Search found 58 matches

by MTrop
Sat Jun 23, 2018 11:41 pm
Forum: Gameplay Mods
Topic: [1.8.6 compat]Square meets Doom [v1.0]
Replies: 7
Views: 2812

Re: [1.8.6 compat]Square meets Doom [v1.0]

Easy, Baratus - hold your fire. Speaking as one of the "Big Cheeses" ( ;) ) of The Adventures of Square , I can provide an official statement. Our (BigBrik Games's) licensing states that both the assets are licensed under the Creative Commons Attribution-NonCommercial 4.0 International License and ...
by MTrop
Sat Jun 16, 2018 4:21 pm
Forum: TCs, Full Games, and Other Projects
Topic: [v2.0] The Adventures of Square: EPISODE 2: GALACTIC LUNACY
Replies: 65
Views: 16196

Re: v2.0 Bug report (And fix!)

The new pseudo-bunnyhop feature introduced in 2.0 breaks multiplayer, causing a desync every time a player jumps, i have no idea why it does, but i do have a fix ... Whoa. Good find! We'll have to review it internally, though - we're not too keen on using ACS for a workaround. At worst, this might ...
by MTrop
Mon Nov 13, 2017 10:47 pm
Forum: Closed Bugs [GZDoom]
Topic: 0000061: Player Jump Sound is Always Pitch-Shifted
Replies: 5
Views: 5430

Re: 0000061: Player Jump Sound is Always Pitch-Shifted

Sorry - this isn't fixed. I had "Randomize Pitches" off.

Still broken in 3.2!
by MTrop
Tue Nov 07, 2017 10:37 pm
Forum: Closed Bugs [GZDoom]
Topic: 0000061: Player Jump Sound is Always Pitch-Shifted
Replies: 5
Views: 5430

Re: 0000061: Player Jump Sound is Always Pitch-Shifted

I'm bumping this thread to let you guys know that this issue is not present in GZDoom 3.1.0 and above.

So... fixed? I guess?
by MTrop
Sun Jun 11, 2017 10:42 am
Forum: Developer Blog
Topic: Replacing the options menu in user mods
Replies: 72
Views: 17851

Re: Replacing the options menu in user mods

'Keeping menus simple and straightforward' is a dangerous thing. While you may think that some options can be omitted, that decision is still highly subjective and what's irrelevant for one person is essential for the next. And again: Since the menus can change there is no guarantee that an option ...
by MTrop
Sun Jun 11, 2017 9:59 am
Forum: Developer Blog
Topic: Replacing the options menu in user mods
Replies: 72
Views: 17851

Re: Replacing the options menu in user mods

If you make any part of your engine moddable, people are going to mod it, Graf. You cannot get around that. In our defense, we have been looking for a way to change the options menu in Square in a way that both people can download a standalone release but still have the full options on just the PK3 ...
by MTrop
Sun Apr 30, 2017 3:12 pm
Forum: Closed Bugs [GZDoom]
Topic: 0000061: Player Jump Sound is Always Pitch-Shifted
Replies: 5
Views: 5430

Re: 0000061: Player Jump Sound is Always Pitch-Shifted

Thanks, Graf. Glad to know I'm not just hearing things. :)

So what are my options, here? Is there something I can do on my end to ensure proper behavior until a fix is in place?
by MTrop
Sun Apr 30, 2017 3:11 pm
Forum: Closed Bugs [GZDoom]
Topic: 0000061: Player Jump Sound is Always Pitch-Shifted
Replies: 5
Views: 5430

0000061: Player Jump Sound is Always Pitch-Shifted

https://mantis.zdoom.org/view.php?id=61 Summary 0000061: Player Jump Sound is Always Pitch-Shifted Description Any sound assigned to a player's jump sound via SNDINFO is always pitch-shifted, regardless of whether or not it is exclusively referred to in SNDINFO via "$pitchshift" or placed after a ...
by MTrop
Sat Jan 07, 2017 9:52 pm
Forum: General
Topic: The future of ZDoom, GZDoom, and QZDoom, and this site.
Replies: 540
Views: 38495

Re: The future of ZDoom, GZDoom, and QZDoom, and this site.

All I really want from this is a better-performing 8-bit Software Mode. The last time any effort was made to improve it at all was at least 10 years ago. As it stands, QZDoom 1.2.1's 8-bit renderer performs worse than ZDoom 2.8.1's version of it, especially with 3D floors. It's the only thing that ...
by MTrop
Sat Jan 07, 2017 9:18 pm
Forum: ZDoom (and related) News
Topic: ZDoom is Dead. Long live ZDoom.
Replies: 232
Views: 74654

Re: ZDoom is Dead (but the site isn't)

You'll be missed, Randi. Thank you for your efforts.

Whoever takes over this port has big shoes to fill.
by MTrop
Tue Jul 12, 2016 10:06 am
Forum: TCs, Full Games, and Other Projects
Topic: [V1.3] The Adventures of Square: Episode 1!
Replies: 299
Views: 64919

Re: [V1.3] The Adventures of Square: Episode 1!

whatever happened to the tutorial level in this game? running it with GZDoom, there's no option to select it in the menu. We ditched it (since version 1.1) because it was obsoleted by the first map, which is where the tutorial should be. It's still in the game if you are feeling nostalgic ["map ...
by MTrop
Sat Jun 11, 2016 7:44 am
Forum: TCs, Full Games, and Other Projects
Topic: [V1.3] The Adventures of Square: Episode 1!
Replies: 299
Views: 64919

Re: [V1.3] The Adventures of Square: Episode 1!

D'oh. Well at least it's a simple fix!
by MTrop
Fri Jun 10, 2016 8:24 am
Forum: TCs, Full Games, and Other Projects
Topic: [V1.3] The Adventures of Square: Episode 1!
Replies: 299
Views: 64919

Re: [V1.3] The Adventures of Square: Episode 1!

That error isn't present in Z 2.8.1/GZ 2.1.1. Was there a base MAPINFO change in later versions that may be interfering? Or something internal to the skill defining code?
by MTrop
Sun May 29, 2016 3:20 pm
Forum: Abandoned/Dead Projects
Topic: GZDoom Builder 2.3
Replies: 5615
Views: 593037

Re: GZDoom Builder 2.3

R2638 (or a recent version) broke ACS script #include directives. Path resolution no longer resolves to paths inside included resources, and if it checks for more than one location for the path, a failure on ANY of those locations results in a compiler error, when it should be a failure on ALL of ...
by MTrop
Fri Mar 04, 2016 12:46 pm
Forum: TCs, Full Games, and Other Projects
Topic: [V1.3] The Adventures of Square: Episode 1!
Replies: 299
Views: 64919

Re: [V1.3] The Adventures of Square: Episode 1!

Hi, I came across a bug while playing. On E1A7 (the nonlinear city level), I had collected all the keys and was searching for the last secret, after a while of checking powerups I ignored I found the final secret was that Hotsauce power-up that makes you run really fast and invincible. Having ...

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