Search found 4 matches

by imed
Sun Aug 10, 2014 2:57 pm
Forum: General
Topic: [Tutorial] Compiling the GZDoom source code with CMake
Replies: 26
Views: 5718

Re: [Tutorial] Compiling the GZDoom source code with CMake

A little question here.

I have Windows Xp sp 3, and it seems like Visual Studio Express 2013 is not compatible.
¿Any compatible alternative?
by imed
Tue Jul 23, 2013 9:49 pm
Forum: Editing (Archive)
Topic: High Resolution Texture problem
Replies: 5
Views: 1478

Re: High Resolution Texture problem

Thanks for the reply, i am very lost in this matter. The idea is make my own wad with my own textures (in HD), sprites, sounds so then i can use those resources for making my maps on Doom Builder 1. Forget about my first question, that was more a test and i am starting to understand why didnt work ...
by imed
Sun Jul 21, 2013 2:54 pm
Forum: Resources
Topic: Custom Texture Thread.
Replies: 2577
Views: 536220

Re: Custom Texture Thread.

Looks amazing. Really good work here.
by imed
Sun Jul 21, 2013 2:46 pm
Forum: Editing (Archive)
Topic: High Resolution Texture problem
Replies: 5
Views: 1478

High Resolution Texture problem

Hi there. I am trying to use high resolution textures in doom using Gzdoom. First i try to replace FLOOR_1 with a high resolution texture in PNG format. I make a new wad, create a lump, put the texture and after that run Gzdoom. But i still seeing the same texture FLOOR_1. What i am doing wrong? And ...

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