Search found 17 matches

by DoomTheRobot
Tue Apr 18, 2023 1:58 pm
Forum: Rules and Forum Announcements
Topic: Statement regarding Marisa the Magician (aka Marisa Kirisame)
Replies: 184
Views: 79876

Re: Statement regarding Marisa the Magician (aka Marisa Kirisame)

If they want to come in, calmly and cordially, to actually *discuss* things, and not *just* to throw more fire, I will reverse the ban. I understand the software explanation from Weasel and Kinsie not catching edits if the field for it was left out or whatever, but it is still strange given the ...
by DoomTheRobot
Tue Apr 18, 2023 1:27 pm
Forum: Rules and Forum Announcements
Topic: Statement regarding Marisa the Magician (aka Marisa Kirisame)
Replies: 184
Views: 79876

Re: Statement regarding Marisa the Magician (aka Marisa Kirisame)

You only do it because you are bored and you love drama. And having a scapegoat. Congratulations, you have one. I'm posting this on behalf of Roasterock because his account is apparently inactive: Without even commenting on the situation, I just watched you edit this post to add the quoted line and ...
by DoomTheRobot
Mon Oct 31, 2022 1:06 am
Forum: Levels
Topic: [Community Project] (RELEASE) JAMP#2: Tropical Dynamite
Replies: 4
Views: 2287

Re: [Community Project] (RELEASE) JAMP#2: Tropical Dynamite

Hey everyone, sorry for the wait. Hope y'all had a happy... uhh.. Halloween?

Regardless, JAMP2 is out now.
[Download]
by DoomTheRobot
Wed Aug 31, 2022 10:11 pm
Forum: Levels
Topic: [Community Project] (RELEASE) JAMP#2: Tropical Dynamite
Replies: 4
Views: 2287

Re: [Community Project] (Open) JAMP#2: Tropical Dynamite

Alright folks, we've officially hit past the deadline, so time is up for submitting your map if you had thought about making one.
Now it's time to compile it all up for a release.

Expect more news next week or two.
by DoomTheRobot
Mon Aug 22, 2022 8:43 pm
Forum: Levels
Topic: [Community Project] (RELEASE) JAMP#2: Tropical Dynamite
Replies: 4
Views: 2287

Re: [Community Project] (Open) JAMP#2: Tropical Dynamite

Hey, everyone.
Just a quick reminder that the deadline to submit a map for this project is in about a week and a half. (the 31st of this month)

Anyone reading this that's currently working on a map (or is thinking about making one) for this should probably wrap it up soon.
by DoomTheRobot
Mon Aug 01, 2022 11:19 pm
Forum: Levels
Topic: [Community Project] (RELEASE) JAMP#2: Tropical Dynamite
Replies: 4
Views: 2287

[Community Project] (RELEASE) JAMP#2: Tropical Dynamite

https://imgur.com/5sy9HIk (TITLEPIC art by Ayeloo) A collaborative Doom 2 mapping project created by DoomTheRobot and various members of Jonathan's Arcade, a community Discord . Maps vary from complete newcomers to experienced, with map formats ranging from Boom to UDMF. Mappers had roughly 3-4 ...
by DoomTheRobot
Fri Aug 13, 2021 11:15 am
Forum: Closed Bugs [Raze]
Topic: [Raze-1.1.0+][Duke]Shareware 1.3D shows blank episode select
Replies: 2
Views: 433

Re: [Raze-1.1.0+][Duke]Shareware 1.3D shows blank episode se

Apologies for bumping this so late, but it appears the issue still occurs in 1.1.3, the latest release. Not sure if that's intentional.
by DoomTheRobot
Thu May 27, 2021 4:26 am
Forum: Closed Bugs [Raze]
Topic: [Raze-1.1.0+][Duke]Shareware 1.3D shows blank episode select
Replies: 2
Views: 433

[Raze-1.1.0+][Duke]Shareware 1.3D shows blank episode select

This bug seems to have appeared after Raze 1.0.3, as all releases after that one have the same issue.
Currently still happens on the latest 1.1.2 release.



