Search found 379 matches
- Wed Apr 12, 2006 10:35 pm
- Forum: General
- Topic: Hacking for GBA Doom
- Replies: 28
- Views: 2857
- Sun Mar 26, 2006 9:49 am
- Forum: Editing (Archive)
- Topic: Trying to find a function -
- Replies: 13
- Views: 510
- Thu Mar 23, 2006 1:26 pm
- Forum: Editing (Archive)
- Topic: Nodebuilder won't Build Nodes!!!
- Replies: 10
- Views: 1022
Here is some shots of the decorate editor I'm working on. It will require all definitions to be ACTORs. Since this program is very object-oriented, I might be able to add a sprite viewer to the state editor window. Since the decorate parser is very object oriented, I could probably reuse it in a ...
- Sat Mar 18, 2006 5:53 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: val() command... Please?
- Replies: 18
- Views: 1403
- Sat Mar 18, 2006 5:23 pm
- Forum: General
- Topic: Compiled ACS/Decorate
- Replies: 11
- Views: 752
It seems someone has Q. If you really are doing this, you'd better not make me compile my DECORATEs before I put them in a wad! A. The compiler will be integrated directly into ZDoom, so you will not need to perform any extra steps when you build your wad. Depending on how long it takes to compile ...
- Sat Mar 18, 2006 5:14 pm
- Forum: General
- Topic: Compiled ACS/Decorate
- Replies: 11
- Views: 752
- Sat Mar 18, 2006 5:10 pm
- Forum: General
- Topic: Compiled ACS/Decorate
- Replies: 11
- Views: 752
Compiled ACS/Decorate
I was wondering how compiled ACS works and how compiled decorate is going to work. If it's not too ridiculously complicated, I might be able to write a compiler or decomplier for one of these.
- Tue Mar 14, 2006 7:11 am
- Forum: Closed Bugs [GZDoom]
- Topic: [Duplicate] ZDoom can't digest these weapons
- Replies: 7
- Views: 579
- Sun Mar 12, 2006 12:23 am
- Forum: Editing (Archive)
- Topic: RPG System Prototype
- Replies: 8
- Views: 522
there is no way to execute an action by simply colliding with an enemy or object Can't you set up a decorate object that executes a script as it's melee attack? That is such a bad way of doing it though. :( Who said I had to do that? In games such as Final Fantasy or, say, Legend of Dragoon, did ...
- Sat Mar 11, 2006 2:27 pm
- Forum: Editing (Archive)
- Topic: RPG System Prototype
- Replies: 8
- Views: 522
Part of the problem with creating a complete turn based system in ZDoom is that there is no way to execute an action by simply colliding with an enemy or object (that I know of). What makes an RPG simpler in ZDoom than writing one from scratch is that you don't have to worry about things like damage ...