Search found 58 matches
- Sat Jun 23, 2018 11:41 pm
- Forum: Gameplay Mods
- Topic: [1.8.6 compat]Square meets Doom [v1.0]
- Replies: 7
- Views: 2812
Re: [1.8.6 compat]Square meets Doom [v1.0]
Easy, Baratus - hold your fire. Speaking as one of the "Big Cheeses" ( ;) ) of The Adventures of Square , I can provide an official statement. Our (BigBrik Games's) licensing states that both the assets are licensed under the Creative Commons Attribution-NonCommercial 4.0 International License and ...
- Sat Jun 16, 2018 4:21 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [v2.0] The Adventures of Square: EPISODE 2: GALACTIC LUNACY
- Replies: 65
- Views: 16196
Re: v2.0 Bug report (And fix!)
The new pseudo-bunnyhop feature introduced in 2.0 breaks multiplayer, causing a desync every time a player jumps, i have no idea why it does, but i do have a fix ... Whoa. Good find! We'll have to review it internally, though - we're not too keen on using ACS for a workaround. At worst, this might ...
- Mon Nov 13, 2017 10:47 pm
- Forum: Closed Bugs [GZDoom]
- Topic: 0000061: Player Jump Sound is Always Pitch-Shifted
- Replies: 5
- Views: 5430
Re: 0000061: Player Jump Sound is Always Pitch-Shifted
Sorry - this isn't fixed. I had "Randomize Pitches" off.
Still broken in 3.2!
Still broken in 3.2!
- Tue Nov 07, 2017 10:37 pm
- Forum: Closed Bugs [GZDoom]
- Topic: 0000061: Player Jump Sound is Always Pitch-Shifted
- Replies: 5
- Views: 5430
Re: 0000061: Player Jump Sound is Always Pitch-Shifted
I'm bumping this thread to let you guys know that this issue is not present in GZDoom 3.1.0 and above.
So... fixed? I guess?
So... fixed? I guess?
- Sun Jun 11, 2017 10:42 am
- Forum: Developer Blog
- Topic: Replacing the options menu in user mods
- Replies: 72
- Views: 17851
Re: Replacing the options menu in user mods
'Keeping menus simple and straightforward' is a dangerous thing. While you may think that some options can be omitted, that decision is still highly subjective and what's irrelevant for one person is essential for the next. And again: Since the menus can change there is no guarantee that an option ...
- Sun Jun 11, 2017 9:59 am
- Forum: Developer Blog
- Topic: Replacing the options menu in user mods
- Replies: 72
- Views: 17851
Re: Replacing the options menu in user mods
If you make any part of your engine moddable, people are going to mod it, Graf. You cannot get around that. In our defense, we have been looking for a way to change the options menu in Square in a way that both people can download a standalone release but still have the full options on just the PK3 ...
- Sun Apr 30, 2017 3:12 pm
- Forum: Closed Bugs [GZDoom]
- Topic: 0000061: Player Jump Sound is Always Pitch-Shifted
- Replies: 5
- Views: 5430
Re: 0000061: Player Jump Sound is Always Pitch-Shifted
Thanks, Graf. Glad to know I'm not just hearing things. 
So what are my options, here? Is there something I can do on my end to ensure proper behavior until a fix is in place?
So what are my options, here? Is there something I can do on my end to ensure proper behavior until a fix is in place?
- Sun Apr 30, 2017 3:11 pm
- Forum: Closed Bugs [GZDoom]
- Topic: 0000061: Player Jump Sound is Always Pitch-Shifted
- Replies: 5
- Views: 5430
0000061: Player Jump Sound is Always Pitch-Shifted
https://mantis.zdoom.org/view.php?id=61 Summary 0000061: Player Jump Sound is Always Pitch-Shifted Description Any sound assigned to a player's jump sound via SNDINFO is always pitch-shifted, regardless of whether or not it is exclusively referred to in SNDINFO via "$pitchshift" or placed after a ...
- Sat Jan 07, 2017 9:52 pm
- Forum: General
- Topic: The future of ZDoom, GZDoom, and QZDoom, and this site.
- Replies: 540
- Views: 38495
Re: The future of ZDoom, GZDoom, and QZDoom, and this site.
All I really want from this is a better-performing 8-bit Software Mode. The last time any effort was made to improve it at all was at least 10 years ago. As it stands, QZDoom 1.2.1's 8-bit renderer performs worse than ZDoom 2.8.1's version of it, especially with 3D floors. It's the only thing that ...
- Sat Jan 07, 2017 9:18 pm
- Forum: ZDoom (and related) News
- Topic: ZDoom is Dead. Long live ZDoom.
- Replies: 232
- Views: 74654
Re: ZDoom is Dead (but the site isn't)
You'll be missed, Randi. Thank you for your efforts.
Whoever takes over this port has big shoes to fill.
Whoever takes over this port has big shoes to fill.
- Tue Jul 12, 2016 10:06 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [V1.3] The Adventures of Square: Episode 1!
- Replies: 299
- Views: 64919
Re: [V1.3] The Adventures of Square: Episode 1!
whatever happened to the tutorial level in this game? running it with GZDoom, there's no option to select it in the menu. We ditched it (since version 1.1) because it was obsoleted by the first map, which is where the tutorial should be. It's still in the game if you are feeling nostalgic ["map ...
- Sat Jun 11, 2016 7:44 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [V1.3] The Adventures of Square: Episode 1!
- Replies: 299
- Views: 64919
Re: [V1.3] The Adventures of Square: Episode 1!
D'oh. Well at least it's a simple fix!
- Fri Jun 10, 2016 8:24 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [V1.3] The Adventures of Square: Episode 1!
- Replies: 299
- Views: 64919
Re: [V1.3] The Adventures of Square: Episode 1!
That error isn't present in Z 2.8.1/GZ 2.1.1. Was there a base MAPINFO change in later versions that may be interfering? Or something internal to the skill defining code?
- Sun May 29, 2016 3:20 pm
- Forum: Abandoned/Dead Projects
- Topic: GZDoom Builder 2.3
- Replies: 5615
- Views: 593037
Re: GZDoom Builder 2.3
R2638 (or a recent version) broke ACS script #include directives. Path resolution no longer resolves to paths inside included resources, and if it checks for more than one location for the path, a failure on ANY of those locations results in a compiler error, when it should be a failure on ALL of ...
- Fri Mar 04, 2016 12:46 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [V1.3] The Adventures of Square: Episode 1!
- Replies: 299
- Views: 64919
Re: [V1.3] The Adventures of Square: Episode 1!
Hi, I came across a bug while playing. On E1A7 (the nonlinear city level), I had collected all the keys and was searching for the last secret, after a while of checking powerups I ignored I found the final secret was that Hotsauce power-up that makes you run really fast and invincible. Having ...