idres24.wad is loaded when you select any Doom*, period.
Seems even the Shareware IWAD is loading, oddly. Must be a bug or mistake, because GZDoom doesn't seem to load things like lights.pk3, brightmaps.pk3 and game_widescreen_gfx for it...
* (Except Freedoom)
Search found 2034 matches
- Wed Jun 11, 2025 11:08 pm
- Forum: Technical Issues
- Topic: GZDoom v. 4-14-2 is inserting Legacy of Rust weapons into vanilla Doom 2 from nowhere
- Replies: 6
- Views: 144
- Thu May 29, 2025 10:42 am
- Forum: Scripting
- Topic: [SOLVED][ACS] Odd "BUG" String Array in Hexen
- Replies: 4
- Views: 82
Re: [ACS] Odd "BUG" String Array in Hexen
If you don't mark it as a library, it uses the level's string table instead for some reason, which will have other stuff already in it. This doesn't break in Doom because Doom didn't have ACS, only Hexen did.
- Wed May 28, 2025 5:19 pm
- Forum: Scripting
- Topic: [SOLVED][ACS] Odd "BUG" String Array in Hexen
- Replies: 4
- Views: 82
Re: [ACS] Odd "BUG" String Array in Hexen
Is this in a mod? If so, make sure your ACS file is correctly set up as a library, otherwise, issues like these can happen with strings.
- Sat May 17, 2025 11:36 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: DRAFT - First version of a GameInfo lightmode
- Replies: 4
- Views: 333
Re: DRAFT - First version of a GameInfo lightmode
Isn't this already possible for modders? Wouldn't defaultmap or adddefaultmap work? adddefaultmap { lightmode = 4 } map MAP01 "Test" { } This works fine here. IMO modders shouldn't get to force a light mode on the user, either, only mappers. That's a big can of worms, and people would very much ...
- Wed May 14, 2025 6:51 pm
- Forum: Technical Issues
- Topic: How do I get non-terrible performance with hardware rendering? (GZDoom g4.14.1)
- Replies: 1
- Views: 317
Re: How do I get non-terrible performance with hardware rendering? (GZDoom g4.14.1)
What CPU do you have? If your processor has an integrated GPU, it's quite possible that it'll be much better than the HD 8350.
- Tue May 06, 2025 2:29 pm
- Forum: Off-Topic
- Topic: Is GZQuake possible?
- Replies: 28
- Views: 952
Re: Is GZQuake possible?
and even be able to create a kind of Wadsmoosh for Quake that brings together the base game and its official addons in a single package and these are selected as if they were episodes of Doom. So play using the Quake remaster? It already does that. The games based on idtech3 that I know of are ...
- Mon May 05, 2025 12:09 pm
- Forum: Off-Topic
- Topic: Is GZQuake possible?
- Replies: 28
- Views: 952
Re: Is GZQuake possible?
You should know one thing. I miss the old Quake mods, because they have that something that makes them special and that the current mods don't have, because mods like Air Quake, Kick Flip, Quake Rally, Galactix and a Diablo style mod whose name I don't remember change the gameplay completely and it ...
- Sun May 04, 2025 8:55 pm
- Forum: Off-Topic
- Topic: Is GZQuake possible?
- Replies: 28
- Views: 952
Re: Is GZQuake possible?
That's nonsense. Quakespasm supports QuakeC and the mods that use it, and the community still makes plenty of maps that change enemies and weapons- Arcane Dimensions exists and is widely used as a base for new maps.
- Thu May 01, 2025 3:10 pm
- Forum: Scripting
- Topic: cant get sound to work on animated decoration
- Replies: 14
- Views: 442
Re: cant get sound to work on animated decoration
If I'm understanding correctly, I think they want it so the sound loops correctly without overlapping itself. In which case, you can simply do this:
Code: Select all
States
{
Spawn:
TNT1 A 0 NoDelay A_StartSound("FIRET/Loop", flags: CHANF_LOOP);
Animation:
TOCT ABCDEFG 4;
Loop;
}
- Mon Apr 28, 2025 9:51 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Line Portal Recursion
- Replies: 6
- Views: 346
Re: Line Portal Recursion
Portal recursion level is already controllable by the user through the r_mirror_recursions CVar.
- Mon Apr 14, 2025 4:32 pm
- Forum: Scripting
- Topic: Best way to give player explosion tinnitus?
- Replies: 12
- Views: 457
Re: Best way to give player explosion tinnitus?
I know this isn't a real answer to the question and seriously frowned upon here, but...
As someone with tinnitus: Please don't. Seriously. It's horrible for us and it triggers the real thing.
And even for people who don't have it, it's uncomfortable and painful for a gimmicky effect.
As someone with tinnitus: Please don't. Seriously. It's horrible for us and it triggers the real thing.
And even for people who don't have it, it's uncomfortable and painful for a gimmicky effect.
- Sun Apr 06, 2025 2:03 am
- Forum: General
- Topic: Still can't access site with firefox
- Replies: 8
- Views: 499
Re: Still can't access site with firefox
I'm also on Firefox, also works fine for me. What's the issue? Have you tried a clean install of Firefox? Maybe something's wrong in your settings...
- Thu Mar 20, 2025 9:26 pm
- Forum: Bugs [GZDoom]
- Topic: 4.14.1 Footsteps undesirable behaviour, maybe bug
- Replies: 5
- Views: 894
Re: 4.14.1 Footsteps undesirable behaviour, maybe bug
It isn't the right function, yeah. You need Sector::NextLowestFloorAt instead.inkoalawetrust wrote: ↑Thu Mar 20, 2025 9:00 pm Sounds like either SecPlane.ZAtPoint() isn't the right function to use, doing a quick glance at P_HitFloor(), I'll probably need to add a dedicated 3D floor check by the looks of it.
- Sun Mar 09, 2025 11:08 pm
- Forum: General
- Topic: What happened to LZDoom and QZDoom?
- Replies: 5
- Views: 700
Re: What happened to LZDoom and QZDoom?
LZDoom wasn't being maintained anymore, it was a fork, not something maintained by the dev team.
QZDoom as far as I know was never intended to stay around, and was intended as a testbed for some feature or something.
QZDoom as far as I know was never intended to stay around, and was intended as a testbed for some feature or something.
- Sat Mar 08, 2025 1:49 pm
- Forum: Technical Issues
- Topic: Stuck on Doom1
- Replies: 8
- Views: 1464
Re: Stuck on Doom1
Enjay wrote: > When you start GZDoom, open the console and scroll up to the top of the > output. Near the top, it should tell you which files have been loaded. > That should tell you where the Doom 1 IWAD is being loaded from. My problem is: The consle doesn't appear. I am just gonna delete my doom ...