Search found 104 matches
- Sun Aug 18, 2019 5:29 pm
- Forum: Gameplay Mods
- Topic: Metroid: Demon Hunter - 1.5d, Beta and Github (1/7/22)
- Replies: 226
- Views: 90594
Re: Metroid Dreadnought Overhaul - 1.5c Release! (8/8/19)
No, current health is applied correctly. But you can't heal past previous max health with energy pickups.
- Sun Aug 18, 2019 4:57 pm
- Forum: Gameplay Mods
- Topic: Metroid: Demon Hunter - 1.5d, Beta and Github (1/7/22)
- Replies: 226
- Views: 90594
Re: Metroid Dreadnought Overhaul - 1.5c Release! (8/8/19)
There seems to be a problem with energy tanks not giving you proper amount of max health, if you pick them up while in morph ball.
Also, charge missile pickups give all of them at once, instead of their own.
Also, charge missile pickups give all of them at once, instead of their own.
- Sat Jul 14, 2018 12:30 pm
- Forum: General
- Topic: ZDoom Community Top Works of All Time
- Replies: 413
- Views: 172164
Re: ZDoom Community Top Mods of All Time (updated 2018-07-07
3 Bullet Eye
3 Lithium
2 Final Doomer
2 Trailblazer
2 Doom Rpg
2 FragTrak
1 Demonsteele
3 Lithium
2 Final Doomer
2 Trailblazer
2 Doom Rpg
2 FragTrak
1 Demonsteele
- Sun Jun 24, 2018 6:32 pm
- Forum: Gameplay Mods
- Topic: [v2.9.1] CHAMPIONS [update 09/03/21]
- Replies: 236
- Views: 115784
Re: [v2.2] CHAMPIONS - Multicoloured Death Awaits!
So, I loaded 2.2 with Heretic and then...
- Tue Mar 20, 2018 5:37 am
- Forum: Abandoned/Dead Projects
- Topic: D4D - v3 Alpha 8.8 Final (11/22/2020)
- Replies: 830
- Views: 232292
Re: D4D - v3 Alpha 7 - Suggestions? p.39
About the poll: Never used crates much and I don't think they're are all that useful. I don't mind if they get removed or not, but I'd like cashmoney to stay. Also a few other suggestions: Option for monsters to drop loot only half as likely. Because "All" gives way too many BFG cells on maps with ...
- Thu Mar 15, 2018 1:58 am
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3058
- Views: 899911
Re: [Update] The Guncaster - 3.0 preview
Hmmmmm, yes.
- Mon Dec 11, 2017 12:24 pm
- Forum: Gameplay Mods
- Topic: Bullet-Eye - v0.12.7d - 3/30/25 - Enemy Mod Updated! 4/18/25
- Replies: 460
- Views: 174137
Re: Bullet-Eye (SNES/Retro Style Mod) v0.9.6b - Killin' Tune
Actually, it was my mistake. As it turn out, the megawad I've been testing with sets compat_notossdrops to 1 for some reason.Mor'Ladim wrote:Hmm...I changed the drop style to Strife so that the power ups scatter out more when dropped by enemies. Are they still too clumped?
- Mon Dec 11, 2017 8:59 am
- Forum: Gameplay Mods
- Topic: Bullet-Eye - v0.12.7d - 3/30/25 - Enemy Mod Updated! 4/18/25
- Replies: 460
- Views: 174137
Re: Bullet-Eye (SNES/Retro Style Mod) v0.9.6 - Killin' Tunes
Little addendum: Please make spawn position of loot dropped by bosses somewhat random, so they all don't clump together into a singularity.
- Mon Dec 11, 2017 6:59 am
- Forum: Gameplay Mods
- Topic: Bullet-Eye - v0.12.7d - 3/30/25 - Enemy Mod Updated! 4/18/25
- Replies: 460
- Views: 174137
Re: Bullet-Eye (SNES/Retro Style Mod) v0.9.6 - Killin' Tunes
So, apparently Flame Bloom Darts freeze GZDoom 3.2.3 when hitting arachnotrons.
Also, one of the helmet pickups gives you every other helmet.
Also, one of the helmet pickups gives you every other helmet.
- Sat Dec 02, 2017 2:11 pm
- Forum: Gameplay Mods
- Topic: [3.4!] FINAL DOOMER +
- Replies: 1204
- Views: 452532
Re: [2.1!] FINAL DOOMER PLUS
I had similar issues when doing episode 3 of AAliens. Particularly on maps 23 and 28.Viscra Maelstrom wrote:...the performance doesn't seem to be all that great on just moderately sized maps here...
Although when I try warping to these maps, frame drops are barely noticeable.
- Fri Dec 01, 2017 10:59 am
- Forum: Gameplay Mods
- Topic: [3.4!] FINAL DOOMER +
- Replies: 1204
- Views: 452532
Re: [2.1!] FINAL DOOMER PLUS
Hmm, is it intentional that separate BFG ammo pickups give more charge than classic ones?
To gain an Illuminator shot, it takes 3 rocket boxes with new mode and 4 with old.
To gain an Illuminator shot, it takes 3 rocket boxes with new mode and 4 with old.
- Fri Nov 24, 2017 12:30 pm
- Forum: Gameplay Mods
- Topic: [3.4!] FINAL DOOMER +
- Replies: 1204
- Views: 452532
Re: [AA/BTSX PREVIEWS!] FINAL DOOMER
Speaking about ammo pickups. Do TNT shells still give 6 pieces, despite their sprite having only 4 of them visible?
- Sat Oct 28, 2017 3:23 am
- Forum: Gameplay Mods
- Topic: [3.4!] FINAL DOOMER +
- Replies: 1204
- Views: 452532
Re: [AA/BTSX PREVIEWS!] FINAL DOOMER
Hybrid shotgun actually has pistol grip? All this time I thought it was an arm cannon.
- Tue Oct 10, 2017 6:55 am
- Forum: Gameplay Mods
- Topic: Love.pk3 - my first gameplay mod
- Replies: 3
- Views: 1656
Love.pk3 - my first gameplay mod
Originally an armor rebalance mod, it quickly got out of hand as I added more tweaks and learned more stuff about modding doom. 6 new ammo types. Almost every weapon has secondary function, with no altfires. All armor pickups act as armor bonuses. Nightmare-like difficulty that is possible to 100 ...
- Fri Sep 22, 2017 2:09 pm
- Forum: Levels
- Topic: dead.air - v2
- Replies: 93
- Views: 30303
Re: dead.air - v2
Hmm, I should be able to set it up so that dead-air.pk3 itself is loadable with other maps and have it Just Work™. I believe the only thing that's stopping it at the moment is the fact the map is named MAP01, and that's an easy change. Well, there's also a certain weapon using unusual type and a ...