You can still load the maps manually by using the console or other means.
by DoomTheRobot
Mon Mar 22, 2021 2:23 am
Forum: Closed Bugs [GZDoom]
Topic: Fullscreen HUD's Key icons overlaps the Frag count in Doom
Replies: 1
Views: 531

Fullscreen HUD's Key icons overlaps the Frag count in Doom

I can't find any options or forum threads about this, so I assume this is a bug... Tested on Windows 10, on the latest version, 4.5.0. In Deathmatch games, the key/skull icons displays on top of the frag count on the Fullscreen HUD . They both are displayed on the top right corner of the screen. To ...
by DoomTheRobot
Tue Jul 21, 2020 1:44 am
Forum: Closed Bugs [GZDoom]
Topic: [4.4.2] ForceTextInMenus doesn't work in the main menu
Replies: 1
Views: 406

[4.4.2] ForceTextInMenus doesn't work in the main menu

I tried to look and see if anyone has already posted this but I can't find any posts regarding this so I assume nobody has posted this yet. Tested on Windows 10 64-Bit. The "ForceTextInMenus" MAPINFO/Gameinfo property no longer works on 4.4.2, which was working perfectly fine in 4.4.1. Below I have ...
by DoomTheRobot
Tue May 26, 2020 5:41 pm
Forum: Closed Bugs [GZDoom]
Topic: [Since 3.2.3?] Window Title Displays Colored Map Text Wrong?
Replies: 1
Views: 297

[Since 3.2.3?] Window Title Displays Colored Map Text Wrong?

Apologies for the strange and long subject title, I'm not sure what else to call this issue. This was tested on GZDoom 4.3.3, on Windows 10 64-bit. Basically, I discovered that if I used a language string as the map's title (in MAPINFO, of course), it'll allow me to use color codes, and that color ...
by DoomTheRobot
Mon Jun 19, 2017 6:19 pm
Forum: Graphic/Audio Patches
Topic: EarRaep Doom (and more)
Replies: 5
Views: 1740

Re: EarRaep Doom (and more)

My favorite is the Quake 2 version. Try listening to that masterpiece for 2 hours.
by DoomTheRobot
Sun Jun 18, 2017 3:58 pm
Forum: Graphic/Audio Patches
Topic: FIREBLU - ATTACK OF THE BITRATES - (WIP)
Replies: 38
Views: 12432

Re: FIREBLU - ATTACK OF THE BITRATES - (WIP)

Now replace all walls with STARTAN2, all floors with FLOOR0_1, all ceilings with CEIL1_1, and all songs with D_RUNNIN :twisted: bland.pk3 p.s. I regret nothing! p.p.s. credits to Nash for the original script Alright, we've gone this far to enhance our doom experience, so what's next? Switching the ...
by DoomTheRobot
Sun Jun 18, 2017 4:26 am
Forum: Graphic/Audio Patches
Topic: FIREBLU - ATTACK OF THE BITRATES - (WIP)
Replies: 38
Views: 12432

Re: FIREBLU - ATTACK OF THE BITRATES - (WIP)

This is exactly why ZScript is quickly going to become one of the greatest methods of modding for the doom community. Whilst I'm most definitely not saying that zscript is anything other than great, I feel that many people who don't have enough of a programmers head on their shoulders will find ...
by DoomTheRobot
Sun Jun 18, 2017 3:52 am
Forum: Graphic/Audio Patches
Topic: FIREBLU - ATTACK OF THE BITRATES - (WIP)
Replies: 38
Views: 12432

Re: FIREBLU - ATTACK OF THE BITRATES - (WIP)

Here's the exact same thing but done in ZScript, for educational purposes. :mrgreen: Works universally with any game IWAD, any WAD, any mod. Works on its own, no texture duplicates. Minimal coding. fireblu.pk3 This is exactly why ZScript is quickly going to become one of the greatest methods of ...

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