I have not forgotten, that post was made before I jumped into the discord server.
To all the beta testers, I wish you the best of luck in your endeavors. Please, enjoy yourself.
Search found 59 matches
- Tue Jul 05, 2016 8:31 pm
- Forum: Gameplay Mods
- Topic: D4D - Announcement in 1st post (Jan 4th 2017)
- Replies: 2116
- Views: 318265
- Tue Jul 05, 2016 7:35 pm
- Forum: Gameplay Mods
- Topic: D4D - Announcement in 1st post (Jan 4th 2017)
- Replies: 2116
- Views: 318265
Re: D4D - Join the Discord Server
Well, that's a massive shame and disappointment.
- Mon Jul 04, 2016 9:49 pm
- Forum: Gameplay Mods
- Topic: D4D - Announcement in 1st post (Jan 4th 2017)
- Replies: 2116
- Views: 318265
Re: D4D - BETA TESTERS NEEDED, pg14
I'd like to request the ability to Beta Test this as well. I did send a message out to Thanatos regarding this about a week ago, myself.
- Fri Jul 01, 2016 10:21 pm
- Forum: Abandoned/Dead Projects
- Topic: CustomDoom v1.8.2 FINAL
- Replies: 229
- Views: 55859
Re: CustomDoom v1.6
Well, Friction Multiplier wasn't what I thought it would be. I had no idea it messed with the initial acceleration and running speed of your player. Perhaps I should have researched more into physics. Also when you try to punch in a Cap amount for the armor regeneration, it just disappears. It will ...
- Thu Jun 30, 2016 5:51 pm
- Forum: Abandoned/Dead Projects
- Topic: CustomDoom v1.8.2 FINAL
- Replies: 229
- Views: 55859
Re: CustomDoom v1.5
Good thing that worked out. It makes the next build more satisfying whenever it's released.
- Thu Jun 30, 2016 4:03 am
- Forum: Abandoned/Dead Projects
- Topic: CustomDoom v1.8.2 FINAL
- Replies: 229
- Views: 55859
Re: CustomDoom v1.5
What a shame. It was worth a try.
- Thu Jun 30, 2016 1:15 am
- Forum: Abandoned/Dead Projects
- Topic: CustomDoom v1.8.2 FINAL
- Replies: 229
- Views: 55859
Re: CustomDoom v1.5
Would there be a possibility as to tweak the amount of how much ammo you regenerate with the Ammo Regeneration or no?
- Wed Jun 29, 2016 10:57 pm
- Forum: Abandoned/Dead Projects
- Topic: CustomDoom v1.8.2 FINAL
- Replies: 229
- Views: 55859
Re: CustomDoom v1.5
Joy. No more slipping and following.
- Wed Jun 29, 2016 8:59 am
- Forum: Abandoned/Dead Projects
- Topic: CustomDoom v1.8.2 FINAL
- Replies: 229
- Views: 55859
Re: CustomDoom v1.5
I can only imagine what 1.6 will look like. I'm looking forward to it.
- Tue Jun 28, 2016 3:46 pm
- Forum: Gameplay Mods
- Topic: [add-on}Brutal wolf arsenal(Beta7, new stuffs 18/06/2016)
- Replies: 25
- Views: 5965
Re: [add-on}Brutal wolf arsenal(Beta7, new stuffs 18/06/2016
So, interestingly enough I recognize that some of these weapons originate from CS:O/CSN:Z. The avalanche in particular, especially.
- Tue Jun 28, 2016 3:43 pm
- Forum: Abandoned/Dead Projects
- Topic: CustomDoom v1.8.2 FINAL
- Replies: 229
- Views: 55859
Re: CustomDoom v1.5
I have another suggestion.
What about something to modify the friction that you deal with? Something to make it more grip-infused, but can be altered to be more slippery like Ice?
What about something to modify the friction that you deal with? Something to make it more grip-infused, but can be altered to be more slippery like Ice?
- Fri Jun 24, 2016 8:29 pm
- Forum: Abandoned/Dead Projects
- Topic: CustomDoom v1.8.2 FINAL
- Replies: 229
- Views: 55859
Re: CustomDoom v1.5
Well, so far it's pretty solid now. Although I don't even know if there's anymore feasible features that could be tossed in here now, besides double jumping. Which actually has already been covered on ModDB. Your Health, Ammo, and now Armor Regenerates, Speeds Controllable, Jumping Height is ...
- Thu Jun 23, 2016 6:05 pm
- Forum: Abandoned/Dead Projects
- Topic: CustomDoom v1.8.2 FINAL
- Replies: 229
- Views: 55859
Re: CustomDoom v1.4.4
New Suggestion(s)
An option to modify (Increase or Decrease) your maximum individual Ammo Capacities for your Ammunition to what ever you want (that's supported).
An option to modify (Increase or Decrease) your maximum individual Ammo Capacities for your Ammunition to what ever you want (that's supported).
- Tue Jun 21, 2016 3:18 pm
- Forum: Abandoned/Dead Projects
- Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
- Replies: 3306
- Views: 548354
Re: Kyle873's Doom RPG Mod [0.10.0 Beta]
...(jeez, what's with all the interest in stealing away stat points?) It is worth keeping in mind that all these new armors are from Doom Roguelike Arsenal. I suppose things would be more complex in the Outpost if they added a DRLA-specific entity that could remove the unremovable armors. Just ...
- Tue Jun 21, 2016 3:13 pm
- Forum: Abandoned/Dead Projects
- Topic: CustomDoom v1.8.2 FINAL
- Replies: 229
- Views: 55859
Re: CustomDoom v1.4.3
So just to clarify all of these powerup options, they only work if you have picked up a power-up that does what it says it does?
Anyways, about Health, would there be a possibility of adding a feature which allowed you to increase your max health to a value you desired?
Anyways, about Health, would there be a possibility of adding a feature which allowed you to increase your max health to a value you desired?