Search found 9 matches
- Tue May 17, 2016 2:09 pm
- Forum: Off-Topic
- Topic: The Official ZDF New Doom Thread
- Replies: 453
- Views: 24848
Re: The Official ZDF New Doom Thread
Does BFG still work the same way as the ones in original? The BFG releases a single orb per shot that lets out bolts of Argent Energy. They are capable of killing almost every enemy in one bolt, but some require a more violent approach (like being hit directly by the orb, I'm looking at you Barons ...
- Tue May 17, 2016 12:14 am
- Forum: Off-Topic
- Topic: The Official ZDF New Doom Thread
- Replies: 453
- Views: 24848
Re: The Official ZDF New Doom Thread
Hurrah! I blew that Spider Mastermind up real good and finally beat DOOM's campaign! The whole thing took me a dozen hours as id put it but it was a hell of a blast. Full reviews and possible videos are coming up soon, but for now I'm going secret hunting. Have you started a new game? I wonder if ...
- Mon Mar 14, 2016 1:54 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
- Replies: 3217
- Views: 704761
Re: [WolfenDoom] Blade of Agony (poll @ 1st post, read & vot
Windows 7 64 Bit
- Mon Mar 14, 2016 8:08 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
- Replies: 3217
- Views: 704761
Re: [WolfenDoom] Blade of Agony (poll @ 1st post, read & vot
Worked with the latest stable release of 2.1.1(x86), didn't work with either of the latest dev builds(aftermentioned 2.2 or 1.10). Thanks.QuakedoomNukem Cz wrote:Tey getting the development version of 2.1 if they are still available somehow.
- Mon Mar 14, 2016 7:46 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
- Replies: 3217
- Views: 704761
Re: [WolfenDoom] Blade of Agony (poll @ 1st post, read & vot
You can talk to NPCs by pressing the use button in front of them, and to start a mission you must go to the briefing room and then to the start of the intermap, where your pal is waiting for you. It's all pretty clear if you read the dialogs... I know that is how it should work, but it isn't ...
- Mon Mar 14, 2016 7:08 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
- Replies: 3217
- Views: 704761
Re: [WolfenDoom] Blade of Agony (poll @ 1st post, read & vot
Is there a guide to this? I cant talk to anybody at HQ except the training guy and after I finish training there is simply nothing to do. Also, the controls arent setup or anything so I am not entirely sure what controls and options should be changed(I mainly just changed controls, E for Use, Space ...
- Sat Jun 13, 2015 4:53 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [Wolfenstein: Blade of Agony] v3.1 released (p204)
- Replies: 3217
- Views: 704761
Re: [WolfenDoom] Blade of Agony (episode 2 footage p.37))
http://lazrojas.com/showcase/erotica.html
This dude is pretty much the basis for the most common projects featured on this board right now.
This dude is pretty much the basis for the most common projects featured on this board right now.
- Tue May 14, 2013 12:49 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: RELEASE: Wolfenstein 3D TC Version 3.1
- Replies: 1537
- Views: 349045
Re: Wolfenstein 3D TC (Status Update, p. 54)
I've tried the latest stable/official builds of G/ZDoom and neither work with the TC. I'm not sure if I'm allowed to ask, but if anyone can upload or provide an alternative link to the latest SVN build or a recent one for GZDoom, or just check to see if its an error with the TC itself, it would be ...
- Sat May 11, 2013 8:05 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: RELEASE: Wolfenstein 3D TC Version 3.1
- Replies: 1537
- Views: 349045
Re: Wolfenstein 3D TC (Status Update, p. 54)
Revision 84 and 85(I believe) give this error with all .BATs.