Search found 379 matches

by justin024
Wed Apr 12, 2006 10:35 pm
Forum: General
Topic: Hacking for GBA Doom
Replies: 28
Views: 2857

I should add some GBA doom hacking features to zWad....
by justin024
Wed Mar 29, 2006 5:19 pm
Forum: General
Topic: zWad
Replies: 94
Views: 9689

Its been almost a month since the last release, the next one is close. Here is a couple pics of stuff I'm working on. The decorate editor has a couple lists for states/frames and an MDI window for showing graphics, code pointers, etc.

edit: (rest removed)
by justin024
Sun Mar 26, 2006 9:49 am
Forum: Editing (Archive)
Topic: Trying to find a function -
Replies: 13
Views: 510

Even if there was, it would be of no use since there is no way to switch skins or even include them in mods.
by justin024
Thu Mar 23, 2006 1:26 pm
Forum: Editing (Archive)
Topic: Nodebuilder won't Build Nodes!!!
Replies: 10
Views: 1022

Doom Builder does this crap to me all the time (even when I enter exact paths for the nodebuilder parameters :?). I turn off nodebuilding and make a batch file to build the nodes.
by justin024
Thu Mar 23, 2006 12:37 am
Forum: General
Topic: zWad
Replies: 94
Views: 9689

Yes. In fact, that's something that will probably be modifiable through the main setting file.
by justin024
Wed Mar 22, 2006 2:44 pm
Forum: General
Topic: zWad
Replies: 94
Views: 9689

Thanks. :D

When I wrote zDecorate, the goal was to learn more about classes. While writing this editor, the goal was practicality and usability.
by justin024
Sat Mar 18, 2006 10:11 pm
Forum: General
Topic: zWad
Replies: 94
Views: 9689

Here is some shots of the decorate editor I'm working on. It will require all definitions to be ACTORs. Since this program is very object-oriented, I might be able to add a sprite viewer to the state editor window. Since the decorate parser is very object oriented, I could probably reuse it in a ...
by justin024
Sat Mar 18, 2006 5:53 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: val() command... Please?
Replies: 18
Views: 1403

val()? I've never heard of or used val in Visual Basic. What is important are functions like Hex(), Chr(), Substring(), and IndexOf(). But even those are limited in usefulness since you will still have to write your own functions for operations on the byte level such as IO.Stream to String or ...
by justin024
Sat Mar 18, 2006 5:23 pm
Forum: General
Topic: Compiled ACS/Decorate
Replies: 11
Views: 752

It seems someone has Q. If you really are doing this, you'd better not make me compile my DECORATEs before I put them in a wad! A. The compiler will be integrated directly into ZDoom, so you will not need to perform any extra steps when you build your wad. Depending on how long it takes to compile ...
by justin024
Sat Mar 18, 2006 5:14 pm
Forum: General
Topic: Compiled ACS/Decorate
Replies: 11
Views: 752

going to work
like when 2.1.0 comes out
by justin024
Sat Mar 18, 2006 5:10 pm
Forum: General
Topic: Compiled ACS/Decorate
Replies: 11
Views: 752

Compiled ACS/Decorate

I was wondering how compiled ACS works and how compiled decorate is going to work. If it's not too ridiculously complicated, I might be able to write a compiler or decomplier for one of these.
by justin024
Tue Mar 14, 2006 7:11 am
Forum: Closed Bugs [GZDoom]
Topic: [Duplicate] ZDoom can't digest these weapons
Replies: 7
Views: 579

Noted, but I hadn't compiled the pre-2.0.99 because there was a few errors and I didn't feel like tracking them down when there was a working gzdoom 1.01 already (Which was what I was using when this crash was happening)
by justin024
Tue Mar 14, 2006 2:44 am
Forum: General
Topic: zWad
Replies: 94
Views: 9689

Do you know how to do this? The only way I know how to use libraries is by referencing them in the IDE and using any functions in the imported namespace.
by justin024
Sun Mar 12, 2006 12:23 am
Forum: Editing (Archive)
Topic: RPG System Prototype
Replies: 8
Views: 522

there is no way to execute an action by simply colliding with an enemy or object Can't you set up a decorate object that executes a script as it's melee attack? That is such a bad way of doing it though. :( Who said I had to do that? In games such as Final Fantasy or, say, Legend of Dragoon, did ...
by justin024
Sat Mar 11, 2006 2:27 pm
Forum: Editing (Archive)
Topic: RPG System Prototype
Replies: 8
Views: 522

Part of the problem with creating a complete turn based system in ZDoom is that there is no way to execute an action by simply colliding with an enemy or object (that I know of). What makes an RPG simpler in ZDoom than writing one from scratch is that you don't have to worry about things like damage ...

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