Search found 22 matches

by terminator44
Wed Jul 28, 2021 11:04 am
Forum: General
Topic: ZDoom Community Top Works of All Time
Replies: 413
Views: 172722

Re: ZDoom Community Top Works of All Time

I've decided to update my votes so I will make a new post:'

I am removing 1 point from DoomRL Arsenal and adding 1 point to Lt. Typhon: viewtopic.php?t=64378

All other votes are unchanged.
by terminator44
Wed Jun 02, 2021 2:58 pm
Forum: General
Topic: ZDoom Community Top Works of All Time
Replies: 413
Views: 172722

Re: ZDoom Community Top Works of All Time

I've decided to update my votes so I will make a new post:
I am removing 1 point from CBlood and adding 1 point to Nashgore (since CBlood is just a companion mod to Nashgore).
I am removing 1 point from Project Brutality and adding 1 point to Supercharge.

All other votes are unchanged.
by terminator44
Wed Mar 31, 2021 9:27 pm
Forum: Gameplay Mods
Topic: Terminator Mayhem DX
Replies: 7
Views: 2803

Re: Terminator Mayhem DX

Now this is my kind of mod!
by terminator44
Sat Oct 17, 2020 8:13 pm
Forum: Gameplay Mods
Topic: Rebel Rumble V.1.8: Honey i forgot to Update
Replies: 99
Views: 45389

Re: Rebel Rumble V.1.6: Everlasting Battle Vigilance

Yes! Ever since you updated Netronian Chaos I hoped you would do the same for Rebel Rumble. I love it!
by terminator44
Sat Oct 03, 2020 10:55 am
Forum: Gameplay Mods
Topic: [3.4!] FINAL DOOMER +
Replies: 1206
Views: 454673

Re: [3.3!] FINAL DOOMER +

I noticed a strange HUD bug when this is loaded with the Doom Spritefix Project. When you play Plutguy or TNTguy the numbers 2, 5, and 8 display in the original red Doom font on the HUD. Only those numbers have that issue, and only on those two modes; the bug doesn't occur on any of the other weapon ...
by terminator44
Sun Sep 27, 2020 11:29 am
Forum: General
Topic: ZDoom Community Top Works of All Time
Replies: 413
Views: 172722

Re: ZDoom Community Top Works of All Time

I've decided to change my vote so I'll make a new post. Argent: 1 Beautiful Doom: 1 CBLOOD Ultimate Edition: 1 Demonsteele: 1 Doom Delta: 1 DoomRL Arsenal: 1 Final Doomer: 1 Guncaster: 1 High Noon Drifter: 1 Neutronian Chaos: 1 Nobody Told Me About id: 1 Project Brutality: 1 Russian Overkill: 1 ...
by terminator44
Sun Sep 27, 2020 11:12 am
Forum: Gameplay Mods
Topic: Netronian Chaos V.3.57: The Final, Last, Concluding Update
Replies: 622
Views: 197017

Re: Netronian Chaos V.3.4: The Final, Last, Concluding Updat

This has been one of my favorite mods. Thank you for this final version.
by terminator44
Fri Aug 14, 2020 10:52 pm
Forum: General
Topic: ZDoom Community Top Works of All Time
Replies: 413
Views: 172722

Re: ZDoom Community Top Works of All Time

Smooth Doom: 3
Final Doomer: 3
Trailblazer: 3
Guncaster: 3
Russian Overkill: 3
by terminator44
Sat Jul 13, 2019 8:31 am
Forum: Gameplay Mods
Topic: HXRTC Project Golden Edition Plus R18a (Update 17 Aug 2025)
Replies: 755
Views: 275390

Re: HXRTC Project Golden Edition (Updated 12 jul 2019)

My deepest condolences for your father. Hopefully 2019 is a better year for you.
by terminator44
Sun Jun 16, 2019 7:31 pm
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2009
Views: 672758

Re: Smooth Doom [UPDATE 6/15/19]

Are you using gzdoom 3.4.1 by any chance? That version has a bug where dynamic lights won't turn off. Also, there's 2 switches, one for openGL and one for software so make sure you're turning off the correct option. 3.8.1, actually. And I tried turning off both OpenGL and Software dynamic lighting ...
by terminator44
Sun Jun 16, 2019 6:14 pm
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2009
Views: 672758

Re: Smooth Doom [UPDATE 6/15/19]

Is there any way to turn off the dynamic lights generated by weapons and projectiles (rockets, plasma, etc)? Even when I disable all of Smooth Doom's options and GZDoom's dynamic light options they still appear.
by terminator44
Sun Jun 09, 2019 5:02 pm
Forum: Graphic/Audio Patches
Topic: [WIP] cotton_disciple's HUD edits
Replies: 35
Views: 69432

Re: cotton_disciple's HUD edits

cotton_disciple wrote: there's no classic version, only bd, pb and universal (for every mod, which adds them in order as you picked up weapon)
Ah, so no version that displays ammo counts for classic Doom? That's unfortunate, but not a big deal since the original version for it still works.
by terminator44
Sun Jun 09, 2019 11:43 am
Forum: Graphic/Audio Patches
Topic: [WIP] cotton_disciple's HUD edits
Replies: 35
Views: 69432

Re: cotton_disciple's HUD edits

Really appreciate you continuing development of such a great hud, but why do the Classic Doom versions you made not have the ammunition totals of all weapons like the base HXRTC Classic DOOM did? 7.0a and 8.0c don't have them. Only the unfinished 8.0d has them, and they're in a strange order (cells ...
by terminator44
Wed May 08, 2019 5:10 pm
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2009
Views: 672758

Re: Smooth Doom

I've noticed the sprite of a plasma gun projectile impacting something does not appear unless Plasma Sparkles are turned on, at least for 3.7.2. Is this intentional?
by terminator44
Mon Apr 15, 2019 8:18 pm
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2009
Views: 672758

Re: Smooth Doom

Just took a look at the decorate file to get the frame data and...you're actually not wrong. The first frame you can refire on the default smooth shotgun's animation is frame 40 while it's frame 37 in the original Doom. 40/35 ≈ 1.14, 37/35 ≈ 1.06. Oh, the frame data! Looking at that would have been ...

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