Search found 70 matches
- Fri Nov 28, 2014 2:15 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 899006
Re: The "How do I..." Thread
Hi guys! how are you? :D look at my problem is I want to make a scan of enemies, how crysis as in the image below: http://fotos.subefotos.com/e823bfff07ea2bc0d14d5b94caf9b948o.jpg I would love to do it myself but my learning in the acs is limited for me, and I wonder if anyone support me to do that ...
- Fri Nov 14, 2014 10:07 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38053
- Views: 4679362
Re: [SPRITES] Spriting Carnival!!
Amazing!Captain J wrote:well, since i'm having a weekend time, i just polished your gun, kaos and carbine.
- Fri Nov 14, 2014 8:08 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38053
- Views: 4679362
Re: [SPRITES] Spriting Carnival!!
noone's mentioned that one big problem with the sprite is that the trigger finger is about 2 inches away from where the trigger should be (unless the thumb ISNT hiding one of the fingers, in which case the middle finger isn't gripping properly and the trigger finger either 1) doesn't exist or 2) is ...
- Thu Nov 13, 2014 10:52 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38053
- Views: 4679362
Re: [SPRITES] Spriting Carnival!!
his weapon gave me an idea, maybe something like that look much better,
but maybe just do not like


- Mon Nov 10, 2014 11:13 pm
- Forum: Editing (Archive)
- Topic: it looks nice?
- Replies: 0
- Views: 292
it looks nice?
hi i am Ryunosuke. and this can be a bit silly, but I need your help to know how my guns look better, recently editing a pistols (PIA) that I added as slade without editing, playing the pistol is cool, but when I play with the other weapons, I get the feeling that the weapons (Aug, Khe, etc) are ...
- Sat Nov 08, 2014 8:56 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38053
- Views: 4679362
Re: [SPRITES] Spriting Carnival!!
wow that looks amazing!Sgt. Shivers wrote:
Another Rip, this time from Killing Floor.
- Thu Oct 30, 2014 12:16 pm
- Forum: Editing (Archive)
- Topic: Crysis Hud (Quick Suit Menu) in GzDoom?
- Replies: 3
- Views: 807
Crysis Hud (Quick Suit Menu) in GzDoom?
hello people of the forum can help me in making Suit Quick Menu as game crysis :lol: http://media.moddb.com/cache/images/mods/1/15/14261/thumb_620x2000/Crysis_2010-01-25_21-38-26-39.jpg As you can see the image on the screen the input menu as it want to in my project. that works with the engine ...
- Sun Oct 26, 2014 6:38 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38053
- Views: 4679362
Re: [SPRITES] Spriting Carnival!!
Hello people! Here I share my arsenal of zombies, Doom Trigger : Revenge :mrgreen: unfortunately I have not yet finished :cry: but maybe this can give you an idea for your projects :) https://fbcdn-photos-g-a.akamaihd.net/hphotos-ak-xpa1/v/t1.0-0/1512649_338202593018474_1706022937570958418_n.jpg?oh ...
- Sat Sep 27, 2014 8:00 am
- Forum: Editing (Archive)
- Topic: possible slow motion in doom?
- Replies: 13
- Views: 2917
Re: possible slow motion in doom?
thanks for your reply to everyone! already had made a wad with the effect of slow motion with the method of freezing. but I leave much to be desired but still thank you all! xD
- Fri Sep 26, 2014 11:22 am
- Forum: Editing (Archive)
- Topic: possible slow motion in doom?
- Replies: 13
- Views: 2917
possible slow motion in doom?
Hi guys! how are you? will see as the title says. http://media.giphy.com/media/bCKlZHpAmPTWg/giphy.gif My question is whether it is possible to achieve that effect in the GZDoom engine. especially for doom well as in the video at minute 00:08 http://youtu.be/Db02oV-hM3I?t=8s gracias! :mrgreen:
- Fri Sep 26, 2014 10:32 am
- Forum: Abandoned/Dead Projects
- Topic: DOOM TRIGGER [DEAD]
- Replies: 86
- Views: 18212
Re: DOOM TRIGGER v1.9 Available!
These edits look pretty good. Although you will need to be carefull not to make it inconsistent by making the shinyfied weapons look too different from the not-shinyfied ones, if you're not going to shinyfy them all. For nicer reloads, I highly recommend the usage of TEXTURES-lump. It can make ...
- Thu Sep 25, 2014 9:13 am
- Forum: Abandoned/Dead Projects
- Topic: DOOM TRIGGER [DEAD]
- Replies: 86
- Views: 18212
Re: DOOM TRIGGER v1.9 Available!
I'm doing a patch that fixes problems with 16: 9 resolutions while you can play at a resolution 4: 6 in video mode menu> force aspect ratio: 4: 6 and ready and you can play any resolution I forced enable 4:3 screen ratio, but image look "fat" (I mean geometry turn to big from left and right sides ...
- Thu Sep 25, 2014 9:05 am
- Forum: Abandoned/Dead Projects
- Topic: DOOM TRIGGER [DEAD]
- Replies: 86
- Views: 18212
Re: DOOM TRIGGER v1.9 Available!
kaos_221, please get some better sprites for some of your weapons (the pistol in particular is friggin ugly) Thanks for your feedback and suggestions for the entire DT v1.9 opinon is very important to me. thank you very much for playing my project and wait for 2.0 to be fantastic! :mrgreen ...
- Tue Sep 23, 2014 9:09 pm
- Forum: Abandoned/Dead Projects
- Topic: DOOM TRIGGER [DEAD]
- Replies: 86
- Views: 18212
Re: DOOM TRIGGER v1.9 Available!
Overall, this mod is enjoyable, but there are some things I've noticed: -It feels A LOT like the D3-Weapon-Mod for Doom 2. Especially the chainsaw and the chaingun, which are even the exact same sprites. -You achieve combos way too easily. -The transition between indoor- and outdoorareas doesn't ...
- Tue Sep 23, 2014 9:06 pm
- Forum: Abandoned/Dead Projects
- Topic: DOOM TRIGGER [DEAD]
- Replies: 86
- Views: 18212
Re: DOOM TRIGGER v1.9 Available!
Please make Full-HD HUD. I mean HUD for 1080 monitors! On my screen HUD look like a square with not-cool borders http://s26.postimg.org/andma9mix/Screenshot_Doom_20140924_063804.png Thank you. Thanks for your feedback and suggestions for the entire DT v1.9 opinon is very important to me. thank you ...
