I usually like to play megawads with the PistolStartEnforcer, but since this mod changes the names of the weapons it doesn't work properly. so I fixed that:
pk_PistolStartEnforcer.wad
Search found 71 matches
- Sat Dec 21, 2013 6:36 am
- Forum: Gameplay Mods
- Topic: Smooth Weapons Enhanced [v3.2.1]
- Replies: 339
- Views: 156386
- Sat Dec 07, 2013 11:52 am
- Forum: Graphic/Audio Patches
- Topic: 3xBR-noblend Sprite Upscales [Update: It's getting BRUTAL!]
- Replies: 110
- Views: 25630
Re: 3xBR-noblend Sprite Upscales [Update: It's getting BRUTA
Upscale 3xBR with a factor of 4 in nearest neighbor, and the hq4x with a factor of 3. Bam. Both are the same size now! :P Of course, but even with the half trick still a little bit over the top with the size. This whole discussion slowly becomes absurd and goes beyond what's reasonable. I just ...
- Sat Dec 07, 2013 10:53 am
- Forum: Graphic/Audio Patches
- Topic: 3xBR-noblend Sprite Upscales [Update: It's getting BRUTAL!]
- Replies: 110
- Views: 25630
Re: 3xBR-noblend Sprite Upscales [Update: It's getting BRUTA
@Immortal Destroyer I'm not a sprite artist, so I don't have the intention to manually rework the sprites. Overall I'm petty satisfied with the automatic result, even if there are some little flaws here and there. If you wanna edit some things and fix artefacts, feel free to do so. You have my ...
- Fri Dec 06, 2013 4:16 pm
- Forum: Graphic/Audio Patches
- Topic: 3xBR-noblend Sprite Upscales [Update: It's getting BRUTAL!]
- Replies: 110
- Views: 25630
Re: 3xBR-noblend Sprite Upscales [Update: It's getting BRUTA
Why does the rightmost look like an upscaled 3xbr instead of a 4xbr? well, because it is 3xBR. https://dl.dropboxusercontent.com/u/63152810/headscales.png Now that's more like it. not really. I guess you used the tool ImageResizer for that. a few things are wrong with that comparison. first thing ...
- Thu Dec 05, 2013 9:56 pm
- Forum: Graphic/Audio Patches
- Topic: 3xBR-noblend Sprite Upscales [Update: It's getting BRUTAL!]
- Replies: 110
- Views: 25630
Re: 3xBR-noblend Sprite Upscales [Update: It's getting BRUTA
I forgot to tell about this mod; Awesome work. I don't think it's pretty needed in OpenGL users, just use HQ4X and the sprites will look absolutely the same. just wanna add that I cannot agree with that statement. the edge interpolation of xBR is definitely superior and the difference to hq4x is ...
- Thu Nov 21, 2013 6:43 am
- Forum: Graphic/Audio Patches
- Topic: 3xBR-noblend Sprite Upscales [Update: It's getting BRUTAL!]
- Replies: 110
- Views: 25630
Re: 3xBR-noblend Sprite Upscales [Update 11/19/13]
yeah I know that you're a big fan of the mod ^^ but I feel this thread is enough, don't wanna create seperate threads for every package. but I'll change the thread title to reflect the new pack and probably gonna add another screenshot. any suggestion which sprite is suitable for representing brutal ...
- Tue Nov 19, 2013 5:04 pm
- Forum: Graphic/Audio Patches
- Topic: 3xBR-noblend Sprite Upscales [Update: It's getting BRUTAL!]
- Replies: 110
- Views: 25630
Re: 3xBR-noblend Sprite Upscales [Update 11/19/13]
ok here it is. I tested it in a quick run and it seems ok. here is the load order: doom2.wad (resp. doom.wad) SPRFIX13.wad (resp. D1SPFX13.wad) brutal19.pk3 3xBR_brutal19.pk3 the pack itself already contains the upscaled sprites from doom, so you don't need any other xbr pack. gimme feedback if ...
- Tue Nov 19, 2013 11:33 am
- Forum: Graphic/Audio Patches
- Topic: 3xBR-noblend Sprite Upscales [Update: It's getting BRUTAL!]
