens tomorrow.


