Search found 6 matches

by Patcheresu
Fri Mar 30, 2018 3:17 pm
Forum: General
Topic: Brainstorming a GZDoom menu revamp
Replies: 104
Views: 12305

Re: Brainstorming a GZDoom menu revamp

I kinda like some of your suggestions. Something that tripped me up for a while was Set Video Mode, as I had never heard screen resolutions referred to like that before.
by Patcheresu
Fri Mar 30, 2018 2:52 pm
Forum: Feature Suggestions [GZDoom]
Topic: Sprite Smoothing/Texture Filtering defaults
Replies: 63
Views: 7362

Re: Sprite Smoothing/Texture Filtering defaults

Back on topic, I'd like to echo the sentiments from earlier that the menu makes it really tough to figure out what to change (I know of at least one person who stuck to 2.8.1 specifically because it took too much fiddling to try and get the classic look back). A menu revamp is a topic for another ...
by Patcheresu
Sun Mar 18, 2018 6:00 pm
Forum: TCs, Full Games, and Other Projects
Topic: Touhou Doom - Full Release (V1.24)
Replies: 202
Views: 213984

Re: [Release] Touhou Doom - Episodes I-III

So MAP02 was really dark for me, but I thought it was on purpose because it was night and because Rumia. But the basement where you get the BFG was almost pitch black and I couldn't honestly understand if it was purposeful or not. Then all the enemies activated and it turned into a slaughter map. I ...
by Patcheresu
Sun Mar 18, 2018 12:11 am
Forum: TCs, Full Games, and Other Projects
Topic: Touhou Doom - Full Release (V1.24)
Replies: 202
Views: 213984

Re: [Release] Touhou Doom - Episodes I-III

https://puu.sh/zK69T/f8e8985dab.png https://puu.sh/zK69T/f8e8985dab.png So I get this error when I try and run this with Russian Overkill asking for a CUBE N missing rotation. Going into the files and creating a CUBEN0 appropriate file seems to fix it, I haven't tested too much. But I see nothing ...
by Patcheresu
Sun Nov 02, 2014 10:07 am
Forum: Gameplay Mods
Topic: [Beta][Cool] \m/ ~={ DEMONSTEELE }=~ \m/ - 0.9 desu~
Replies: 1163
Views: 282401

Re: [WIP][Beta][Cool] \m/ -~={ DEMONSTEELE }=~- \m/ - 0.73 W

CHANGELOG: http://i.imgur.com/PvRN3jK.gif FROM 0.72 TO 0.73: ======================================= - The Blind Guardian's sounds have had their bass reduced, treble amped, and volume amped by five decibels, which should make them sharper and much easier to notice. Less bass in that butt shield
by Patcheresu
Fri Jun 13, 2014 9:40 pm
Forum: Abandoned/Dead Projects
Topic: [Finished] The Russian Overkill - 3.0e
Replies: 1782
Views: 803577

Re: [Finished] The Russian Overkill - 2.2

Does anyone have any idea what the title screen music is?

https://soundcloud.com/thetutter612/rus ... tle-teme-1

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