A little question here.
I have Windows Xp sp 3, and it seems like Visual Studio Express 2013 is not compatible.
¿Any compatible alternative?
Search found 4 matches
- Sun Aug 10, 2014 2:57 pm
- Forum: General
- Topic: [Tutorial] Compiling the GZDoom source code with CMake
- Replies: 26
- Views: 5718
- Tue Jul 23, 2013 9:49 pm
- Forum: Editing (Archive)
- Topic: High Resolution Texture problem
- Replies: 5
- Views: 1478
Re: High Resolution Texture problem
Thanks for the reply, i am very lost in this matter. The idea is make my own wad with my own textures (in HD), sprites, sounds so then i can use those resources for making my maps on Doom Builder 1. Forget about my first question, that was more a test and i am starting to understand why didnt work ...
- Sun Jul 21, 2013 2:54 pm
- Forum: Resources
- Topic: Custom Texture Thread.
- Replies: 2577
- Views: 536220
Re: Custom Texture Thread.
Looks amazing. Really good work here.
- Sun Jul 21, 2013 2:46 pm
- Forum: Editing (Archive)
- Topic: High Resolution Texture problem
- Replies: 5
- Views: 1478
High Resolution Texture problem
Hi there. I am trying to use high resolution textures in doom using Gzdoom. First i try to replace FLOOR_1 with a high resolution texture in PNG format. I make a new wad, create a lump, put the texture and after that run Gzdoom. But i still seeing the same texture FLOOR_1. What i am doing wrong? And ...