Search found 23 matches

by SPLCHRLCRNG
Wed May 14, 2014 4:59 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896657

Re: The "How do I..." Thread

Ahhh, I get it now. Thanks!
by SPLCHRLCRNG
Tue May 13, 2014 1:41 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896657

Re: The "How do I..." Thread

Big thanks to GhostKillahZero and Yholl for their help but I'm now having a more unclear problem. With this code it all works perfectly except that the projectile is still thrown, even when melee attack hits something or a wall. It seems that either +PUFFGETSOWNER or A_GiveToTarget isn't working for ...
by SPLCHRLCRNG
Sun May 11, 2014 9:53 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896657

Re: The "How do I..." Thread

How can one make a weapon that uses ammo when it hits a monster (not when it misses or hits a wall)? I'm trying to re-make the hammer from Hexen that has a more powerful melee attack when used on someone close up, but uses still mana when the melee strike hits (basically, Timon's Axe with the same ...
by SPLCHRLCRNG
Thu May 01, 2014 2:12 am
Forum: Resources
Topic: [Sprites]NeoWorm Resources - Google drive link pg.1
Replies: 542
Views: 155580

Re: [Sprites]NeoWorm Resources - Grimoire PSD download pg.23

Hi, is it fine if I use the big mana variants for my Hexen revamp mod? And what's the status on the other fighter variant sprites? They'd be perfect for a mod I'm working on.

Also can anyone here re-upload the sheet with the ettin wearing chainmail? They seem to have vanished for me.
by SPLCHRLCRNG
Thu Apr 10, 2014 4:33 am
Forum: Gameplay Mods
Topic: [WIP/NSFW] Diablo Monsters v22
Replies: 91
Views: 18381

Re: [WIP] Diablo Monsters v17

Wow, not alot of support shown for this.

It's great. If you don't mind, I'd like to use the sprites in my Hexen wad.
by SPLCHRLCRNG
Tue Apr 08, 2014 4:58 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896657

Re: The "How do I..." Thread

Cool, I can learn it from this. Cheers.
by SPLCHRLCRNG
Tue Apr 08, 2014 12:27 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896657

Re: The "How do I..." Thread

I've recently been playing Strife on-and-off and thought that the window with the weapons/stamina upgrades/ammo and the other window with objectives would work with my main Hexen mod really well. What's a good way to replicate them on UDMF? Or can anyone just link me to a tutorial or article for it ...
by SPLCHRLCRNG
Sat Mar 29, 2014 9:15 pm
Forum: Requests
Topic: Resource Request thread *Read 1st post*
Replies: 5968
Views: 662293

Re: Resource Request thread *Read 1st post*

Can someone please replicate the native attacks for the fighter's gauntlets in Hexen? I want to make an alternative fighter gauntlet that causes more damage of a different type.
by SPLCHRLCRNG
Fri Mar 28, 2014 6:15 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896657

Re: The "How do I..." Thread

Thanks blue shadow, it works perfectly now!
by SPLCHRLCRNG
Thu Mar 27, 2014 11:56 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896657

Re: The "How do I..." Thread

Hello again. I didn't know if this problem is difficult enough to post on its own thread or not, so I'm posting here. But for some reason I can't get the parent/child connection working at all when making an alternative centaur with a properly working shield. In reality, he spawns the ShieldActor ...
by SPLCHRLCRNG
Fri Mar 21, 2014 11:46 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896657

Re: The "How do I..." Thread

Trying to make a new weapon but no matter what it just won't work at all. It won't spawn with console commands (or it probably does but its entirely invisible and with no pickup) and it just shows up as a blank nothingness that does no attack when a custom character class starts with it. Can anyone ...
by SPLCHRLCRNG
Sat Mar 01, 2014 11:30 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896657

Re: The "How do I..." Thread

Have it A_Warp to always be in front of the monster during the applicable states. Make it a 'child' of the 'parent' monster that spawned it, then you can remove it simply when you want the defend action to end. Could you give me some pointers on how to use that function? While the solid actor does ...
by SPLCHRLCRNG
Fri Feb 28, 2014 8:42 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896657

Re: The "How do I..." Thread

Is there any effective way to make a monster only invulnerable at the front (say, an enemy with his shield raised)? Like a rework of Hexen's Centaur where he's invulnerable while his shield is raised but he still takes damage and suffers pain when hit from behind. I notice it's pretty silly if he's ...
by SPLCHRLCRNG
Sun Dec 29, 2013 10:19 pm
Forum: Editing (Archive)
Topic: Replacing an important boss in Hexen
Replies: 9
Views: 549

Re: Replacing an important boss in Hexen

I tested it out and it works beautifully. After some modifications (the new bloodtype I planned on giving him etc.), I like it alot more than my own method, haha. Thank you both!

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