- Replies: 110
- Views: 25630
Re: 3xBR-noblend Sprite Upscales [Update 09/21/13]
no problem max. the whole brutal doom package is kinda confusing. there are normal pngs and lmp files and also some which have the same filename but are actually different. check out the two "PUP2B0" and "PUNSA0" files in SPRITES\WEAPONS, are they even used by BD or is it a mistake by mark? on top ...
- Sun Nov 10, 2013 3:16 pm
- Forum: Graphic/Audio Patches
- Topic: 3xBR-noblend Sprite Upscales [Update: It's getting BRUTAL!]
- Replies: 110
- Views: 25630
Re: 3xBR-noblend Sprite Upscales [Update 09/21/13]
I have to enlarge pictures too? Oh man, I think at this rate I'll wait (and hope) this gets added as a filter :P nah, the batchfile is doing that for you. just wanted to make sure, but it is weird. the script should prevent this from happening. maybe there is some issue with the transparency colors ...
- Sun Nov 10, 2013 5:47 am
- Forum: Graphic/Audio Patches
- Topic: 3xBR-noblend Sprite Upscales [Update: It's getting BRUTAL!]
- Replies: 110
- Views: 25630
Re: 3xBR-noblend Sprite Upscales [Update 09/21/13]
Wait wat! Slade can actually combine patch graphics listed in a texture and export them as a single graphic? That could be a very useful feature. yeah, it sure can :D slade is just an awesome tool and keeps improving, make sure though you're using the latest version: http://devbuilds.drdteam.org ...
- Sun Nov 10, 2013 5:33 am
- Forum: Graphic/Audio Patches
- Topic: 3xBR-noblend Sprite Upscales [Update: It's getting BRUTAL!]
- Replies: 110
- Views: 25630
Re: 3xBR-noblend Sprite Upscales [Update 09/21/13]
Simply, because you can't. The textures don't exist as graphics. [...] you actually can and it's quite easy. you just have to rip the already combined patches aka textures. which you can easily do with slade. convert'em and put'em into an hires folder like usual, and there you go. @Max Dickings you ...
- Wed Oct 23, 2013 6:42 am
- Forum: Graphic/Audio Patches
- Topic: 3xBR-noblend Sprite Upscales [Update: It's getting BRUTAL!]
- Replies: 110
- Views: 25630
Re: 3xBR-noblend Sprite Upscales [Update 09/21/13]
my guess would be that the problem is caused by transparent pixels with different colors. so if your sprite has too few colors (<= 256) the executable palettises it and by that only considers one of the transparency colors, since this format doesn't allow more than one entry set to transparent ...
- Tue Oct 22, 2013 6:46 pm
- Forum: Graphic/Audio Patches
- Topic: 3xBR-noblend Sprite Upscales [Update: It's getting BRUTAL!]
- Replies: 110
- Views: 25630
Re: 3xBR-noblend Sprite Upscales [Update 09/21/13]
Are there any other command line options for the tool other than infile/outfile? The reason I ask is that I would like to stop it optimising images to paletted ones. I have a couple of examples where it makes some mistakes and wrongly identifies certain pixels as background areas. no not to my ...
- Tue Oct 22, 2013 8:47 am
- Forum: Graphic/Audio Patches
- Topic: 3xBR-noblend Sprite Upscales [Update: It's getting BRUTAL!]
- Replies: 110
- Views: 25630
Re: 3xBR-noblend Sprite Upscales [Update 09/21/13]
yeah it doesn't work this way. you need the original files for the meta informations. just throw your upscaled sprites in a folder called "hires" (subdirectories are possible) inside of a pk3 file and load this after the wad/pk3 with the original unscaled sprites.
- Mon Oct 21, 2013 6:56 am
- Forum: Graphic/Audio Patches
- Topic: 3xBR-noblend Sprite Upscales [Update: It's getting BRUTAL!]
- Replies: 110
- Views: 25630
Re: 3xBR-noblend Sprite Upscales [Update 09/21/13]
of course you could. the whole brutal doom pack with all its files just looks super confusing.
so this gotta be a mess to do this. but feel free to try. I suggest you use the batch I posted.
so this gotta be a mess to do this. but feel free to try. I suggest you use the batch I posted.