Search found 615 matches
- Tue Oct 05, 2021 2:39 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2003
- Views: 626663
Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Hi folks, my phone's been blowing up lately with download requests for the PK3 link on the main page, it seems like some google drive update may have wiped the access settings I had for the file. I've updated the link with one that SHOULD be accessible to all, let me know if you guys are still havin...
- Fri Sep 10, 2021 2:43 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 37931
- Views: 4051928
Re: [SPRITES] Spriting Carnival!!
Those Mac Wolfenstein weapons are baller!
- Wed Aug 18, 2021 7:07 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2003
- Views: 626663
Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
I can't speak for LZdoom, but Smooth Doom doesn't support Zandronum, so running it in that port is definitely liable to cause startup errors.
- Mon Jul 26, 2021 10:01 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 37931
- Views: 4051928
Re: [SPRITES] Spriting Carnival!!
That looks killer!
- Mon Jun 28, 2021 6:03 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2003
- Views: 626663
Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
How do I go about applying this to the gzdoom I have on my pc?, I'm just starting my mod journey....when I download the mod, do I just add it to the folder with everything in it? any help much appreciated. Hi! Greetings and welcome to your mod journey. :D The easiest way to launch this mod is to dr...
- Fri Jun 25, 2021 12:23 am
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2003
- Views: 626663
Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
That looks dope, thank you!
- Tue May 18, 2021 3:02 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 37931
- Views: 4051928
Re: [SPRITES] Spriting Carnival!!
These are gorgeousDenisBelmondo wrote:gave up on the chaingun lmfao
- Wed May 12, 2021 1:44 am
- Forum: Gameplay Mods
- Topic: Doom with Sprinkles [1.1]
- Replies: 48
- Views: 12525
Re: Doom with Sprinkles [1.1]
God, how I do love this mod.
- Tue May 11, 2021 6:15 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30854
- Views: 1862979
Re: The WIP Thread
I suppose I may as well post this now! Last year, after my regular job got sidetracked and I had a lot of extra time on my hands I started working on a game prototype in Zdoom. This incarnation of it is basically abandoned, but figured it might be fun to show what I had going. All the texture and pa...
- Wed Apr 21, 2021 12:20 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2003
- Views: 626663
Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Any reason why explosive barrels respawn? Nope! The respawn command is present in the original barrel script, but presumably has some kind of hardcoded behavior so that it's not normally called (I always assumed it was multiplayer-related). Smooth Doom seems to be fucking with this, so the next ver...
- Thu Apr 08, 2021 4:18 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2003
- Views: 626663
Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
If you want to play SD without any of the enemies, it seems way more sensible to just play NightFright's Smooth Weapons wad or any of the other various excellent weapon enhancements that will entail a lot less hassle for all involved. I respect Civvie and enjoy his videos, but the concept that there...
- Sat Mar 06, 2021 10:11 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 37931
- Views: 4051928
Re: [SPRITES] Spriting Carnival!!
Oh man I love that reverse-engineered single barrel double barrel beta shotgun.
- Sun Dec 13, 2020 10:37 pm
- Forum: Gameplay Mods
- Topic: Smooth Weapons Enhanced [v3.2.1]
- Replies: 336
- Views: 134532
Re: Smooth Weapons Enhanced [v3.2.1]
Zscript makes a lot of customization options much cleaner and easier to implement. People often clamor for tweaks and options in their weapon mods. Providing that stuff in-game through Zscript keeps things way easier to support and maintain, and means you don't have to juggle 5+ different wads for o...
- Fri Oct 02, 2020 4:37 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2003
- Views: 626663
Re: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
This is part of the weapon sway mod, I'm going to try and tweak it before the next update as it is a little bit weird.TheOldKingCole wrote:So I noticed that the weapon sprites are somewhat pulled back compared to how they should be. I'm not really a fan of this, is it possible to get a setting to extend the sprites?
- Sun Sep 20, 2020 1:35 pm
- Forum: Levels
- Topic: [Classic-Style Megawad] Hell For Leather, Episodes 1+2
- Replies: 25
- Views: 8813
Re: [Classic-Style Megawad] Hell For Leather, Episodes 1+2
Hi! Thanks for still being interested in this. I fixed the download links. This mapset has fallen into disrepair of late as episode 3 has been stuck in a nearly-finished state for years. Maybe someday the full 30-map collected version will finally come out.