Search found 995 matches

by Rowsol
Thu Jul 03, 2025 1:14 pm
Forum: Graphic/Audio Patches
Topic: NashGore NEXT v1.0
Replies: 16
Views: 14924

Re: NashGore NEXT v1.0

Yeah, the art style is great.
by Rowsol
Tue Jun 03, 2025 7:52 pm
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3032
Views: 888497

Re: The Guncaster - 3.888b

Can I get help on guncaster not wanting to load I tried loading the main core of it and I got a buch a scripts errors I tried moving the load order around to see if anything would load but nuthing I also updated my gzdoom to 4.14.2 and it didn't work This mod hasn't been updated for gzdoom 4.14 ...
by Rowsol
Thu May 29, 2025 7:58 pm
Forum: Gameplay Mods
Topic: [minimod][v0.11.1-beta] 10.5x - enemy number multiplier (+divider)
Replies: 68
Views: 37040

Re: [minimod][v0.11.1-beta] 10.5x - enemy number multiplier (+divider)

Sorry about another post so soon, but I need help with something. I saw on Slade that you can set the Multiplier to 100x, and 20x and 100x have their own messages. I don't know how to make that possible. Help will be much appreciated. Open with Slade. Go to menudef.txt. Line 6 looks like this ...
by Rowsol
Sun May 18, 2025 7:17 pm
Forum: Gameplay Mods
Topic: Universal i-frames
Replies: 4
Views: 1922

Re: Universal i-frames

Cool mod, thanks for sharing.
by Rowsol
Sat May 03, 2025 2:26 pm
Forum: Graphic/Audio Patches
Topic: NashGore NEXT v1.0
Replies: 16
Views: 14924

Re: NashGore NEXT v1.0

Emperor Joker wrote: Fri May 02, 2025 7:28 pm cool mod, but it doesn't work on some monsters from Project Malice
you can update with mod again, this time for custom monsters
Why would you bother? Malice has it's own gore.
by Rowsol
Fri Apr 11, 2025 3:12 pm
Forum: Gameplay Mods
Topic: Dusted's Pandemonia (v2.6.2) (+ Monsters-only) (Anarchy and Insurrection addons!)
Replies: 245
Views: 197094

Re: Dusted's Pandemonia (v2.6.2) (+ Monsters-only) (Anarchy and Insurrection addons!)

"unknown base class GenericCard" signifies that you are trying to load GPand-Cards-v1.2.1 before Corruption Cards.
by Rowsol
Mon Mar 31, 2025 9:37 pm
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3032
Views: 888497

Re: The Guncaster - 3.888b

JohnEldridge wrote: Mon Mar 31, 2025 6:19 pm Is there a hud option? For some reason the hud is different from what I remember last time, which is what is shown in the videos.
Change the screen size ( - and = ) and make sure alternate HUD isn't turned on.
by Rowsol
Thu Mar 27, 2025 1:01 pm
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3032
Views: 888497

Re: The Guncaster - 3.888b

adallas18 wrote: Wed Mar 26, 2025 10:34 pm Disonario wrote:
> you need to use the specific gzdoom version, it dosent work in new versions
What version do we need?
Use 4.13.2
by Rowsol
Wed Mar 26, 2025 7:06 pm
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3032
Views: 888497

Re: The Guncaster - 3.888b

Good mod, but I have a tiny issue with it. Whenever I shoot a weapon, the camera view slides continously up, and I must set it manually (aka pushing center view over and over again) so I could see ahead again. This is embarassing particularly at using the chaingun. Is there any way to set a fix ...
by Rowsol
Tue Mar 25, 2025 12:11 am
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3032
Views: 888497

Re: The Guncaster - 3.888b

Howtys wrote: Sun Mar 23, 2025 11:52 am Did someone have an old version of the mod?(like 3.0)
Here's 2.8 https://www.mediafire.com/file/h505iqgh ... 8.pk3/file
I also have 3.5, 3.6, 3.7, and 3.8 saved on my drive, if you want one of those.
by Rowsol
Thu Mar 13, 2025 2:47 am
Forum: Levels
Topic: castle massacre UPDATE 12/7/2024
Replies: 6
Views: 3323

Re: castle massacre UPDATE 12/7/2024

730 MB, holy crap.
by Rowsol
Wed Mar 05, 2025 2:19 pm
Forum: Gameplay Mods
Topic: [0.3.1] Indestructable: second wind/death rage mechanic
Replies: 48
Views: 19406

Re: [0.3.1] Indestructable: second wind/death rage mechanic

I can't reproduce this -- I tried both running into the portal with lives left, and taking a few hits from the AV so that it triggers and then running into while invulnerable, and in both cases the game worked fine. I mean, in the former case I lose a life and then die anyways, which isn't great ...
by Rowsol
Wed Feb 19, 2025 12:00 pm
Forum: Gameplay Mods
Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
Replies: 642
Views: 213185

Re: [v4.0] Doom Incarnate: A Tribute to Wolfenstein

Impressive changelog!

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