Search found 4 matches
- Wed May 22, 2013 9:32 am
- Forum: TCs, Full Games, and Other Projects
- Topic: RELEASE: Wolfenstein 3D TC Version 3.1
- Replies: 1548
- Views: 353449
Re: Wolfenstein 3D TC (Status Update, p. 54)
Added angled sprites for the "Player", "SA Soldier", "SS Soldier" and the "K9 Dog"... just finished playtesting across the internet and it works really great so far... http://www.youtube.com/watch?v=iZAY1sJkUuE I have contacted UnTrustable and as soon as he gives his go I can start providing the ...
- Tue May 21, 2013 5:37 am
- Forum: TCs, Full Games, and Other Projects
- Topic: RELEASE: Wolfenstein 3D TC Version 3.1
- Replies: 1548
- Views: 353449
Re: Wolfenstein 3D TC (Status Update, p. 54)
Works great, thanks a lot !Try using +map instead of -warp... The levels were renamed as E?L? instead of E?M? a while back... So 'zdoom.exe -warp 1 1' becomes 'zdoom.exe +map e1l1'.
- Mon May 20, 2013 5:44 am
- Forum: TCs, Full Games, and Other Projects
- Topic: RELEASE: Wolfenstein 3D TC Version 3.1
- Replies: 1548
- Views: 353449
Re: Wolfenstein 3D TC (Status Update, p. 54)
I just noticed that I cannot start a coop game with the "SVN Version".. no matter what I enter as warp value it will always return the following error message on both peers "Could not find map E1M0/E1M1".
Any hints ?
Any hints ?
- Sun May 19, 2013 12:34 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: RELEASE: Wolfenstein 3D TC Version 3.1
- Replies: 1548
- Views: 353449
Re: Wolfenstein 3D TC (Status Update, p. 54)
Hey AFADoomer, I just playtested the Wolfenstein 3D TC in COOP and noticed, that when I look at another human player firing his weapon, always the same sprite is rendered ("PLAYF0.png") regardless of the direction that player is facing... what are the chances if I provide the other angled sprites ...