Search found 2034 matches

by phantombeta
Wed Jun 11, 2025 11:08 pm
Forum: Technical Issues
Topic: GZDoom v. 4-14-2 is inserting Legacy of Rust weapons into vanilla Doom 2 from nowhere
Replies: 6
Views: 144

Re: GZDoom v. 4-14-2 is inserting Legacy of Rust weapons into vanilla Doom 2 from nowhere

idres24.wad is loaded when you select any Doom*, period.
Seems even the Shareware IWAD is loading, oddly. Must be a bug or mistake, because GZDoom doesn't seem to load things like lights.pk3, brightmaps.pk3 and game_widescreen_gfx for it...

* (Except Freedoom)
by phantombeta
Thu May 29, 2025 10:42 am
Forum: Scripting
Topic: [SOLVED][ACS] Odd "BUG" String Array in Hexen
Replies: 4
Views: 82

Re: [ACS] Odd "BUG" String Array in Hexen

If you don't mark it as a library, it uses the level's string table instead for some reason, which will have other stuff already in it. This doesn't break in Doom because Doom didn't have ACS, only Hexen did.
by phantombeta
Wed May 28, 2025 5:19 pm
Forum: Scripting
Topic: [SOLVED][ACS] Odd "BUG" String Array in Hexen
Replies: 4
Views: 82

Re: [ACS] Odd "BUG" String Array in Hexen

Is this in a mod? If so, make sure your ACS file is correctly set up as a library, otherwise, issues like these can happen with strings.
by phantombeta
Sat May 17, 2025 11:36 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: DRAFT - First version of a GameInfo lightmode
Replies: 4
Views: 333

Re: DRAFT - First version of a GameInfo lightmode

Isn't this already possible for modders? Wouldn't defaultmap or adddefaultmap work? adddefaultmap { lightmode = 4 } map MAP01 "Test" { } This works fine here. IMO modders shouldn't get to force a light mode on the user, either, only mappers. That's a big can of worms, and people would very much ...
by phantombeta
Wed May 14, 2025 6:51 pm
Forum: Technical Issues
Topic: How do I get non-terrible performance with hardware rendering? (GZDoom g4.14.1)
Replies: 1
Views: 317

Re: How do I get non-terrible performance with hardware rendering? (GZDoom g4.14.1)

What CPU do you have? If your processor has an integrated GPU, it's quite possible that it'll be much better than the HD 8350.
by phantombeta
Tue May 06, 2025 2:29 pm
Forum: Off-Topic
Topic: Is GZQuake possible?
Replies: 28
Views: 952

Re: Is GZQuake possible?

and even be able to create a kind of Wadsmoosh for Quake that brings together the base game and its official addons in a single package and these are selected as if they were episodes of Doom. So play using the Quake remaster? It already does that. The games based on idtech3 that I know of are ...
by phantombeta
Mon May 05, 2025 12:09 pm
Forum: Off-Topic
Topic: Is GZQuake possible?
Replies: 28
Views: 952

Re: Is GZQuake possible?

You should know one thing. I miss the old Quake mods, because they have that something that makes them special and that the current mods don't have, because mods like Air Quake, Kick Flip, Quake Rally, Galactix and a Diablo style mod whose name I don't remember change the gameplay completely and it ...
by phantombeta
Sun May 04, 2025 8:55 pm
Forum: Off-Topic
Topic: Is GZQuake possible?
Replies: 28
Views: 952

Re: Is GZQuake possible?

That's nonsense. Quakespasm supports QuakeC and the mods that use it, and the community still makes plenty of maps that change enemies and weapons- Arcane Dimensions exists and is widely used as a base for new maps.
by phantombeta
Thu May 01, 2025 3:10 pm
Forum: Scripting
Topic: cant get sound to work on animated decoration
Replies: 14
Views: 442

Re: cant get sound to work on animated decoration

If I'm understanding correctly, I think they want it so the sound loops correctly without overlapping itself. In which case, you can simply do this:

Code: Select all

 States
 {
 Spawn:
 TNT1 A 0 NoDelay A_StartSound("FIRET/Loop", flags: CHANF_LOOP);
 Animation:
 TOCT ABCDEFG 4;
 Loop;
  }
by phantombeta
Mon Apr 28, 2025 9:51 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Line Portal Recursion
Replies: 6
Views: 346

Re: Line Portal Recursion

Portal recursion level is already controllable by the user through the r_mirror_recursions CVar.
by phantombeta
Mon Apr 14, 2025 4:32 pm
Forum: Scripting
Topic: Best way to give player explosion tinnitus?
Replies: 12
Views: 457

Re: Best way to give player explosion tinnitus?

I know this isn't a real answer to the question and seriously frowned upon here, but...
As someone with tinnitus: Please don't. Seriously. It's horrible for us and it triggers the real thing.
And even for people who don't have it, it's uncomfortable and painful for a gimmicky effect.
by phantombeta
Sun Apr 06, 2025 2:03 am
Forum: General
Topic: Still can't access site with firefox
Replies: 8
Views: 499

Re: Still can't access site with firefox

I'm also on Firefox, also works fine for me. What's the issue? Have you tried a clean install of Firefox? Maybe something's wrong in your settings...
by phantombeta
Thu Mar 20, 2025 9:26 pm
Forum: Bugs [GZDoom]
Topic: 4.14.1 Footsteps undesirable behaviour, maybe bug
Replies: 5
Views: 894

Re: 4.14.1 Footsteps undesirable behaviour, maybe bug

inkoalawetrust wrote: Thu Mar 20, 2025 9:00 pm Sounds like either SecPlane.ZAtPoint() isn't the right function to use, doing a quick glance at P_HitFloor(), I'll probably need to add a dedicated 3D floor check by the looks of it.
It isn't the right function, yeah. You need Sector::NextLowestFloorAt instead.
by phantombeta
Sun Mar 09, 2025 11:08 pm
Forum: General
Topic: What happened to LZDoom and QZDoom?
Replies: 5
Views: 700

Re: What happened to LZDoom and QZDoom?

LZDoom wasn't being maintained anymore, it was a fork, not something maintained by the dev team.
QZDoom as far as I know was never intended to stay around, and was intended as a testbed for some feature or something.
by phantombeta
Sat Mar 08, 2025 1:49 pm
Forum: Technical Issues
Topic: Stuck on Doom1
Replies: 8
Views: 1464

Re: Stuck on Doom1

Enjay wrote: > When you start GZDoom, open the console and scroll up to the top of the > output. Near the top, it should tell you which files have been loaded. > That should tell you where the Doom 1 IWAD is being loaded from. My problem is: The consle doesn't appear. I am just gonna delete my doom ...

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