Search found 104 matches

by Sunbeam
Sat Jun 22, 2024 12:47 am
Forum: Gameplay Mods
Topic: BorderDoom: Doom + Borderlands gameplay (update 1.2)
Replies: 158
Views: 71322

Re: BorderDoom: Doom + Borderlands gameplay (update 1.2)

Oh boy... OH BOY ! Got destroyed by a flock of tiny multiplying imps and a giant armored legendary pinky. Got exploded by a shotgun guy with a knockback upgrade that sent me into a barrel I just shot to dispatch some other mobs. Sweet ,sweet id Tech 1 flavored Borderlands madness. To sum things up ...
by Sunbeam
Sun Mar 03, 2024 3:27 am
Forum: Gameplay Mods
Topic: LiveReverb - dynamic reverb for all Doom maps!
Replies: 55
Views: 35213

Re: LiveReverb - dynamic reverb for all Doom maps!

@Blackmore1014 I'm glad you like it! :) @vsonnier Though I haven't used the ZScript version myself, it seems that (again) ZScript makes modding a lot easier by giving access to many things where you need workarounds with ACS. I should have implemented BorderDoom with ZScript - except it didn't exist ...
by Sunbeam
Sun Mar 03, 2024 3:20 am
Forum: Miscellaneous
Topic: Doom Bot / AI by Sunbeam
Replies: 22
Views: 38148

Re: Doom Bot / AI by Sunbeam

I'm glad you like it. :)
No, I have no other accounts to follow.
Before anything else the bots would need to "learn" how to use weapons at all before the could do anything deathmatch related. ;)
by Sunbeam
Tue Dec 26, 2023 2:21 pm
Forum: Miscellaneous
Topic: Doom Bot / AI by Sunbeam
Replies: 22
Views: 38148

Re: Doom Bot / AI by Sunbeam

Thank you. :) I remember it took a lot of effort to get it to this point. And yet it still has many flaws. Maybe I'll get back to it in the future, who knows...
by Sunbeam
Fri Sep 30, 2022 2:26 am
Forum: Gameplay Mods
Topic: LiveReverb - dynamic reverb for all Doom maps!
Replies: 55
Views: 35213

Re: LiveReverb - dynamic reverb for all Doom maps!

Does this work with other weapon mods or sound mods? I am using a PSX sound wad for monsters and weapons. I tried to run this with and without it and got this error message. Script error, "LiveReverb.pk3:cvarinfo.txt" line 1: cvar 'LR_lowhealth' already exists This sounds like you loaded the mod ...
by Sunbeam
Thu May 26, 2022 2:06 pm
Forum: Gameplay Mods
Topic: LiveReverb - dynamic reverb for all Doom maps!
Replies: 55
Views: 35213

Re: LiveReverb - dynamic reverb for all Doom maps!

That happens when you're low on health. It's an optional effect that can be disabled from the game's menu.
by Sunbeam
Tue Feb 22, 2022 11:52 am
Forum: Gameplay Mods
Topic: LiveReverb - dynamic reverb for all Doom maps!
Replies: 55
Views: 35213

Re: LiveReverb - dynamic reverb for all Doom maps!

You can see here (https://en.wikipedia.org/wiki/Environmental_Audio_Extensions#EAX_3.0) that Creative added something to interpolate between sound environments. I'm not sure that's the same thing. However I remember seeing Youtube videos where some kind of interpolation was shown. Let's see what the ...
by Sunbeam
Mon Feb 21, 2022 1:56 am
Forum: Gameplay Mods
Topic: LiveReverb - dynamic reverb for all Doom maps!
Replies: 55
Views: 35213

Re: LiveReverb - dynamic reverb for all Doom maps!

There's no way to smoothly transition between them, you just pick a new preset based on some criteria (in this case, the room size). If I remember right something like this was possible with "real" EAX back in the day. Later versions like version 4 or 5 (don't remember) had something to interpolate ...
by Sunbeam
Sun Feb 06, 2022 12:28 pm
Forum: Gameplay Mods
Topic: LiveReverb - dynamic reverb for all Doom maps!
Replies: 55
Views: 35213

Re: LiveReverb - dynamic reverb for all Doom maps!

I'm happy that you enjoy the mod so much! Thanks for your kind words. :)
by Sunbeam
Thu Feb 03, 2022 3:20 pm
Forum: Gameplay Mods
Topic: LiveReverb - dynamic reverb for all Doom maps!
Replies: 55
Views: 35213

Re: LiveReverb - dynamic reverb for all Doom maps!

This mod is utter genius in it's execution and impact on gameplay!! They only flaw, and I mean ONLY flaw, is the reverb doesn't take Windows in a room into account. Is it at all possible to add this distinction when calculated the amount of them? Thanks! :) Well it DOES take windows into account ...
by Sunbeam
Mon Oct 04, 2021 6:40 am
Forum: Gameplay Mods
Topic: BorderDoom: Doom + Borderlands gameplay (update 1.2)
Replies: 158
Views: 71322

Re: BorderDoom: Doom + Borderlands gameplay (update 1.2)

Don't use BD with mods that change scripts for now. The upcoming update might fix that.
by Sunbeam
Tue Sep 21, 2021 2:02 pm
Forum: Gameplay Mods
Topic: BorderDoom: Doom + Borderlands gameplay (update 1.2)
Replies: 158
Views: 71322

Re: BorderDoom: Doom + Borderlands gameplay (update 1.2)

That's a good idea, but no. 😉
It's just in development and not ready for release. If you want to be notified when it's ready, you can follow me on Twitter or just watch this thread.
by Sunbeam
Tue Sep 21, 2021 11:10 am
Forum: Gameplay Mods
Topic: BorderDoom: Doom + Borderlands gameplay (update 1.2)
Replies: 158
Views: 71322

Re: BorderDoom: Doom + Borderlands gameplay (update 1.2)

I just want to let you know that attempting to load Kinsie's DooM Mod Testing Map throws the same error and causes the same total controls lockout as what Evil Operative described. Again, probably a scripting issue. But I want to stress: This was done by simply Ctrl-clicking on the two items to ...
by Sunbeam
Sun Sep 19, 2021 9:21 am
Forum: Gameplay Mods
Topic: BorderDoom: Doom + Borderlands gameplay (update 1.2)
Replies: 158
Views: 71322

Re: BorderDoom: Doom + Borderlands gameplay (update 1.2)

Hi, awesome mod, thanks for share it ! I will include it in my app at next release !! I'm glad you like it. That's a nice program you got there. However I would prefer you asked people before including their mods into your program (assuming they download it from your service and not the creator's ...
by Sunbeam
Sat Jun 05, 2021 1:20 am
Forum: Gameplay Mods
Topic: LiveReverb - dynamic reverb for all Doom maps!
Replies: 55
Views: 35213

Re: LiveReverb - dynamic reverb for all Doom maps!

I'm kinda torn on this one; On one hand, the ambience and atmosphere of a soundscape of PSX/N64 Doom is enhanced (especially with Dead Marine), The uneasy emotion is driven down to precise it's unmistakable. On the other hand, It's REALLY wonky with Vanilla sounds and music; A lot of rooms sound ...

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