Search found 676 matches

by Josh771
Wed Jun 10, 2020 6:08 pm
Forum: Gameplay Mods
Topic: [HDest] josh771's Hideous Action Bubbles v1.4.2
Replies: 9
Views: 5291

Re: [HDest] josh771's Hideous Action Bubbles v1.4.2

Version 1.4.2 Released!

Check the Releases page for more details and downloads!
by Josh771
Thu Jun 04, 2020 5:01 pm
Forum: Gameplay Mods
Topic: [HDest] josh771's Hideous Action Bubbles v1.4.2
Replies: 9
Views: 5291

Re: [HDest] josh771's Hideous Action Bubbles v1.4.1

Hideous Action Bubbles now has a GitHub repository!
https://github.com/JRHard771/HDestBubbles
by Josh771
Sat May 30, 2020 12:25 pm
Forum: Gameplay Mods
Topic: [HDest] josh771's Hideous Action Bubbles v1.4.2
Replies: 9
Views: 5291

Re: [HDest] josh771's Hideous Action Bubbles v1.4.1

Version 1.4.1 Released!

Changes:
• Improved visuals for player weapon bubbles.
• Improved visuals for mag manager.
by Josh771
Fri May 29, 2020 9:25 pm
Forum: Gameplay Mods
Topic: [HDest] josh771's Hideous Action Bubbles v1.4.2
Replies: 9
Views: 5291

Re: [HDest] josh771's Hideous Action Bubbles v1.4.0

Version 1.4.0 Released!

Changes:
• Added option to see player's held weapons (early WIP; please report any bugs you encounter!)

Fixes:
• Dragging objects should work again.
by Josh771
Thu May 28, 2020 4:21 pm
Forum: Gameplay Mods
Topic: [HDest] josh771's Hideous Action Bubbles v1.4.2
Replies: 9
Views: 5291

Re: [HDest] josh771's Hideous Action Bubbles v1.3.2

Version 1.3.2 Released! Changes: • Added full rotations for backpacks (sourced from KDiZD) • Removed +WALLSPRITE on worn backpack bubbles • Modified player heading bubble graphic -- it now has a dotted line appearance Fixes: • Saved games should no longer break with Hideous Action Bubbles loaded
by Josh771
Wed May 27, 2020 7:17 pm
Forum: Gameplay Mods
Topic: [HDest] josh771's Hideous Action Bubbles v1.4.2
Replies: 9
Views: 5291

Re: [HDest] josh771's Hideous Action Bubbles v1.3.1

Version 1.3.1 Released.

Fixes:
• Made player headings more visible.
• Moved worn backpacks farther out from players.
by Josh771
Wed May 27, 2020 6:48 pm
Forum: Gameplay Mods
Topic: [HDest] josh771's Hideous Action Bubbles v1.4.2
Replies: 9
Views: 5291

Re: [HDest] josh771's Hideous Action Bubbles v1.3.0

Version 1.3.0 Released!

Changes:
• Added new option for visible player headings (faded line in front of other players)
• Gave worn backpacks +WALLSPRITE

If anyone knows where I could get full rotations for the Doom backpack, I could really use them!

Feedback welcome as always!
by Josh771
Wed May 27, 2020 11:51 am
Forum: Gameplay Mods
Topic: [HDest] josh771's Hideous Action Bubbles v1.4.2
Replies: 9
Views: 5291

[HDest] josh771's Hideous Action Bubbles v1.4.2

hDestBubs.png This add-on makes many of the items in Hideous Destructor float in front of players when they have them equipped. It optionally also shows that a player is wearing a backpack. Some of the "bubbles" are even animated when used! Get the latest release on GitHub! I originally called this ...
by Josh771
Tue May 12, 2020 9:55 am
Forum: Gameplay Mods
Topic: Big Doom [v1.3.0]
Replies: 30
Views: 20152

Re: Big Doom [v1.3.0]

Version 1.3.0 has been released!

Added new "Randomness" feature, which will randomize the map scaling for each map. If you also use per-axis scaling, this will randomize each axis for even more randomness!
by Josh771
Sun May 10, 2020 12:10 pm
Forum: Gameplay Mods
Topic: Big Doom [v1.3.0]
Replies: 30
Views: 20152

Re: Big Doom [v1.2.0]

Version 1.2.0 has been released!

See the first post for changelog and known bugs!
by Josh771
Sat May 09, 2020 1:12 pm
Forum: Gameplay Mods
Topic: Big Doom [v1.3.0]
Replies: 30
Views: 20152

Big Doom [v1.3.0]

Big Doom v1.3.0 [/color] Big Doom is a mutator that resizes Doom maps, making them either very cramped or just huge. And, yes, this can definitely break maps and make them unplayable, so use this at your own discretion! Download Link: Big Doom v1.3.0 on Google Drive Changelog: v1.3.0 • Added new f ...
by Josh771
Sat May 09, 2020 9:01 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: [ZScript] ChangeHeight() analog for LevelPostProcessor
Replies: 1
Views: 507

[ZScript] ChangeHeight() analog for LevelPostProcessor

Sector.FloorPlane.ChangeHeight() is inaccessible since FloorPlane is read-only, and using the MoveFloor() and MoveCeiling() functions create undefined behavior from LevelPostProcessor. Could we possibly get a simple function for moving a sector's floor or ceiling instantly -- and that being ...
by Josh771
Sun Nov 25, 2018 9:30 am
Forum: Gameplay Mods
Topic: Universal Enhanced AI
Replies: 46
Views: 39578

Re: Universal Enhanced AI

I found a bug. I was playing The Adventure of Square with your latest(1.1.1) UEA mod in GZDOOM(3.6.0), and the Cannon Jerks attack other enemies for some reason. Without this mod, Cannon jerks never target and attack other enemies, so this bug is probably caused by this mod. I took a video of this ...
by Josh771
Fri Nov 23, 2018 6:59 pm
Forum: Gameplay Mods
Topic: Universal Enhanced AI
Replies: 46
Views: 39578

Re: Universal Enhanced AI

Universal Enhanced AI v1.1.1 has been released! Version 1.1.0 adds new, optional light-based stealth mechanics so you can try to be sneaky in almost any idTech 1 game or GZDoom mod! Special thanks to Caligari87 for the original code, especially for figuring out how to make it take dynamic lights ...
by Josh771
Wed Nov 21, 2018 9:29 am
Forum: Gameplay Mods
Topic: Immerse: General Purpose Immersive Camera Mutator
Replies: 43
Views: 39879

Re: Immerse: General Purpose Immersive Camera Mutator

Minor bug-fixing release today! Immerse v1.0.4 addresses issues with camera rolling not resetting properly when the player leans without movement or strafe tilting enabled.

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