Search found 63 matches

by TheBeardedJedi
Sun Nov 06, 2022 8:40 am
Forum: TCs, Full Games, and Other Projects
Topic: RELEASE: Wolfenstein 3D TC Version 3.1
Replies: 1536
Views: 347889

Re: Wolfenstein 3D TC (Version 3.0) Beta 3 Release!

Question, how do I legally obtain Return to Danger: GAMEMAPS.SD2 and Ultimate Challenge: GAMEMAPS.SD3? I don't see them on steam or gog.com.
by TheBeardedJedi
Tue Oct 25, 2022 8:13 pm
Forum: TCs, Full Games, and Other Projects
Topic: RELEASE: Wolfenstein 3D TC Version 3.1
Replies: 1536
Views: 347889

Re: Wolfenstein 3D TC (Version 3.0) Beta 2 Release!

So yes, it's the screen that says "configure controller" at the top, after I select my specific controller attahced under the "controller options" menu. It's the menu that has controller sensitivity, axis configuration, etc directly on it. Using that suggestion you gave is a great workaround for now ...
by TheBeardedJedi
Tue Oct 25, 2022 10:18 am
Forum: TCs, Full Games, and Other Projects
Topic: RELEASE: Wolfenstein 3D TC Version 3.1
Replies: 1536
Views: 347889

Re: Wolfenstein 3D TC (Version 3.0) Beta 2 Release!

I noticed in the latest beta that the contoller menu is not showing up. I can still map controls in the other menus, but adjusting what each axis does is currently not possible. The menu just shows up blank.

Edit: To clarify, it's the "configure controller" menu that is blank.
by TheBeardedJedi
Mon Oct 10, 2022 12:01 am
Forum: TCs, Full Games, and Other Projects
Topic: RELEASE: Wolfenstein 3D TC Version 3.1
Replies: 1536
Views: 347889

Re: Wolfenstein 3D TC (Version 3.0) Beta Release!

Great news. I tried the new build you just posted and it works well. The only bug I noticed now is that if a savegame is loaded or the game is loaded back into without hitting the "return to game" option, the menu music continues to play instead of the level music.
by TheBeardedJedi
Sun Jul 24, 2022 9:21 am
Forum: TCs, Full Games, and Other Projects
Topic: RELEASE: Wolfenstein 3D TC Version 3.1
Replies: 1536
Views: 347889

Re: Wolfenstein 3D TC (Version 3.0)

AFADoomer, right now WolfenDoom 3.0 TC spits out these four errors on the latest GZDoom: "Script error, "Wolf3D-TC-3.0-master.zip:scripts/classicstats.txt" line 430: Can't call play function GetLivesPlay from ui context Script error, "Wolf3D-TC-3.0-master.zip:scripts/classicstats.txt" line 459: Can ...
by TheBeardedJedi
Wed Oct 06, 2021 7:46 pm
Forum: TCs, Full Games, and Other Projects
Topic: The Legend of DOOM (v1.2.0-beta1) *updated 2025.1.20*
Replies: 73
Views: 42538

Re: The Legend of DOOM TC

I really like this TC! However, I did want to point out the bug with the Gleeok on the 7th dungeon (The one where Ghoma is the boss). The Gleeok spawns behind the wall, making it impossible to kill without the noclip cheat activated. Aside from that and the glitch that was already fixed in the ...
by TheBeardedJedi
Wed Jul 28, 2021 10:05 am
Forum: Gameplay Mods
Topic: Aetherius (GZD 4.7.1) (Doom/Heretic/Hexen/Strife) [hiatus]
Replies: 170
Views: 49585

Re: Aetherius [(GZDoom 4.6.0+) for Doom/Heretic/Hexen/Strife

Misfit, thanks for updating this mod. I noticed the main branch being improved in the past 16 hours after a month break on github. Question: could you please look into the levelup system for flora? I wrote a command that gives the chararacter a huge amount of experiessence, in order to quickly level ...
by TheBeardedJedi
Thu Jul 15, 2021 9:50 am
Forum: Off-Topic
Topic: Running a company (GZDoom related and question)
Replies: 3
Views: 927

Re: Running a company (GZDoom related and question)

Thank you. I really appreciate that. I also wanted to apologize for not being more clear. I'm specifically looking for new actor class samples written in ZScript. The darkdoom code looks great, it's just that I'm trying to avoid the word "Doom". Sorry if that sounds sensitive, but I'd rather not ...
by TheBeardedJedi
Thu Jul 15, 2021 7:06 am
Forum: Off-Topic
Topic: Running a company (GZDoom related and question)
Replies: 3
Views: 927

Running a company (GZDoom related and question)

Hi all, I'm running a company related to coding instruction, and I could really use a snippet of "advanced" zscript or decorate code that is kid friendly (no foul language or references to blood, bullets, etc. in it). To graf, but also anyone else who can provide it, all I need is a small detailed ...
by TheBeardedJedi
Mon May 31, 2021 10:26 am
Forum: Off-Topic
Topic: What do you do in your day job?
Replies: 27
Views: 9555

Re: What do you do in your day job?

In order (most-least busy):
teacher
entrepreneur (LLC)
tutor
martial arts assistant instructor
lacrosse ref
panelist
by TheBeardedJedi
Mon May 17, 2021 9:32 pm
Forum: Off-Topic
Topic: Something I still don't understand about other countries.
Replies: 8
Views: 1371

Re: Something I still don't understand about other countries

Thanks. It's entirely possible that I'm only seeing one side of things at my workplace. I do find myself around a lot of people who in general work extremely hard at a particular skill and become great at it, and then I also am around a lot of people that don't seem nearly as go-go-go all the time ...
by TheBeardedJedi
Mon May 17, 2021 7:42 pm
Forum: Off-Topic
Topic: Something I still don't understand about other countries.
Replies: 8
Views: 1371

Something I still don't understand about other countries.

Hi all, it's been a while, and now that things have settled down in my workplace(s), I have a question for those of you who are 2nd or earlier gen U.S. citizens or are outside the U.S.: What exactly causes most of the people I'm around who are not from a long family history of Americans to have such ...
by TheBeardedJedi
Fri Mar 12, 2021 4:02 pm
Forum: Off-Topic
Topic: The Still New What Did You Last Do Thread
Replies: 29603
Views: 1524685

Re: The Still New What Did You Last Do Thread

Someone did a 400 dollar hit and run on my car. Though I could easily afford it, I took my frustrations out on the heaviest bag I ever saw. Knocked it clean over in 63 of 65 back kicks. No comparison to how lightly I was hitting it a few days ago. I was planning to go up to 1000, but then I would ...
by TheBeardedJedi
Wed Mar 03, 2021 2:45 pm
Forum: Gameplay Mods
Topic: [minimod][v0.7.3] Gearbox - weapon/inventory handling
Replies: 249
Views: 126124

Re: [minimod][v0.4] Gearbox - weapon/inventory handling

BTW, our old friend the truncation warning is back. ;) Why my developer is 0 again? :D Would it be possible to increase the weapon threshold so that when using this with mods like Brutal Doom, or Kriegsland all the weapons would be visible at once? Yup, will do. Minor bug report, the previous ...
by TheBeardedJedi
Mon Mar 01, 2021 7:31 pm
Forum: Gameplay Mods
Topic: [minimod][v0.7.3] Gearbox - weapon/inventory handling
Replies: 249
Views: 126124

Re: [minimod][v0.4] Gearbox - weapon/inventory handling

m8f, Sorry if I didn't see this in one of the posts, but is there a plan to create controller compatiblity with this as well?

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