Search found 294 matches

by Lippeth
Wed Feb 19, 2025 11:35 am
Forum: Gameplay Mods
Topic: Weapons of Saturn
Replies: 449
Views: 138696

Re: Weapons of Saturn

Thank you all for the kind words and praise! Looking back on this project and seeing the small ripple it has had on the community over the years is more than I could have ever hoped for or expected. Though it would never reach the scale in popularity of the mods that influenced it, what I think it ...
by Lippeth
Thu Feb 06, 2025 7:00 pm
Forum: Gameplay Mods
Topic: Weapons of Saturn
Replies: 449
Views: 138696

Re: Weapons of Saturn

Here's a build I had where the chainsaw used fuel, and has a toggle in the options menu. It's been long enough that I don't remember why I removed it, but I'm just glad I labeled the file accordingly! weapons_of_saturn-chainsawfuel.7z MP40 and Colt .45 are found in backpacks, and have a percentage ...
by Lippeth
Sun Feb 18, 2024 2:14 pm
Forum: Gameplay Mods
Topic: Tempered Arms: A weapon mod for Hexen [v1.6.2]
Replies: 58
Views: 17800

Re: Tempered Arms: A weapon mod for Hexen [v1.6.0]

Good job with the mod! Thank you! Great job. Thank you!! 🤘 Glad you're enjoying it, thanks for playing! Hello. Unfortunately, this great mod makes you feel a bit OP. Is there a way to make the enemies tougher/stronger (similar to the Walpurgis MOD)? That would be great... Greetings Thanks for the fe ...
by Lippeth
Thu Jan 04, 2024 3:42 pm
Forum: Gameplay Mods
Topic: Tempered Arms: A weapon mod for Hexen [v1.6.2]
Replies: 58
Views: 17800

Re: Tempered Arms: A weapon mod for Hexen [v1.6.0]

* 1.6.0 * -Reworked animations for all weapons -Replaced alternate sprite angles with texture definitions to reduce filesize -Added sound for Ettin's mace floor impact when gibbed -Sword and Gauntlet only use stronger attacks when making contact with monsters -New rapid fire for Quietus main attack ...
by Lippeth
Sat Feb 25, 2023 5:36 pm
Forum: Gameplay Mods
Topic: Tempered Arms: A weapon mod for Hexen [v1.6.2]
Replies: 58
Views: 17800

Re: Tempered Arms: A gameplay mod for Hexen [v1.5.2]

Thank you for the detailed feedback, and I'm glad you've been enjoying the mod! Off the bat I like your idea of the wraithverge main attack being a close-range damaging forcefield of sorts, taking care not to replace the functionality of the wooden shield with the mace. It'll take a while for me to ...
by Lippeth
Sun Dec 25, 2022 8:22 am
Forum: Gameplay Mods
Topic: Tempered Arms: A weapon mod for Hexen [v1.6.2]
Replies: 58
Views: 17800

Re: Tempered Arms: A gameplay mod for Hexen [v1.5.0]

1.5.2 actually, it's the same link across all sites.
by Lippeth
Sun Nov 13, 2022 2:20 pm
Forum: Gameplay Mods
Topic: Weapons of Saturn
Replies: 449
Views: 138696

Re: Weapons of Saturn v2.0b

It definitely requires either the fullscreen HUD (not the alt HUD), or a custom HUD that includes secondary ammo. I agree that it does look weird with the regular statusbar. I may eventually have to make an addon to display secondary ammo on the regular statusbar. The way I disabled reloads was kind ...
by Lippeth
Fri Aug 26, 2022 12:05 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38033
Views: 4641509

Re: [SPRITES] Spriting Carnival!!

by Lippeth
Thu Aug 04, 2022 9:51 am
Forum: Levels
Topic: Super Slug: Two classic style maps
Replies: 0
Views: 999

Super Slug: Two classic style maps

https://i.imgur.com/uHtcJVd.png So quite a few years ago now, I had started these maps to learn UDMF and then sort of forgot about mapping altogether due to a greater interest in gameplay mods. But a year ago I started digging through old maps and thought these could be interesting if touched up ...
by Lippeth
Fri Jan 28, 2022 3:57 am
Forum: Launchers
Topic: Doom Runner (yet another graphical Doom launcher)
Replies: 180
Views: 152633

Re: Doom Runner (yet another graphical Doom launcher)

the Open file location feature is really handy! One oddity I've found is that this launcher adds the "-file" argument before every file in the mod list, and will only load anything after the last instance of "file" in non ZDoom ports unless you copy everything after the first "-file" command to the ...
by Lippeth
Thu Nov 11, 2021 9:13 pm
Forum: Launchers
Topic: Doom Runner (yet another graphical Doom launcher)
Replies: 180
Views: 152633

Re: Doom Runner (yet another graphical Doom launcher)

Just noticed the 1.5.1 update and gave it a quick test run, it's now pinned to my taskbar. Outstanding work!
by Lippeth
Thu Nov 11, 2021 4:12 pm
Forum: Script Library
Topic: Weather Spawner
Replies: 8
Views: 8679

Re: Weather Spawner

Wow, this looks very useful. Really look forward to having fun with this. Cheers!
by Lippeth
Thu Nov 11, 2021 1:13 pm
Forum: Feature Suggestions [GZDoom]
Topic: Inventory scrolling behavior for Heretic/Hexen
Replies: 0
Views: 580

Inventory scrolling behavior for Heretic/Hexen

I'm sure this is a very niche request bordering on trivial, but is there a reasonable way for the artifact inventory to keep scrolling while holding down the key, similar to how the GZDoom menu functions when holding a directional key? The original Raven behavior would move left or right to the next ...
by Lippeth
Sat Nov 06, 2021 10:11 am
Forum: Launchers
Topic: Doom Runner (yet another graphical Doom launcher)
Replies: 180
Views: 152633

Re: Doom Runner (yet another graphical Doom launcher)

Aha, I wasn't even thinking about the map pack list so I didn't think it was quite related to that issue, but reading it again makes total sense and I'm able to deselect it from the map list. The case is so rare that I would ever want to load a map before anything else that I tend to dismiss that ...
by Lippeth
Sat Nov 06, 2021 9:10 am
Forum: Launchers
Topic: Doom Runner (yet another graphical Doom launcher)
Replies: 180
Views: 152633

Re: Doom Runner (yet another graphical Doom launcher)

I couldn't get imgur to display it properly, so I made an unlisted video. I think the problem I'm having might be with drag and drop, it seems to occasionally add it twice. Deleting the options file didn't clear things up either.

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