Search found 17 matches
- Tue Apr 18, 2023 1:58 pm
- Forum: Rules and Forum Announcements
- Topic: Statement regarding Marisa the Magician (aka Marisa Kirisame)
- Replies: 184
- Views: 79876
Re: Statement regarding Marisa the Magician (aka Marisa Kirisame)
If they want to come in, calmly and cordially, to actually *discuss* things, and not *just* to throw more fire, I will reverse the ban. I understand the software explanation from Weasel and Kinsie not catching edits if the field for it was left out or whatever, but it is still strange given the ...
- Tue Apr 18, 2023 1:27 pm
- Forum: Rules and Forum Announcements
- Topic: Statement regarding Marisa the Magician (aka Marisa Kirisame)
- Replies: 184
- Views: 79876
Re: Statement regarding Marisa the Magician (aka Marisa Kirisame)
You only do it because you are bored and you love drama. And having a scapegoat. Congratulations, you have one. I'm posting this on behalf of Roasterock because his account is apparently inactive: Without even commenting on the situation, I just watched you edit this post to add the quoted line and ...
- Mon Oct 31, 2022 1:06 am
- Forum: Levels
- Topic: [Community Project] (RELEASE) JAMP#2: Tropical Dynamite
- Replies: 4
- Views: 2287
Re: [Community Project] (RELEASE) JAMP#2: Tropical Dynamite
Hey everyone, sorry for the wait. Hope y'all had a happy... uhh.. Halloween?
Regardless, JAMP2 is out now.
[Download]
Regardless, JAMP2 is out now.
[Download]
- Wed Aug 31, 2022 10:11 pm
- Forum: Levels
- Topic: [Community Project] (RELEASE) JAMP#2: Tropical Dynamite
- Replies: 4
- Views: 2287
Re: [Community Project] (Open) JAMP#2: Tropical Dynamite
Alright folks, we've officially hit past the deadline, so time is up for submitting your map if you had thought about making one.
Now it's time to compile it all up for a release.
Expect more news next week or two.
Now it's time to compile it all up for a release.
Expect more news next week or two.
- Mon Aug 22, 2022 8:43 pm
- Forum: Levels
- Topic: [Community Project] (RELEASE) JAMP#2: Tropical Dynamite
- Replies: 4
- Views: 2287
Re: [Community Project] (Open) JAMP#2: Tropical Dynamite
Hey, everyone.
Just a quick reminder that the deadline to submit a map for this project is in about a week and a half. (the 31st of this month)
Anyone reading this that's currently working on a map (or is thinking about making one) for this should probably wrap it up soon.
Just a quick reminder that the deadline to submit a map for this project is in about a week and a half. (the 31st of this month)
Anyone reading this that's currently working on a map (or is thinking about making one) for this should probably wrap it up soon.
- Mon Aug 01, 2022 11:19 pm
- Forum: Levels
- Topic: [Community Project] (RELEASE) JAMP#2: Tropical Dynamite
- Replies: 4
- Views: 2287
[Community Project] (RELEASE) JAMP#2: Tropical Dynamite
https://imgur.com/5sy9HIk (TITLEPIC art by Ayeloo) A collaborative Doom 2 mapping project created by DoomTheRobot and various members of Jonathan's Arcade, a community Discord . Maps vary from complete newcomers to experienced, with map formats ranging from Boom to UDMF. Mappers had roughly 3-4 ...
- Fri Aug 13, 2021 11:15 am
- Forum: Closed Bugs [Raze]
- Topic: [Raze-1.1.0+][Duke]Shareware 1.3D shows blank episode select
- Replies: 2
- Views: 433
Re: [Raze-1.1.0+][Duke]Shareware 1.3D shows blank episode se
Apologies for bumping this so late, but it appears the issue still occurs in 1.1.3, the latest release. Not sure if that's intentional.
- Thu May 27, 2021 4:26 am
- Forum: Closed Bugs [Raze]
- Topic: [Raze-1.1.0+][Duke]Shareware 1.3D shows blank episode select
- Replies: 2
- Views: 433
- Mon Mar 22, 2021 2:23 am
- Forum: Closed Bugs [GZDoom]
- Topic: Fullscreen HUD's Key icons overlaps the Frag count in Doom
- Replies: 1
- Views: 531
Fullscreen HUD's Key icons overlaps the Frag count in Doom
I can't find any options or forum threads about this, so I assume this is a bug... Tested on Windows 10, on the latest version, 4.5.0. In Deathmatch games, the key/skull icons displays on top of the frag count on the Fullscreen HUD . They both are displayed on the top right corner of the screen. To ...
- Tue Jul 21, 2020 1:44 am
- Forum: Closed Bugs [GZDoom]
- Topic: [4.4.2] ForceTextInMenus doesn't work in the main menu
- Replies: 1
- Views: 406
[4.4.2] ForceTextInMenus doesn't work in the main menu
I tried to look and see if anyone has already posted this but I can't find any posts regarding this so I assume nobody has posted this yet. Tested on Windows 10 64-Bit. The "ForceTextInMenus" MAPINFO/Gameinfo property no longer works on 4.4.2, which was working perfectly fine in 4.4.1. Below I have ...
- Tue May 26, 2020 5:41 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [Since 3.2.3?] Window Title Displays Colored Map Text Wrong?
- Replies: 1
- Views: 297
[Since 3.2.3?] Window Title Displays Colored Map Text Wrong?
Apologies for the strange and long subject title, I'm not sure what else to call this issue. This was tested on GZDoom 4.3.3, on Windows 10 64-bit. Basically, I discovered that if I used a language string as the map's title (in MAPINFO, of course), it'll allow me to use color codes, and that color ...
- Mon Jun 19, 2017 6:19 pm
- Forum: Graphic/Audio Patches
- Topic: EarRaep Doom (and more)
- Replies: 5
- Views: 1740
Re: EarRaep Doom (and more)
My favorite is the Quake 2 version. Try listening to that masterpiece for 2 hours.
- Sun Jun 18, 2017 3:58 pm
- Forum: Graphic/Audio Patches
- Topic: FIREBLU - ATTACK OF THE BITRATES - (WIP)
- Replies: 38
- Views: 12432
Re: FIREBLU - ATTACK OF THE BITRATES - (WIP)
Now replace all walls with STARTAN2, all floors with FLOOR0_1, all ceilings with CEIL1_1, and all songs with D_RUNNIN :twisted: bland.pk3 p.s. I regret nothing! p.p.s. credits to Nash for the original script Alright, we've gone this far to enhance our doom experience, so what's next? Switching the ...
- Sun Jun 18, 2017 4:26 am
- Forum: Graphic/Audio Patches
- Topic: FIREBLU - ATTACK OF THE BITRATES - (WIP)
- Replies: 38
- Views: 12432
Re: FIREBLU - ATTACK OF THE BITRATES - (WIP)
This is exactly why ZScript is quickly going to become one of the greatest methods of modding for the doom community. Whilst I'm most definitely not saying that zscript is anything other than great, I feel that many people who don't have enough of a programmers head on their shoulders will find ...
- Sun Jun 18, 2017 3:52 am
- Forum: Graphic/Audio Patches
- Topic: FIREBLU - ATTACK OF THE BITRATES - (WIP)
- Replies: 38
- Views: 12432
Re: FIREBLU - ATTACK OF THE BITRATES - (WIP)
Here's the exact same thing but done in ZScript, for educational purposes. :mrgreen: Works universally with any game IWAD, any WAD, any mod. Works on its own, no texture duplicates. Minimal coding. fireblu.pk3 This is exactly why ZScript is quickly going to become one of the greatest methods of ...