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by Gardevoir
Sun Mar 20, 2022 9:12 am
Forum: Levels
Topic: [WIP] The Ultimate Doom II : Doom II levels Reimagined
Replies: 227
Views: 129962

Re: [WIP] The Ultimate Doom II : Doom II levels Reimagined

JohnnyTheWolf wrote:EDIT #2: Is the Commander Keen replacement supposed to be invincible?
Shouldn't be though he does have a ton of hit points. Will probably have to tone him down by the time I actually put him into a level though!
by Gardevoir
Mon Mar 14, 2022 9:49 am
Forum: Levels
Topic: [WIP] The Ultimate Doom II : Doom II levels Reimagined
Replies: 227
Views: 129962

Re: [WIP] The Ultimate Doom II : Doom II levels Reimagined

Oh look at that, this mapset ain't ded yet. Either way. Finally got an update to post. Map22 has been added to the mapset, Map01 received a major rehaul in terms of visuals to keep up with the rest of the mapset and many others have received minor improvements. There have been also more multiplayer ...
by Gardevoir
Sat Oct 24, 2020 9:03 am
Forum: Levels
Topic: [WIP] The Ultimate Doom II : Doom II levels Reimagined
Replies: 227
Views: 129962

Re: [WIP] The Ultimate Doom II : Doom II levels Reimagined

I would on this spot actually use all of the Doom content, including unused like these bushes, lamps, and other stuff. I would've used those if they were available when this project started and dehacked had an extended support. Initially it only used Doom 2 assets until I also started using Doom 1 ...
by Gardevoir
Mon Sep 28, 2020 12:45 pm
Forum: Levels
Topic: [WIP] The Ultimate Doom II : Doom II levels Reimagined
Replies: 227
Views: 129962

Re: [WIP] The Ultimate Doom II : Doom II levels Remake

It's been a while. Hey! I finished another map for this project and like 4 more are on the way! Map20 is ready for testing if anyone wants to give it a try. Enjoy and expect more updates soon as I really want to get this project finished as quick as possible!

[DOWNLOAD]
by Gardevoir
Tue Oct 01, 2019 11:50 am
Forum: Levels
Topic: [WIP] The Ultimate Doom II : Doom II levels Reimagined
Replies: 227
Views: 129962

Re: [WIP] The Ultimate Doom II : Doom II levels Remake

A new version is out! Still no new maps though, unfortunately. It includes some quality of life improvements on maps 03, 06, 18 and 19 (possibly more). Some encounters were rebalanced or the areas changed slightly for better pacing. Map19 received some changes in terms of item placement. While I'm ...
by Gardevoir
Tue Aug 21, 2018 9:01 am
Forum: Levels
Topic: [WIP] The Ultimate Doom II : Doom II levels Reimagined
Replies: 227
Views: 129962

Re: [WIP] The Ultimate Doom II : Doom II levels Remake

Hey, thanks for playing DoomKrakken! Glad you enjoyed most of the content this mapset has to offer thus far. Now let's see... MAP02 was very painful to play through. Could you elaborate, please? MAP03 was very long-winded, and the battle at the end was a little too hectic to be fun. Originally I ...
by Gardevoir
Wed Aug 01, 2018 1:46 pm
Forum: Levels
Topic: [WIP] The Ultimate Doom II : Doom II levels Reimagined
Replies: 227
Views: 129962

Re: [WIP] The Ultimate Doom II : Doom II levels Remake

Alright, here's a new update folks. While I've finished the first secret level a while back, I didn't release it until now! Give it a try and tell me what you think because it's not Wolfenstein anymore. Also, there's a ton of bugfixes, some maps got very slight changes in terms of balance and why am ...
by Gardevoir
Mon Jun 25, 2018 11:31 am
Forum: Levels
Topic: [WIP] The Ultimate Doom II : Doom II levels Reimagined
Replies: 227
Views: 129962

Re: [WIP] The Ultimate Doom II : Doom II levels Remake

The progress is very slow at the moment because I'm very busy with life and some other, unrelated to doom projects. I did just finish a new level for this project a few weeks ago, but I didn't release it to the public yet. Currently started working on map20. Still got 10 maps left to complete and I ...
by Gardevoir
Fri Mar 23, 2018 5:57 am
Forum: Levels
Topic: [WIP] The Ultimate Doom II : Doom II levels Reimagined
Replies: 227
Views: 129962

Re: [WIP] The Ultimate Doom II : Doom II levels Remake

Long time no see everyone! Map19's complete and I should have more time to work on this project now. The aim is to finish it this year, though, with the seemingly increasing map size with each next level, that might prove to be quite difficult. After Map20 I might cut the map sizes a bit if you guys ...
by Gardevoir
Fri Sep 22, 2017 12:30 pm
Forum: Levels
Topic: [WIP] The Ultimate Doom II : Doom II levels Reimagined
Replies: 227
Views: 129962

Re: [WIP] The Ultimate Doom II : Doom II levels Remake

Just a small update on level progress, no new maps completed yet but here's some screenshots!
Spoiler:
by Gardevoir
Fri Aug 18, 2017 8:55 pm
Forum: Gameplay Mods
Topic: [RELEASED]Wolfenstein Infinity
Replies: 59
Views: 14917

Re: [RELEASED]Wolfenstein Infinity

Well, excuse us. Marlus accidentally rushed the update a little bit and didn't mean to release it yet. We're still patching few things and replacing sprites. An update should appear soon, possibly tomorrow. Sorry for the inconvenience. Edit: Oh and apparently TSPG changed all links to wads. Here's ...
by Gardevoir
Fri Jun 30, 2017 6:05 pm
Forum: Levels
Topic: [WIP] The Ultimate Doom II : Doom II levels Reimagined
Replies: 227
Views: 129962

Re: [WIP] The Ultimate Doom II : Doom II levels Remake

Do you even know what a Voodoo Doll refers to in doom mapping? It's a copy of the Player that specifically in Boom format is used to trigger a huge variety of line actions at the same time through dummy sectors. They have many other uses but that's what they're mostly used for. A huge amount of ...
by Gardevoir
Fri Jun 30, 2017 3:47 pm
Forum: Levels
Topic: [WIP] The Ultimate Doom II : Doom II levels Reimagined
Replies: 227
Views: 129962

Re: [WIP] The Ultimate Doom II : Doom II levels Remake

Whoops, another bug that would prevent progression on Map18 as I've made one of the Voodoo Dolls get stuck in a wall. That's what I get when I try to hurry up with another release. That's totally my fault, sorry everyone.
Either way, here's a hotfix:

[DOWNLOAD]
by Gardevoir
Tue Jun 27, 2017 6:13 pm
Forum: Levels
Topic: [WIP] The Ultimate Doom II : Doom II levels Reimagined
Replies: 227
Views: 129962

Re: [WIP] The Ultimate Doom II : Doom II levels Remake

After a few days of testing, I've altered several things and fixed a lot of bugs related to the maps excluding Map25 and 26 which might be unplayable in PRBoom as of now, those will be patched in future releases. As I found out recently through pure accident, testing maps exclusively with ZDoom is a ...
by Gardevoir
Sun Jun 25, 2017 7:14 am
Forum: Levels
Topic: [WIP] The Ultimate Doom II : Doom II levels Reimagined
Replies: 227
Views: 129962

Re: [WIP] The Ultimate Doom II : Doom II levels Remake

And here it is folks! Map15 added, some other maps slightly rebalanced and there are a few other things and edits in too. Now that I finally got some time to work on this again I'll try to make as much progress as possible. Enjoy! Up to date link in main post. Also a note for everyone playing with ...

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